Documentation ¶
Overview ¶
Code generated by "pipeline"; DO NOT EDIT.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewChar ¶
func NewChar(s *core.Core, w *character.CharWrapper, p info.CharacterProfile) error
Types ¶
type GrinMalkinHat ¶
func (*GrinMalkinHat) CalcTempDirection ¶
func (g *GrinMalkinHat) CalcTempDirection(trg geometry.Point) geometry.Point
func (*GrinMalkinHat) HandleAttack ¶
func (g *GrinMalkinHat) HandleAttack(atk *combat.AttackEvent) float64
func (*GrinMalkinHat) SetDirection ¶
func (g *GrinMalkinHat) SetDirection(trg geometry.Point)
func (*GrinMalkinHat) SetDirectionToClosestEnemy ¶
func (g *GrinMalkinHat) SetDirectionToClosestEnemy()
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