dockhand

package
v0.0.0-...-dff1495 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Dec 9, 2024 License: MIT Imports: 12 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40/50/60/70/80 Elemental Mastery, and 2s after the effect occurs, 2/2.5/3/3.5/4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL