Documentation ¶
Overview ¶
Code generated by "pipeline"; DO NOT EDIT.
Index ¶
- Constants
- func NewChar(s *core.Core, w *character.CharWrapper, _ info.CharacterProfile) error
- func ValidateParamKeys(a action.Action, keys []string) error
- type BountifulCore
- func (b *BountifulCore) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
- func (b *BountifulCore) CalcTempDirection(trg geometry.Point) geometry.Point
- func (b *BountifulCore) HandleAttack(atk *combat.AttackEvent) float64
- func (b *BountifulCore) SetDirection(trg geometry.Point)
- func (b *BountifulCore) SetDirectionToClosestEnemy()
- func (b *BountifulCore) Tick()
Constants ¶
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const ( NilouSkillTypeNone nilouSkillType = iota NilouSkillTypeDance // NA NilouSkillTypeSteps // Skill )
Variables ¶
This section is empty.
Functions ¶
func NewChar ¶
func NewChar(s *core.Core, w *character.CharWrapper, _ info.CharacterProfile) error
Types ¶
type BountifulCore ¶
func (*BountifulCore) Attack ¶
func (b *BountifulCore) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
func (*BountifulCore) CalcTempDirection ¶
func (b *BountifulCore) CalcTempDirection(trg geometry.Point) geometry.Point
func (*BountifulCore) HandleAttack ¶
func (b *BountifulCore) HandleAttack(atk *combat.AttackEvent) float64
func (*BountifulCore) SetDirection ¶
func (b *BountifulCore) SetDirection(trg geometry.Point)
func (*BountifulCore) SetDirectionToClosestEnemy ¶
func (b *BountifulCore) SetDirectionToClosestEnemy()
func (*BountifulCore) Tick ¶
func (b *BountifulCore) Tick()
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