gildeddreams

package
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Published: Dec 9, 2024 License: MIT Imports: 10 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewSet

func NewSet(c *core.Core, char *character.CharWrapper, count int, param map[string]int) (info.Set, error)

2-Piece Bonus: Elemental Mastery +80. 4-Piece Bonus: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

Types

type Set

type Set struct {
	Index int
	Count int
	// contains filtered or unexported fields
}

func (*Set) GetCount

func (s *Set) GetCount() int

func (*Set) Init

func (s *Set) Init() error

func (*Set) SetIndex

func (s *Set) SetIndex(idx int)

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