xiphos

package
v0.0.0-...-aaa956a Latest Latest
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Published: Nov 15, 2024 License: MIT Imports: 10 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

The following effect will trigger every 10s: The equipping character will gain 0.036%/0.045%/0.054%/0.063%/0.072% of their Elemental Mastery as bonus Energy Recharge for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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