Documentation ¶
Overview ¶
Code generated by "pipeline"; DO NOT EDIT.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewWeapon ¶
func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)
The following effect will trigger every 10s: The equipping character will gain 0.036%/0.045%/0.054%/0.063%/0.072% of their Elemental Mastery as bonus Energy Recharge for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Types ¶
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