prospectorsdrill

package
v0.0.0-...-aaa956a Latest Latest
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Published: Nov 15, 2024 License: MIT Imports: 12 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3/4/5/6/7% ATK and 7/8.5/10/11.5/13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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