firstgreatmagic

package
v0.0.0-...-aaa956a Latest Latest
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Published: Nov 15, 2024 License: MIT Imports: 11 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

DMG dealt by Charged Attacks increased by 16/20/24/28/32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48% / 20%/40%/60% / 24%/48%/72% / 28%/56%/84% / 32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10% / 6%/9%/12% / 8%/11%/14% / 10%/13%/16% / 12%/15%/18%.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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