Documentation ¶
Index ¶
- Constants
- type State
- func (s *State) ClearPoints()
- func (s *State) Condition(fields []string) (any, error)
- func (s *State) ConsumePoints(amount float64)
- func (s *State) EnterBlessing(amount float64)
- func (s *State) ExitBlessing()
- func (s *State) GeneratePoints(amount float64)
- func (s *State) HasBlessing() bool
- func (s *State) Points() float64
Constants ¶
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const NightsoulBlessingStatus = "nightsoul-blessing"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type State ¶
type State struct { MaxPoints float64 // contains filtered or unexported fields }
func (*State) ClearPoints ¶
func (s *State) ClearPoints()
func (*State) ConsumePoints ¶
func (*State) EnterBlessing ¶
func (*State) ExitBlessing ¶
func (s *State) ExitBlessing()
func (*State) GeneratePoints ¶
func (*State) HasBlessing ¶
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