Documentation ¶
Overview ¶
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Weapon ¶
type Weapon struct {
Index int
}
Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100% ATK DMG to surrounding opponents. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s.
func (*Weapon) Data ¶
func (x *Weapon) Data() *model.WeaponData
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