jadefallssplendor

package
v0.0.0-...-dff1495 Latest Latest
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Published: Dec 9, 2024 License: MIT Imports: 12 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5/5/5.5/6/6.5 Energy every 2.5s, and gain 0.3/0.5/0.7/0.9/1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12/20/28/36/44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field.

Types

type Weapon

type Weapon struct {
	Index int
	// contains filtered or unexported fields
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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