cranesechoingcall

package
v0.0.0-...-69059c8 Latest Latest
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Published: Jan 11, 2025 License: MIT Imports: 13 Imported by: 0

Documentation

Overview

Code generated by "pipeline"; DO NOT EDIT.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func NewWeapon

func NewWeapon(c *core.Core, char *character.CharWrapper, p info.WeaponProfile) (info.Weapon, error)

After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28/41/54/67/80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5/2.75/3/3.25/3.5 Energy to the equipping character. Energy can be restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.

Types

type Weapon

type Weapon struct {
	Index int
}

func (*Weapon) Data

func (x *Weapon) Data() *model.WeaponData

func (*Weapon) Init

func (w *Weapon) Init() error

func (*Weapon) SetIndex

func (w *Weapon) SetIndex(idx int)

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