Documentation ¶
Index ¶
- type SourcewaterDroplet
- func (s *SourcewaterDroplet) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
- func (s *SourcewaterDroplet) CalcTempDirection(trg geometry.Point) geometry.Point
- func (s *SourcewaterDroplet) HandleAttack(*combat.AttackEvent) float64
- func (s *SourcewaterDroplet) SetDirection(trg geometry.Point)
- func (s *SourcewaterDroplet) SetDirectionToClosestEnemy()
- func (s *SourcewaterDroplet) Type() targets.TargettableType
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type SourcewaterDroplet ¶
func NewSourcewaterDroplet ¶
func (*SourcewaterDroplet) Attack ¶
func (s *SourcewaterDroplet) Attack(*combat.AttackEvent, glog.Event) (float64, bool)
func (*SourcewaterDroplet) CalcTempDirection ¶
func (s *SourcewaterDroplet) CalcTempDirection(trg geometry.Point) geometry.Point
func (*SourcewaterDroplet) HandleAttack ¶
func (s *SourcewaterDroplet) HandleAttack(*combat.AttackEvent) float64
func (*SourcewaterDroplet) SetDirection ¶
func (s *SourcewaterDroplet) SetDirection(trg geometry.Point)
func (*SourcewaterDroplet) SetDirectionToClosestEnemy ¶
func (s *SourcewaterDroplet) SetDirectionToClosestEnemy()
func (*SourcewaterDroplet) Type ¶
func (s *SourcewaterDroplet) Type() targets.TargettableType
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