Documentation ¶
Overview ¶
Code generated by "pipeline"; DO NOT EDIT.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewChar ¶
func NewChar(s *core.Core, w *character.CharWrapper, _ info.CharacterProfile) error
Types ¶
type ReactableWeapon ¶
type ReactableWeapon struct { *gadget.Gadget *reactable.Reactable // contains filtered or unexported fields }
func (*ReactableWeapon) HandleAttack ¶
func (p *ReactableWeapon) HandleAttack(atk *combat.AttackEvent) float64
func (*ReactableWeapon) Tick ¶
func (p *ReactableWeapon) Tick()
func (*ReactableWeapon) Type ¶
func (p *ReactableWeapon) Type() targets.TargettableType
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