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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Map ¶
type Map interface { GetEdges(types.Vertex, []types.Transportation) ([]types.Edge, error) PossibleMoves(types.Vertex, int, []types.Transportation) ([]types.Vertex, error) ShortestPath(types.Vertex, types.Vertex, []types.Transportation) (int, []types.Edge, error) }
Map is the interface to game map data
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