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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type INTERACTIVE_STATE ¶
type INTERACTIVE_STATE int
const ( E_RUNNING INTERACTIVE_STATE = iota E_EXITED = iota )
type InteractionRunner ¶
type InteractionRunner struct { State chan INTERACTIVE_STATE // contains filtered or unexported fields }
func NewInteractionRunner ¶
func NewInteractionRunner(config *analysis.Analysis, contextWindow []byte) *InteractionRunner
func (*InteractionRunner) StartInteraction ¶
func (a *InteractionRunner) StartInteraction()
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