Documentation ¶
Index ¶
- func Draw()
- func IntroStageDraw()
- func IntroStageReset()
- func IntroStageUpdate()
- func LooseStageDraw()
- func LooseStageReset()
- func LooseStageUpdate()
- func PlayStageDraw()
- func PlayStageReset()
- func PlayStageUpdate()
- func Setup()
- func Update()
- func WinStageDraw()
- func WinStageReset()
- func WinStageUpdate()
- type GameStage
- type SkullStatus
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IntroStageDraw ¶
func IntroStageDraw()
func IntroStageReset ¶
func IntroStageReset()
func IntroStageUpdate ¶
func IntroStageUpdate()
func LooseStageDraw ¶
func LooseStageDraw()
func LooseStageReset ¶
func LooseStageReset()
func LooseStageUpdate ¶
func LooseStageUpdate()
func PlayStageDraw ¶
func PlayStageDraw()
func PlayStageReset ¶
func PlayStageReset()
func PlayStageUpdate ¶
func PlayStageUpdate()
func WinStageDraw ¶
func WinStageDraw()
func WinStageReset ¶
func WinStageReset()
func WinStageUpdate ¶
func WinStageUpdate()
Types ¶
type SkullStatus ¶
Source Files ¶
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