Documentation ¶
Index ¶
- Constants
- func Asset(name string) ([]byte, error)
- func AssetDigest(name string) ([sha256.Size]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func AssetString(name string) (string, error)
- func CreateProjectType(projecttype string) error
- func Digests() (map[string][sha256.Size]byte, error)
- func MustAsset(name string) []byte
- func MustAssetString(name string) string
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type ProjectTypeConfig
- func (ptc ProjectTypeConfig) Describe()
- func (ptc ProjectTypeConfig) Exists(targetpath string) bool
- func (ptc *ProjectTypeConfig) Init(projtypeconfigdir, projecttype string) error
- func (ptc ProjectTypeConfig) UpdateConfigFile(target string) error
- func (ptc ProjectTypeConfig) Write(boxname, target string) error
- type ProjectTypeFile
Constants ¶
const AssetDebug = false
AssetDebug is true if the assets were built with the debug flag enabled.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDigest ¶
AssetDigest returns the digest of the file with the given name. It returns an error if the asset could not be found or the digest could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"}, AssetDir("data/img") would return []string{"a.png", "b.png"}, AssetDir("foo.txt") and AssetDir("notexist") would return an error, and AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetString ¶
AssetString returns the asset contents as a string (instead of a []byte).
func CreateProjectType ¶
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func MustAssetString ¶
MustAssetString is like AssetString but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory.
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively.
Types ¶
type ProjectTypeConfig ¶
type ProjectTypeConfig struct { ProjectType string `yaml:"projecttype"` ProjectTypeDir string Workdir string `yaml:"workdir"` Pattern string `yaml:"pattern"` SetupActions []string `yaml:"setupactions"` Files []ProjectTypeFile `yaml:"files"` }
ProjectTypeConfig defines a structure of a project type
func NewProjectTypeConfig ¶
func NewProjectTypeConfig(projecttype string) ProjectTypeConfig
NewProjectTypeConfig read the relevant configfile and return ProjectTypeConfig object with relevant data.
func (ProjectTypeConfig) Exists ¶
func (ptc ProjectTypeConfig) Exists(targetpath string) bool
func (*ProjectTypeConfig) Init ¶
func (ptc *ProjectTypeConfig) Init(projtypeconfigdir, projecttype string) error
func (ProjectTypeConfig) UpdateConfigFile ¶
func (ptc ProjectTypeConfig) UpdateConfigFile(target string) error
func (ProjectTypeConfig) Write ¶
func (ptc ProjectTypeConfig) Write(boxname, target string) error
type ProjectTypeFile ¶
type ProjectTypeFile struct { Name string `yaml:"name"` Destination string `yaml:"destination"` Mode string `yaml:"mode"` }
ProjectTypeFile defines a structure of a file