common

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Published: Feb 28, 2025 License: AGPL-3.0 Imports: 58 Imported by: 622

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Constants

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const DefaultCharmIcon = `` /* 9060-byte string literal not displayed */

DefaultCharmIcon holds the default charm icon SVG content. Keep this in sync with the default icon returned by the charm store.

Variables

This section is empty.

Functions

func Actions

func Actions(args params.Entities, actionFn func(string) (state.Action, error)) params.ActionResults

Actions returns the Actions by Tags passed in and ensures that the receiver asking for them is the same one that has the action. It's a helper function currently used by the uniter and by machineactions. It needs an actionFn that can fetch an action from state using it's id that's usually created by AuthAndActionFromTagFn

func AuthAndActionFromTagFn

func AuthAndActionFromTagFn(canAccess AuthFunc, getActionByTag func(names.ActionTag) (state.Action, error)) func(string) (state.Action, error)

AuthAndActionFromTagFn takes in an authorizer function and a function that can fetch action by tags from state and returns a function that can fetch an action from state by id and check the authorization.

func BeginActions

func BeginActions(args params.Entities, actionFn func(string) (state.Action, error)) params.ErrorResults

BeginActions calls begin on every action passed in through args. It's a helper function currently used by the uniter and by machineactions It needs an actionFn that can fetch an action from state using it's id, that's usually created by AuthAndActionFromTagFn

func ControllerAPIInfo

func ControllerAPIInfo(ctx context.Context, st controllerInfoState, controllerConfigService ControllerConfigService) ([]string, string, error)

ControllerAPIInfo returns the local controller details for the given State.

func ConvertActions

func ConvertActions(ar state.ActionReceiver, fn GetActionsFn) ([]params.ActionResult, error)

ConvertActions takes a generic getActionsFn to obtain a slice of state.Action and then converts them to the API slice of params.ActionResult.

func EntityStatusFromState

func EntityStatusFromState(statusInfo status.StatusInfo) params.EntityStatus

EntityStatusFromState converts a state.StatusInfo into a params.EntityStatus.

func FinishActions

func FinishActions(args params.ActionExecutionResults, actionFn func(string) (state.Action, error)) params.ErrorResults

FinishActions saves the result of a completed Action. It's a helper function currently used by the uniter and by machineactions It needs an actionFn that can fetch an action from state using it's id that's usually created by AuthAndActionFromTagFn

func HasPermission

func HasPermission(
	ctx context.Context,
	accessGetter UserAccessFunc,
	utag names.Tag,
	requestedPermission permission.Access,
	target names.Tag,
) (bool, error)

HasPermission returns true if the specified user has the specified permission on target.

func JujuClientVersionFromRequest

func JujuClientVersionFromRequest(req *http.Request) (version.Number, error)

JujuClientVersionFromRequest returns the Juju client version number from the HTTP request.

func MakeActionResult

func MakeActionResult(actionReceiverTag names.Tag, action state.Action) params.ActionResult

MakeActionResult does the actual type conversion from state.Action to params.ActionResult.

func MaxWait

func MaxWait(in *time.Duration) time.Duration

MaxWait is how far in the future the backstop force cleanup will be scheduled. Default is 1min if no value is provided.

func NewToolsFinder

func NewToolsFinder(
	controllerConfigService ControllerConfigService,
	toolsStorageGetter ToolsStorageGetter,
	urlGetter ToolsURLGetter,
	newEnviron NewEnvironFunc,
	store objectstore.ObjectStore,
) *toolsFinder

NewToolsFinder returns a new ToolsFinder, returning tools with their URLs pointing at the API server.

func NewToolsURLGetter

func NewToolsURLGetter(modelUUID string, a APIHostPortsForAgentsGetter) *toolsURLGetter

NewToolsURLGetter creates a new ToolsURLGetter that returns tools URLs pointing at an API server.

func ParamsActionExecutionResultsToStateActionResults

func ParamsActionExecutionResultsToStateActionResults(arg params.ActionExecutionResult) (state.ActionResults, error)

ParamsActionExecutionResultsToStateActionResults does exactly what the name implies.

func StateJobs

func StateJobs(jobs []model.MachineJob) ([]state.MachineJob, error)

StateJobs translates a slice of multiwatcher jobs to their equivalents in state.

func TagToActionReceiverFn

func TagToActionReceiverFn(findEntity func(names.Tag) (state.Entity, error)) func(tag string) (state.ActionReceiver, error)

TagToActionReceiverFn takes a tag string and tries to convert it to an ActionReceiver. It needs a findEntity function passed in that can search for the tags in state.

func ToolsURL

func ToolsURL(serverRoot string, v version.Binary) string

ToolsURL returns a tools URL pointing the API server specified by the "serverRoot".

func WatchActionNotifications

func WatchActionNotifications(args params.Entities, canAccess AuthFunc, watchOne func(names.Tag) (params.StringsWatchResult, error)) params.StringsWatchResults

WatchActionNotifications returns a StringsWatcher for observing incoming actions towards an actionreceiver. It's a helper function currently used by the uniter and by machineactions canAccess is passed in by the respective caller to provide authorization. watchOne is usually a function created by WatchOneActionReceiverNotifications

func WatchOneActionReceiverNotifications

func WatchOneActionReceiverNotifications(tagToActionReceiver func(tag string) (state.ActionReceiver, error), registerFunc func(r worker.Worker) string) func(names.Tag) (params.StringsWatchResult, error)

WatchOneActionReceiverNotifications returns a function for creating a watcher on all action notifications (action adds + changes) for one receiver. It needs a tagToActionReceiver function and a registerFunc to register resources. It's a helper function currently used by the uniter and by machineactions

func WatchPendingActionsForReceiver

func WatchPendingActionsForReceiver(tagToActionReceiver func(tag string) (state.ActionReceiver, error), registerFunc func(r worker.Worker) string) func(names.Tag) (params.StringsWatchResult, error)

WatchPendingActionsForReceiver returns a function for creating a watcher on new pending Actions for one receiver. It needs a tagToActionReceiver function and a registerFunc to register resources. It's a helper function currently used by the uniter and by machineactions

Types

type APIAddressAccessor

type APIAddressAccessor interface {
	APIHostPortsForAgents(controller.Config) ([]network.SpaceHostPorts, error)
	WatchAPIHostPortsForAgents() state.NotifyWatcher
}

APIAddressAccessor describes methods that allow agents to maintain up-to-date information on how to connect to the Juju API server.

type APIAddresser

type APIAddresser struct {
	// contains filtered or unexported fields
}

APIAddresser implements the APIAddresses method. Note that the getter backing for this implies that it is suitable for use by agents, which are bound by the configured controller management space. It is not suitable for callers requiring *all* available API addresses.

func NewAPIAddresser

func NewAPIAddresser(getter APIAddressAccessor, resources facade.Resources) *APIAddresser

NewAPIAddresser returns a new APIAddresser that uses the given getter to fetch its addresses.

func (*APIAddresser) APIAddresses

func (a *APIAddresser) APIAddresses(ctx context.Context, controllerConfig controller.Config) (params.StringsResult, error)

APIAddresses returns the list of addresses used to connect to the API.

func (*APIAddresser) APIHostPorts

func (a *APIAddresser) APIHostPorts(ctx context.Context, controllerConfig controller.Config) (params.APIHostPortsResult, error)

APIHostPorts returns the API server addresses.

func (*APIAddresser) WatchAPIHostPorts

func (a *APIAddresser) WatchAPIHostPorts(ctx context.Context) (params.NotifyWatchResult, error)

WatchAPIHostPorts watches the API server addresses.

type APIHostPortsForAgentsGetter

type APIHostPortsForAgentsGetter interface {
	// APIHostPortsForAgents returns the HostPorts for each API server that
	// are suitable for agent-to-controller API communication based on the
	// configured (if any) controller management space.
	APIHostPortsForAgents(controller.Config) ([]network.SpaceHostPorts, error)
}

APIHostPortsForAgentsGetter is an interface providing the APIHostPortsForAgents method.

type AgentEntityWatcher

type AgentEntityWatcher struct {
	// contains filtered or unexported fields
}

AgentEntityWatcher implements a common Watch method for use by various facades.

func NewAgentEntityWatcher

func NewAgentEntityWatcher(st state.EntityFinder, watcherRegistry facade.WatcherRegistry, getCanWatch GetAuthFunc) *AgentEntityWatcher

NewAgentEntityWatcher returns a new AgentEntityWatcher. The GetAuthFunc will be used on each invocation of Watch to determine current permissions.

func (*AgentEntityWatcher) Watch

Watch starts an NotifyWatcher for each given entity.

type AgentTooler

type AgentTooler interface {
	AgentTools() (*coretools.Tools, error)
	SetAgentVersion(version.Binary) error

	// Tag is included in this interface only so the generated mock of
	// AgentTooler implements state.Entity, returned by FindEntity
	Tag() names.Tag
}

AgentTooler is implemented by entities that have associated agent tools.

type ApplicationService

type ApplicationService interface {
	// GetUnitWorkloadStatus returns the workload status of the specified unit, returning an
	// error satisfying [applicationerrors.UnitNotFound] if the unit doesn't exist.
	GetUnitWorkloadStatus(context.Context, coreunit.Name) (*corestatus.StatusInfo, error)

	// SetUnitWorkloadStatus sets the workload status of the specified unit, returning an
	// error satisfying [applicationerrors.UnitNotFound] if the unit doesn't exist.
	SetUnitWorkloadStatus(context.Context, coreunit.Name, *corestatus.StatusInfo) error
}

type ApplicationStatusSetter

type ApplicationStatusSetter struct {
	// contains filtered or unexported fields
}

ApplicationStatusSetter implements a SetApplicationStatus method to be used by facades that can change an application status. This is only slightly less evil than ApplicationStatusGetter. We have StatusSetter already; all this does is set the status for the wrong entity, and render the auth so confused as to be ~worthless.

func NewApplicationStatusSetter

func NewApplicationStatusSetter(st *state.State, getCanModify GetAuthFunc, leadershipChecker leadership.Checker) *ApplicationStatusSetter

NewApplicationStatusSetter returns a ServiceStatusSetter.

func (*ApplicationStatusSetter) SetStatus

SetStatus sets the status on the service given by the unit in args if the unit is the leader.

type AuthFunc

type AuthFunc func(tag names.Tag) bool

AuthFunc returns whether the given entity is available to some operation.

type Authorizer

type Authorizer interface {

	// AuthController returns whether the authenticated entity is
	// a machine acting as a controller. Can't be removed from this
	// interface without introducing a dependency on something else
	// to look up that property: it's not inherent in the result of
	// GetAuthTag, as the other methods all are.
	AuthController() bool

	// AuthMachineAgent returns true if the entity is a machine agent.
	AuthMachineAgent() bool

	// GetAuthTag returns the entity's tag.
	GetAuthTag() names.Tag
}

Authorizer represents the authenticated entity using the API server.

type BlockChecker

type BlockChecker struct {
	// contains filtered or unexported fields
}

BlockChecker checks for current blocks if any.

func NewBlockChecker

func NewBlockChecker(s BlockCommandService) *BlockChecker

NewBlockChecker returns a new BlockChecker.

func (*BlockChecker) ChangeAllowed

func (c *BlockChecker) ChangeAllowed(ctx context.Context) error

ChangeAllowed checks if change block is in place. Change block prevents all operations that may change current model in any way from running successfully.

func (*BlockChecker) DestroyAllowed

func (c *BlockChecker) DestroyAllowed(ctx context.Context) error

DestroyAllowed checks if destroy block is in place. Destroy block prevents destruction of current model.

func (*BlockChecker) RemoveAllowed

func (c *BlockChecker) RemoveAllowed(ctx context.Context) error

RemoveAllowed checks if remove block is in place. Remove block prevents removal of machine, service, unit and relation from current model.

type BlockCheckerInterface

type BlockCheckerInterface interface {
	// ChangeAllowed checks if change block is in place.
	ChangeAllowed(context.Context) error
	// RemoveAllowed checks if remove block is in place.
	RemoveAllowed(context.Context) error
	// DestroyAllowed checks if destroy block is in place.
	DestroyAllowed(context.Context) error
}

BlockCheckerInterface defines methods of BlockChecker.

type BlockCommandService

type BlockCommandService interface {
	// GetBlockSwitchedOn returns the optional block message if it is switched
	// on for the given type.
	GetBlockSwitchedOn(ctx context.Context, t blockcommand.BlockType) (string, error)

	// GetBlocks returns all the blocks that are currently in place.
	GetBlocks(ctx context.Context) ([]blockcommand.Block, error)
}

BlockCommandService defines methods for interacting with block commands.

type CloudService

type CloudService interface {
	// Cloud returns the named cloud.
	Cloud(ctx context.Context, name string) (*cloud.Cloud, error)
}

CloudService provides access to clouds.

type ControllerConfigAPI

type ControllerConfigAPI struct {
	// contains filtered or unexported fields
}

ControllerConfigAPI implements two common methods for use by various facades - eg Provisioner and ControllerConfig.

func NewControllerConfigAPI

func NewControllerConfigAPI(
	st ControllerConfigState,
	controllerConfigService ControllerConfigService,
	externalControllerService ExternalControllerService,
) *ControllerConfigAPI

NewControllerConfigAPI returns a new ControllerConfigAPI.

func (*ControllerConfigAPI) ControllerAPIInfoForModels

func (s *ControllerConfigAPI) ControllerAPIInfoForModels(ctx context.Context, args params.Entities) (params.ControllerAPIInfoResults, error)

ControllerAPIInfoForModels returns the controller api connection details for the specified models.

func (*ControllerConfigAPI) ControllerConfig

ControllerConfig returns the controller's configuration.

type ControllerConfigService

type ControllerConfigService interface {
	ControllerConfig(context.Context) (controller.Config, error)
}

ControllerConfigService is an interface that provides the controller configuration for the model.

type ControllerConfigState

type ControllerConfigState interface {
	ModelExists(string) (bool, error)
	APIHostPortsForAgents(controller.Config) ([]network.SpaceHostPorts, error)
	CompletedMigrationForModel(string) (state.ModelMigration, error)
}

ControllerConfigState defines the methods needed by ControllerConfigAPI

type DeadEnsurer

type DeadEnsurer struct {
	// contains filtered or unexported fields
}

DeadEnsurer implements a common EnsureDead method for use by various facades.

func NewDeadEnsurer

func NewDeadEnsurer(st state.EntityFinder, getCanModify GetAuthFunc, machineService EnsureDeadMachineService) *DeadEnsurer

NewDeadEnsurer returns a new DeadEnsurer. The GetAuthFunc will be used on each invocation of EnsureDead to determine current permissions.

func (*DeadEnsurer) EnsureDead

func (d *DeadEnsurer) EnsureDead(ctx context.Context, args params.Entities) (params.ErrorResults, error)

EnsureDead calls EnsureDead on each given entity from state. It will fail if the entity is not present. If it's Alive, nothing will happen (see state/EnsureDead() for units or machines).

type EnsureDeadMachineService

type EnsureDeadMachineService interface {
	// EnsureDeadMachine sets the provided machine's life status to Dead.
	// No error is returned if the provided machine doesn't exist, just nothing
	// gets updated.
	EnsureDeadMachine(ctx context.Context, machineName machine.Name) error
}

EnsureDeadMachineService defines the methods that the facade assumes from the Machine service supporting EnsureDead methods

type ExternalControllerService

type ExternalControllerService interface {
	// ControllerForModel returns the controller record that's associated
	// with the modelUUID.
	ControllerForModel(ctx context.Context, modelUUID string) (*crossmodel.ControllerInfo, error)

	// UpdateExternalController persists the input controller
	// record.
	UpdateExternalController(ctx context.Context, ec crossmodel.ControllerInfo) error
}

ExternalControllerService defines the methods that the controller facade needs from the controller state.

type FindAgentsParams

type FindAgentsParams struct {
	// ControllerCfg is the controller config.
	ControllerCfg controller.Config

	// ModelType is the type of the model.
	ModelType state.ModelType

	// Number will be used to match tools versions exactly if non-zero.
	Number version.Number

	// MajorVersion will be used to match the major version if non-zero.
	MajorVersion int

	// MinorVersion will be used to match the minor version if non-zero.
	MinorVersion int

	// Arch will be used to match tools by architecture if non-empty.
	Arch string

	// OSType will be used to match tools by os type if non-empty.
	OSType string

	// AgentStream will be used to set agent stream to search
	AgentStream string
}

FindAgentsParams defines parameters for the FindAgents method.

type GetActionsFn

type GetActionsFn func() ([]state.Action, error)

GetActionsFn declares the function type that returns a slice of state.Action and error, used to curry specific list functions.

type GetAuthFunc

type GetAuthFunc func() (AuthFunc, error)

GetAuthFunc returns an AuthFunc.

func AuthAlways

func AuthAlways() GetAuthFunc

AuthAlways returns an authentication function that always returns true iff it is passed a valid tag.

func AuthAny

func AuthAny(getFuncs ...GetAuthFunc) GetAuthFunc

AuthAny returns an AuthFunc generator that returns an AuthFunc that accepts any tag authorized by any of its arguments. If no arguments are passed this is equivalent to AuthNever.

func AuthFuncForMachineAgent

func AuthFuncForMachineAgent(authorizer Authorizer) GetAuthFunc

AuthFuncForMachineAgent returns a GetAuthFunc which creates an AuthFunc allowing only machine agents and their controllers

func AuthFuncForTag

func AuthFuncForTag(valid names.Tag) GetAuthFunc

AuthFuncForTag returns an authentication function that always returns true iff it is passed a specific tag.

func AuthFuncForTagKind

func AuthFuncForTagKind(kind string) GetAuthFunc

AuthFuncForTagKind returns a GetAuthFunc which creates an AuthFunc allowing only the given tag kind and denies all others. Passing an empty kind is an error.

type GetMachineUUID

type GetMachineUUID func(context.Context) (string, error)

GetMachineUUID represents a function type that takes a context.Context as input and returns a string representation of the machine UUID and an error. It allows to smuggle machine identification to the watcher, because retrieving the machine UUID implies a machine service calls which requires a context.

type InstanceIdGetter

type InstanceIdGetter struct {
	// contains filtered or unexported fields
}

InstanceIdGetter implements a common InstanceId method for use by various facades.

func NewInstanceIdGetter

func NewInstanceIdGetter(machineService MachineService, getCanRead GetAuthFunc) *InstanceIdGetter

NewInstanceIdGetter returns a new InstanceIdGetter. The GetAuthFunc will be used on each invocation of InstanceId to determine current permissions.

func (*InstanceIdGetter) InstanceId

InstanceId returns the provider specific instance id for each given machine or an CodeNotProvisioned error, if not set.

type LeadershipMachine

type LeadershipMachine interface {
	ApplicationNames() ([]string, error)
}

LeadershipMachine is an indirection for state.machine.

type LeadershipPinning

type LeadershipPinning struct {
	// contains filtered or unexported fields
}

LeadershipPinning defines a type for pinning and unpinning application leaders.

func NewLeadershipPinning

func NewLeadershipPinning(
	st LeadershipPinningBackend, modelTag names.ModelTag, pinner leadership.Pinner, authorizer facade.Authorizer,
) (*LeadershipPinning, error)

NewLeadershipPinning creates and returns a new leadership API from the input tag, Pinner implementation and facade Authorizer.

func NewLeadershipPinningFromContext

func NewLeadershipPinningFromContext(ctx facade.ModelContext) (*LeadershipPinning, error)

NewLeadershipPinningFromContext creates and returns a new leadership from a facade context. This signature is suitable for facade registration.

func (*LeadershipPinning) GetMachineApplicationNames

func (a *LeadershipPinning) GetMachineApplicationNames(ctx context.Context, id string) ([]string, error)

GetMachineApplicationNames returns the applications associated with a machine.

func (*LeadershipPinning) PinApplicationLeaders

func (a *LeadershipPinning) PinApplicationLeaders(ctx context.Context) (params.PinApplicationsResults, error)

PinApplicationLeaders pins leadership for applications based on the auth tag provided.

func (*LeadershipPinning) PinApplicationLeadersByName

func (a *LeadershipPinning) PinApplicationLeadersByName(ctx context.Context, tag names.Tag, appNames []string) (params.PinApplicationsResults, error)

PinApplicationLeadersByName takes a slice of application names and attempts to pin them accordingly.

func (*LeadershipPinning) PinnedLeadership

PinnedLeadership returns all pinned applications and the entities that require their pinned behaviour, for leadership in the current model.

func (*LeadershipPinning) UnpinApplicationLeaders

func (a *LeadershipPinning) UnpinApplicationLeaders(ctx context.Context) (params.PinApplicationsResults, error)

UnpinApplicationLeaders unpins leadership for applications based on the auth tag provided.

func (*LeadershipPinning) UnpinApplicationLeadersByName

func (a *LeadershipPinning) UnpinApplicationLeadersByName(ctx context.Context, tag names.Tag, appNames []string) (params.PinApplicationsResults, error)

UnpinApplicationLeadersByName takes a slice of application names and attempts to unpin them accordingly.

type LeadershipPinningBackend

type LeadershipPinningBackend interface {
	Machine(string) (LeadershipMachine, error)
}

LeadershipPinningBackend describes state method wrappers used by this API.

type LifeGetter

type LifeGetter struct {
	// contains filtered or unexported fields
}

LifeGetter implements a common Life method for use by various facades.

func NewLifeGetter

func NewLifeGetter(st state.EntityFinder, getCanRead GetAuthFunc) *LifeGetter

NewLifeGetter returns a new LifeGetter. The GetAuthFunc will be used on each invocation of Life to determine current permissions.

func (*LifeGetter) Life

Life returns the life status of every supplied entity, where available.

func (*LifeGetter) OneLife

func (lg *LifeGetter) OneLife(tag names.Tag) (life.Value, error)

OneLife returns the life of the specified entity.

type MachineRebootService

type MachineRebootService interface {
	// RequireMachineReboot sets the machine referenced by its UUID as requiring a reboot.
	RequireMachineReboot(ctx context.Context, uuid string) error

	// ClearMachineReboot removes the reboot flag of the machine referenced by its UUID if a reboot has previously been required.
	ClearMachineReboot(ctx context.Context, uuid string) error

	// IsMachineRebootRequired checks if the machine referenced by its UUID requires a reboot.
	IsMachineRebootRequired(ctx context.Context, uuid string) (bool, error)

	// ShouldRebootOrShutdown determines whether a machine should reboot or shutdown
	ShouldRebootOrShutdown(ctx context.Context, uuid string) (machine.RebootAction, error)

	// GetMachineUUID returns the UUID of a machine identified by its name.
	// It returns an errors.MachineNotFound if the machine does not exist.
	GetMachineUUID(ctx context.Context, machineName machine.Name) (string, error)
}

MachineRebootService is an interface that defines methods for managing machine reboots.

type MachineService

type MachineService interface {
	// GetMachineUUID returns the UUID of a machine identified by its name.
	GetMachineUUID(ctx context.Context, name machine.Name) (string, error)
	// InstanceID returns the cloud specific instance id for this machine.
	InstanceID(ctx context.Context, mUUID string) (instance.Id, error)
}

MachineService defines the methods that the facade assumes from the Machine service.

type MachineStatusGetter

type MachineStatusGetter interface {
	Status() (status.StatusInfo, error)
	Id() string
	Life() state.Life
}

MachineStatusGetter defines the machine functionality required to status.

type MachineWatcher

type MachineWatcher struct {
	// contains filtered or unexported fields
}

MachineWatcher is a struct that represents a watcher for various events produced by a specific machine. It uses the WatchableMachineService interface to watch for changes and the facade.WatcherRegistry interface to register and unregister watchers. The GetMachineUUID type is a function that returns the UUID of the machine.

func NewMachineRebootWatcher

func NewMachineRebootWatcher(service WatchableMachineService, watcherRegistry facade.WatcherRegistry, uuid GetMachineUUID) *MachineWatcher

NewMachineRebootWatcher creates a new MachineWatcher instance with the given dependencies. It takes a WatchableMachineService, a facade.WatcherRegistry, and a GetMachineUUID function as input. The returned MachineWatcher instance tracks changes in the machine domain and registers/unregisters watchers for a specific machine UUID.

func (*MachineWatcher) WatchForRebootEvent

func (mrw *MachineWatcher) WatchForRebootEvent(ctx context.Context) (params.NotifyWatchResult, error)

WatchForRebootEvent starts a watcher to track if there is a new reboot request for a specific machine ID or its parent (in case we are a container).

type ModelAgentService

type ModelAgentService interface {
	// GetModelTargetAgentVersion returns the target agent version for the
	// entire model. The following errors can be returned:
	// - [github.com/juju/juju/domain/model/errors.NotFound] - When the model does
	// not exist.
	GetModelTargetAgentVersion(context.Context) (version.Number, error)

	// GetMachineTargetAgentVersion reports the target agent version that should
	// be running on the provided machine identified by name. The following
	// errors are possible:
	// - [github.com/juju/juju/domain/machine/errors.MachineNotFound]
	// - [github.com/juju/juju/domain/model/errors.NotFound]
	GetMachineTargetAgentVersion(context.Context, machine.Name) (version.Number, error)

	// GetUnitTargetAgentVersion reports the target agent version that should be
	// being run on the provided unit identified by name. The following errors
	// are possible:
	// - [github.com/juju/juju/domain/application/errors.UnitNotFound] - When
	// the unit in question does not exist.
	// - [github.com/juju/juju/domain/model/errors.NotFound] - When the model
	// the unit belongs to no longer exists.
	GetUnitTargetAgentVersion(context.Context, string) (version.Number, error)
}

ModelAgentService provides access to the Juju agent version for the model.

type ModelPresence

type ModelPresence interface {
	// For a given non controller agent, return the Status for that agent.
	AgentStatus(agent string) (presence.Status, error)
}

ModelPresence represents the API server connections for a model.

type ModelPresenceContext

type ModelPresenceContext struct {
	// Presence represents the API server connections for a model.
	Presence ModelPresence
}

ModelPresenceContext represents the known agent presence state for the entire model.

func (*ModelPresenceContext) MachineStatus

MachineStatus returns the machine agent status for a given machine, with special handling for agent presence.

func (*ModelPresenceContext) UnitStatus

func (c *ModelPresenceContext) UnitStatus(ctx context.Context, unit UnitState, agentStatus, workloadStatus status.StatusInfo) (status.StatusInfo, status.StatusInfo)

UnitStatus returns the unit agent and workload status for a given unit, with special handling for agent presence.

type NewEnvironFunc

type NewEnvironFunc func(context.Context) (environs.BootstrapEnviron, error)

NewEnvironFunc is a function that returns a BootstrapEnviron instance.

func EnvironFuncForModel

func EnvironFuncForModel(model stateenvirons.Model, cloudService CloudService,
	credentialService stateenvirons.CredentialService,
	configGetter environs.EnvironConfigGetter,
) NewEnvironFunc

EnvironFuncForModel is a helper function that returns a NewEnvironFunc suitable for the specified model.

type PasswordChanger

type PasswordChanger struct {
	// contains filtered or unexported fields
}

PasswordChanger implements a common SetPasswords method for use by various facades.

func NewPasswordChanger

func NewPasswordChanger(st state.EntityFinder, getCanChange GetAuthFunc) *PasswordChanger

NewPasswordChanger returns a new PasswordChanger. The GetAuthFunc will be used on each invocation of SetPasswords to determine current permissions.

func (*PasswordChanger) SetPasswords

SetPasswords sets the given password for each supplied entity, if possible.

type RebootActionGetter

type RebootActionGetter struct {
	// contains filtered or unexported fields
}

RebootActionGetter implements the GetRebootAction API method

func NewRebootActionGetter

func NewRebootActionGetter(machineService MachineRebootService, auth GetAuthFunc) *RebootActionGetter

func (*RebootActionGetter) GetRebootAction

GetRebootAction returns the action a machine agent should take. If a reboot flag is set on the machine, then that machine is expected to reboot (params.ShouldReboot). a reboot flag set on the machine parent or grandparent, will cause the machine to shutdown (params.ShouldShutdown). If no reboot flag is set, the machine should do nothing (params.ShouldDoNothing).

type RebootFlagClearer

type RebootFlagClearer struct {
	// contains filtered or unexported fields
}

RebootFlagClearer implements the ClearReboot API call

func NewRebootFlagClearer

func NewRebootFlagClearer(machineService MachineRebootService, auth GetAuthFunc) *RebootFlagClearer

func (*RebootFlagClearer) ClearReboot

ClearReboot will clear the reboot flag on provided machines, if it exists.

type RebootRequester

type RebootRequester struct {
	// contains filtered or unexported fields
}

RebootRequester implements the RequestReboot API method

func NewRebootRequester

func NewRebootRequester(machineService MachineRebootService, auth GetAuthFunc) *RebootRequester

func (*RebootRequester) RequestReboot

func (r *RebootRequester) RequestReboot(ctx context.Context, args params.Entities) (params.ErrorResults, error)

RequestReboot sets the reboot flag on the provided machines

type RelationUnitsWatcher

type RelationUnitsWatcher interface {
	watcher.Watcher[params.RelationUnitsChange]

	// Stop is needed to implement facade.Resource.
	// Deprecated: use Kill and Wait instead.
	Stop() error

	// Err implements watcher.Errer.
	// Deprecated: use Kill and Wait instead.
	Err() error
}

RelationUnitsWatcher represents a state.RelationUnitsWatcher at the apiserver level (different type for changes).

func RelationUnitsWatcherFromState

func RelationUnitsWatcherFromState(source state.RelationUnitsWatcher) (RelationUnitsWatcher, error)

RelationUnitsWatcherFromState wraps a state-level RelationUnitsWatcher in an equivalent apiserver-level one, taking responsibility for the source watcher's lifetime.

type Resources

type Resources struct {
	// contains filtered or unexported fields
}

Resources holds all the resources for a connection. It allows the registration of resources that will be cleaned up when a connection terminates.

func NewResources

func NewResources() *Resources

func (*Resources) Count

func (rs *Resources) Count() int

Count returns the number of resources currently held.

func (*Resources) Get

func (rs *Resources) Get(id string) worker.Worker

Get returns the resource for the given id, or nil if there is no such resource.

func (*Resources) Register

func (rs *Resources) Register(r worker.Worker) string

Register registers the given resource. It returns a unique identifier for the resource which can then be used in subsequent API requests to refer to the resource.

func (*Resources) RegisterNamed

func (rs *Resources) RegisterNamed(name string, r worker.Worker) error

RegisterNamed registers the given resource. Callers must supply a unique name for the given resource. It is an error to try to register another resource with the same name as an already registered name. (This could be softened that you can overwrite an existing one and it will be Stopped and replaced, but we don't have a need for that yet.) It is also an error to supply a name that is an integer string, since that collides with the auto-naming from Register.

func (*Resources) Stop

func (rs *Resources) Stop(id string) error

Stop stops the resource with the given id and unregisters it. It returns any error from the underlying Stop call. It does not return an error if the resource has already been unregistered.

func (*Resources) StopAll

func (rs *Resources) StopAll()

StopAll stops all the resources.

type StatusAndErr

type StatusAndErr struct {
	Status status.StatusInfo
	Err    error
}

StatusAndErr pairs a StatusInfo with an error associated with retrieving it.

type StatusGetter

type StatusGetter struct {
	// contains filtered or unexported fields
}

StatusGetter implements a common Status method for use by various facades.

func NewStatusGetter

func NewStatusGetter(st state.EntityFinder, getCanAccess GetAuthFunc) *StatusGetter

NewStatusGetter returns a new StatusGetter. The GetAuthFunc will be used on each invocation of Status to determine current permissions.

func (*StatusGetter) Status

Status returns the status of each given entity.

type StatusSetter

type StatusSetter struct {
	// contains filtered or unexported fields
}

StatusSetter implements a common SetStatus method for use by various facades.

func NewStatusSetter

func NewStatusSetter(st state.EntityFinder, getCanModify GetAuthFunc, clock clock.Clock) *StatusSetter

NewStatusSetter returns a new StatusSetter. The GetAuthFunc will be used on each invocation of SetStatus to determine current permissions.

func (*StatusSetter) SetStatus

func (s *StatusSetter) SetStatus(ctx context.Context, args params.SetStatus) (params.ErrorResults, error)

SetStatus sets the status of each given entity.

type ToolsFindEntity

type ToolsFindEntity interface {
	FindEntity(tag names.Tag) (state.Entity, error)
}

type ToolsFinder

type ToolsFinder interface {
	FindAgents(context.Context, FindAgentsParams) (coretools.List, error)
}

ToolsFinder defines methods for finding tools.

type ToolsGetter

type ToolsGetter struct {
	// contains filtered or unexported fields
}

ToolsGetter implements a common Tools method for use by various facades.

func NewToolsGetter

func NewToolsGetter(
	entityFinder ToolsFindEntity,
	modelAgentService ModelAgentService,
	toolsStorageGetter ToolsStorageGetter,
	urlGetter ToolsURLGetter,
	toolsFinder ToolsFinder,
	getCanRead GetAuthFunc,
) *ToolsGetter

NewToolsGetter returns a new ToolsGetter. The GetAuthFunc will be used on each invocation of Tools to determine current permissions.

func (*ToolsGetter) Tools

Tools finds the tools necessary for the given agents.

type ToolsSetter

type ToolsSetter struct {
	// contains filtered or unexported fields
}

ToolsSetter implements a common Tools method for use by various facades.

func NewToolsSetter

func NewToolsSetter(st ToolsFindEntity, getCanWrite GetAuthFunc) *ToolsSetter

NewToolsSetter returns a new ToolsGetter. The GetAuthFunc will be used on each invocation of Tools to determine current permissions.

func (*ToolsSetter) SetTools

SetTools updates the recorded tools version for the agents.

type ToolsStorageGetter

type ToolsStorageGetter interface {
	// ToolsStorage returns a binarystorage.StorageCloser.
	ToolsStorage(objectstore.ObjectStore) (binarystorage.StorageCloser, error)
}

ToolsStorageGetter is an interface providing the ToolsStorage method.

type ToolsURLGetter

type ToolsURLGetter interface {
	// ToolsURLs returns URLs for the tools with
	// the specified binary version.
	ToolsURLs(context.Context, controller.Config, version.Binary) ([]string, error)
}

ToolsURLGetter is an interface providing the ToolsURL method.

type UnitAgentFinder

type UnitAgentFinder struct {
	state.EntityFinder
}

UnitAgentFinder is a state.EntityFinder that finds unit agents.

func (*UnitAgentFinder) FindEntity

func (ua *UnitAgentFinder) FindEntity(tag names.Tag) (state.Entity, error)

FindEntity implements state.EntityFinder and returns unit agents.

type UnitState

type UnitState interface {
	Name() string
	Life() state.Life
}

UnitState defines the unit functionality required to determine unit agent and workload status.

type UnitStateAPI

type UnitStateAPI struct {
	AccessMachine GetAuthFunc
	// contains filtered or unexported fields
}

func NewExternalUnitStateAPI

func NewExternalUnitStateAPI(
	controllerConfigService ControllerConfigService,
	unitStateService UnitStateService,
	st *state.State,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessUnit GetAuthFunc,
	logger corelogger.Logger,
) *UnitStateAPI

NewExternalUnitStateAPI can be used for API registration.

func NewUnitStateAPI

func NewUnitStateAPI(
	controllerConfigService ControllerConfigService,
	unitStateService UnitStateService,
	resources facade.Resources,
	authorizer facade.Authorizer,
	accessUnit GetAuthFunc,
	logger corelogger.Logger,
) *UnitStateAPI

NewUnitStateAPI returns a new UnitStateAPI. Currently both GetAuthFuncs can used to determine current permissions.

func (*UnitStateAPI) SetState

SetState sets the state persisted by the charm running in this unit and the state internal to the uniter for this unit.

func (*UnitStateAPI) State

State returns the state persisted by the charm running in this unit and the state internal to the uniter for this unit.

type UnitStateService

type UnitStateService interface {
	// GetUnitUUIDForName returns the UUID corresponding to the input unit name.
	GetUnitUUIDForName(ctx context.Context, name string) (string, error)
	// SetState persists the input unit state.
	SetState(context.Context, unitstate.UnitState) error
	// GetState returns the internal state of the unit. The return data will be
	// empty if no hook has been run for this unit.
	GetState(ctx context.Context, uuid string) (unitstate.RetrievedUnitState, error)
}

UnitStateService describes the ability to retrieve and persist remote state for informing hook reconciliation.

type UnitStatusGetter

type UnitStatusGetter struct {
	// contains filtered or unexported fields
}

UnitStatusGetter defines the API used to get the workload status of a unit.

func NewUnitStatusGetter

func NewUnitStatusGetter(applicationService ApplicationService, clock clock.Clock, getCanAccess GetAuthFunc) *UnitStatusGetter

NewUnitStatusGetter returns a new UnitStatusGetter.

func (*UnitStatusGetter) Status

Status returns the workload status of the specified units.

type UnitStatusSetter

type UnitStatusSetter struct {
	// contains filtered or unexported fields
}

UnitStatusSetter defines the API used to set the workload status of a unit.

func NewUnitStatusSetter

func NewUnitStatusSetter(st state.EntityFinder, applicationService ApplicationService, clock clock.Clock, getCanModify GetAuthFunc) *UnitStatusSetter

NewUnitStatusSetter returns a new UnitStatusSetter.

func (*UnitStatusSetter) SetStatus

SetStatus sets the workload status of the specified units.

type UnitsWatcher

type UnitsWatcher struct {
	// contains filtered or unexported fields
}

UnitsWatcher implements a common WatchUnits method for use by various facades.

func NewUnitsWatcher

func NewUnitsWatcher(st state.EntityFinder, resources facade.Resources, getCanWatch GetAuthFunc) *UnitsWatcher

NewUnitsWatcher returns a new UnitsWatcher. The GetAuthFunc will be used on each invocation of WatchUnits to determine current permissions.

func (*UnitsWatcher) WatchUnits

WatchUnits starts a StringsWatcher to watch all units belonging to to any entity (machine or service) passed in args.

type UserAccessFunc

type UserAccessFunc func(ctx context.Context, userName coreuser.Name, target permission.ID) (permission.Access, error)

UserAccessFunc represents a func that can answer the question about what level of access a user has for a given target.

type ValueResource

type ValueResource struct {
	Value any
	// contains filtered or unexported fields
}

FIXME(nvinuesa): This `ValueResource` should be removed and they should not be registered. ValueResource is a Resource with a no-op Stop method, containing any value. It does nothing but waits for heat death of the universe, whilst holding a value.

func NewValueResource

func NewValueResource(value any) *ValueResource

func (*ValueResource) Kill

func (v *ValueResource) Kill()

func (*ValueResource) Wait

func (v *ValueResource) Wait() error

type WatchableMachineService

type WatchableMachineService interface {
	// WatchMachineReboot returns a NotifyWatcher that is subscribed to
	// the changes in the machine_requires_reboot table in the model.
	// It raises an event whenever the machine uuid or its parent is added to the reboot table.
	WatchMachineReboot(ctx context.Context, uuid string) (watcher.NotifyWatcher, error)
}

WatchableMachineService is an interface that defines the methods related to watching changes in the machine domain

It contains a subset of method from github.com/juju/juju/domain/machine/service.Service, dedicated to watch various machine events.

Directories

Path Synopsis
Package credentialcommon is a generated GoMock package.
Package credentialcommon is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
mocks
Package mocks is a generated GoMock package.
Package mocks is a generated GoMock package.
Package storagecommon provides common storage-related services for API server facades.
Package storagecommon provides common storage-related services for API server facades.

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