Documentation
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Index ¶
- Constants
- func CloseDevice()
- func DeleteBuffers(buffer ...Buffer)
- func DeleteSources(source ...Source)
- func DeviceError() int32
- func Disable(c Capability)
- func DistanceModel() int32
- func DopplerFactor() float32
- func DopplerVelocity() float32
- func Enable(c Capability)
- func Enabled(c Capability) bool
- func Error() int32
- func Extensions() string
- func ListenerGain() float32
- func OpenDevice() error
- func PauseSources(source ...Source)
- func PlaySources(source ...Source)
- func Renderer() string
- func RewindSources(source ...Source)
- func SetDistanceModel(v int32)
- func SetDopplerFactor(v float32)
- func SetDopplerVelocity(v float32)
- func SetListenerGain(v float32)
- func SetListenerOrientation(v Orientation)
- func SetListenerPosition(v Vector)
- func SetListenerVelocity(v Vector)
- func SetSpeedOfSound(v float32)
- func SpeedOfSound() float32
- func StopSources(source ...Source)
- func Vendor() string
- func Version() string
- type Buffer
- type Capability
- type Cone
- type Orientation
- type Source
- func (s Source) Buffer() Buffer
- func (s Source) BuffersProcessed() int32
- func (s Source) BuffersQueued() int32
- func (s Source) ClearBuffers()
- func (s Source) Cone() Cone
- func (s Source) Direction() Vector
- func (s Source) Gain() float32
- func (s Source) Looping() bool
- func (s Source) MaxDistance() float32
- func (s Source) MaxGain() float32
- func (s Source) MinGain() float32
- func (s Source) OffsetByte() int32
- func (s Source) OffsetSample() float32
- func (s Source) OffsetSeconds() float32
- func (s Source) Orientation() Orientation
- func (s Source) Pitch() float32
- func (s Source) Position() Vector
- func (s Source) QueueBuffers(buffer ...Buffer)
- func (s Source) ReferenceDistance() float32
- func (s Source) Relative() bool
- func (s Source) Rolloff() float32
- func (s Source) SetBuffer(b Buffer)
- func (s Source) SetCone(c Cone)
- func (s Source) SetDirection(v Vector)
- func (s Source) SetGain(v float32)
- func (s Source) SetLooping(should_loop bool)
- func (s Source) SetMaxDistance(dis float32)
- func (s Source) SetMaxGain(v float32)
- func (s Source) SetMinGain(v float32)
- func (s Source) SetOffsetBytes(bytes int32)
- func (s Source) SetOffsetSample(samples float32)
- func (s Source) SetOffsetSeconds(seconds float32)
- func (s Source) SetOrientation(o Orientation)
- func (s Source) SetPitch(p float32)
- func (s Source) SetPosition(v Vector)
- func (s Source) SetReferenceDistance(dis float32)
- func (s Source) SetRelative(is_relative bool)
- func (s Source) SetRolloff(roll_off float32)
- func (s Source) SetVelocity(v Vector)
- func (s Source) State() int32
- func (s Source) UnqueueBuffer() Buffer
- func (s Source) Velocity() Vector
- type Vector
Constants ¶
const ( NoError = 0x0000 InvalidName = 0xA001 InvalidEnum = 0xA002 InvalidValue = 0xA003 InvalidOperation = 0xA004 OutOfMemory = 0xA005 )
Error returns one of these error codes.
const ( InverseDistance = 0xD001 InverseDistanceClamped = 0xD002 LinearDistance = 0xD003 LinearDistanceClamped = 0xD004 ExponentDistance = 0xD005 ExponentDistanceClamped = 0xD006 )
Distance models.
const ( Initial = 0x1011 Playing = 0x1012 Paused = 0x1013 Stopped = 0x1014 )
A source could be in the state of initial, playing, paused or stopped.
const ( FormatMono8 = 0x1100 FormatMono16 = 0x1101 FormatStereo8 = 0x1102 FormatStereo16 = 0x1103 )
Audio formats. Buffer.BufferData accepts one of these formats as the data format.
const CapabilityDistanceModel = Capability(0x200)
CapabilityDistanceModel represents the capability of specifying a different distance model for each source.
Variables ¶
This section is empty.
Functions ¶
func CloseDevice ¶
func CloseDevice()
CloseDevice closes the device and frees related resources. Calls to CloseDevice are safe for concurrent use.
func DeviceError ¶
func DeviceError() int32
DeviceError returns the last known error from the current device.
func Enabled ¶
func Enabled(c Capability) bool
Enabled returns true if the specified capability is enabled.
func ListenerGain ¶
func ListenerGain() float32
ListenerGain returns the total gain applied to the final mix.
func OpenDevice ¶
func OpenDevice() error
OpenDevice opens the default audio device. Calls to OpenDevice are safe for concurrent use.
func RewindSources ¶
func RewindSources(source ...Source)
RewindSources rewinds the sources to their beginning positions.
func SetDopplerVelocity ¶
func SetDopplerVelocity(v float32)
SetDopplerVelocity sets the doppler velocity.
func SetListenerGain ¶
func SetListenerGain(v float32)
SetListenerGain sets the total gain that will be applied to the final mix.
func SetListenerOrientation ¶
func SetListenerOrientation(v Orientation)
SetListenerOrientation sets the orientation of the listener.
func SetListenerPosition ¶
func SetListenerPosition(v Vector)
SetListenerPosition sets the position of the listener.
func SetListenerVelocity ¶
func SetListenerVelocity(v Vector)
SetListenerVelocity sets the velocity of the listener.
func SetSpeedOfSound ¶
func SetSpeedOfSound(v float32)
SetSpeedOfSound sets the speed of sound, its unit should be meters per second (m/s).
func SpeedOfSound ¶
func SpeedOfSound() float32
SpeedOfSound is the speed of sound in meters per second (m/s).
Types ¶
type Buffer ¶
type Buffer uint32
A buffer represents a chunk of PCM audio data that could be buffered to an audio source. A single buffer could be shared between multiple sources.
func GenBuffers ¶
GenBuffers generates n new buffers. The generated buffers should be deleted once they are no longer in use.
func (Buffer) BufferData ¶
BufferData buffers PCM data to the current buffer.
type Orientation ¶
type Orientation struct { // Forward vector is the direction that the object is looking at. Forward Vector // Up vector represents the rotation of the object. Up Vector }
Orientation represents the angular position of an object in a right-handed Cartesian coordinate system. A cross product between the forward and up vector returns a vector that points to the right.
func ListenerOrientation ¶
func ListenerOrientation() Orientation
ListenerOrientation returns the orientation of the listener.
type Source ¶
type Source uint32
Source represents an individual sound source in 3D-space. They take PCM data, apply modifications and then submit them to be mixed according to their spatial location.
func GenSources ¶
GenSources generates n new sources. These sources should be deleted once they are not in use.
func (Source) BuffersProcessed ¶
BuffersProcessed returns the number of the processed buffers.
func (Source) BuffersQueued ¶
BuffersQueued returns the number of the queued buffers.
func (Source) ClearBuffers ¶
func (s Source) ClearBuffers()
BuffersQueued returns the number of the queued buffers.
func (Source) MaxDistance ¶
func (Source) OffsetByte ¶
OffsetByte returns the byte offset of the current playback position.
func (Source) OffsetSample ¶
OffsetSample returns the sample offset of the current playback position.
func (Source) OffsetSeconds ¶
OffsetSeconds returns the current playback position of the source in seconds.
func (Source) Orientation ¶
func (s Source) Orientation() Orientation
Orientation returns the orientation of the source.
func (Source) QueueBuffers ¶
QueueBuffers adds the buffers to the buffer queue.
func (Source) ReferenceDistance ¶
func (Source) SetDirection ¶
SetDirection sets the direction of the source.
func (Source) SetLooping ¶
SetLooping sets the source looping
func (Source) SetMaxDistance ¶
func (Source) SetMaxGain ¶
SetMaxGain sets the source's maximum gain setting.
func (Source) SetMinGain ¶
SetMinGain sets the source's minimum gain setting.
func (Source) SetOffsetBytes ¶
OffsetSample returns the sample offset of the current playback position.
func (Source) SetOffsetSample ¶
OffsetSample returns the sample offset of the current playback position.
func (Source) SetOffsetSeconds ¶
OffsetSeconds returns the current playback position of the source in seconds.
func (Source) SetOrientation ¶
func (s Source) SetOrientation(o Orientation)
SetOrientation sets the orientation of the source.
func (Source) SetPosition ¶
SetPosition sets the position of the source.
func (Source) SetReferenceDistance ¶
func (Source) SetRelative ¶
func (Source) SetRolloff ¶
func (Source) SetVelocity ¶
SetVelocity sets the source's velocity.
func (Source) UnqueueBuffer ¶
UnqueueBuffers removes the specified buffers from the buffer queue.
type Vector ¶
type Vector [3]float32
Vector represents an vector in a Cartesian coordinate system.
func ListenerPosition ¶
func ListenerPosition() Vector
ListenerPosition returns the position of the listener.
func ListenerVelocity ¶
func ListenerVelocity() Vector
ListenerVelocity returns the velocity of the listener.