Documentation ¶
Index ¶
- Constants
- Variables
- func CloseDebugInfo() error
- func Eval(n EvalNode, ctx EvalContext) (interface{}, error)
- func EvalRaw(n EvalNode, ctx EvalContext) (interface{}, error)
- func GraphDot(g *Graph, opts *dag.DotOpts) (string, error)
- func ParseResourceIndex(s string) (int, error)
- func ParseResourcePath(s string) []string
- func PathCacheKey(path []string) string
- func ProviderHasDataSource(p ResourceProvider, n string) bool
- func ProviderHasResource(p ResourceProvider, n string) bool
- func ReadStateV1(jsonBytes []byte) (*stateV1, error)
- func ReferenceFromInterpolatedVar(v config.InterpolatedVariable) []string
- func ReferenceModulePath(p []string) []string
- func ReferencesFromConfig(c *config.RawConfig) []string
- func SetDebugInfo(path string) error
- func TestStateFile(t *testing.T, path string, state *State)
- func Variables(m *module.Tree, override map[string]interface{}) (map[string]interface{}, error)
- func VersionString() string
- func WritePlan(d *Plan, dst io.Writer) error
- func WriteState(d *State, dst io.Writer) error
- type ApplyGraphBuilder
- type AttachProviderConfigTransformer
- type AttachResourceConfigTransformer
- type AttachStateTransformer
- type BackendState
- type BasicGraphBuilder
- type BuiltinEvalContext
- func (ctx *BuiltinEvalContext) CloseProvider(n string) error
- func (ctx *BuiltinEvalContext) CloseProvisioner(n string) error
- func (ctx *BuiltinEvalContext) ConfigureProvider(n string, cfg *ResourceConfig) error
- func (ctx *BuiltinEvalContext) Diff() (*Diff, *sync.RWMutex)
- func (ctx *BuiltinEvalContext) Hook(fn func(Hook) (HookAction, error)) error
- func (ctx *BuiltinEvalContext) InitProvider(n string) (ResourceProvider, error)
- func (ctx *BuiltinEvalContext) InitProvisioner(n string) (ResourceProvisioner, error)
- func (ctx *BuiltinEvalContext) Input() UIInput
- func (ctx *BuiltinEvalContext) Interpolate(cfg *config.RawConfig, r *Resource) (*ResourceConfig, error)
- func (ctx *BuiltinEvalContext) ParentProviderConfig(n string) *ResourceConfig
- func (ctx *BuiltinEvalContext) Path() []string
- func (ctx *BuiltinEvalContext) Provider(n string) ResourceProvider
- func (ctx *BuiltinEvalContext) ProviderInput(n string) map[string]interface{}
- func (ctx *BuiltinEvalContext) Provisioner(n string) ResourceProvisioner
- func (ctx *BuiltinEvalContext) SetProviderConfig(n string, cfg *ResourceConfig) error
- func (ctx *BuiltinEvalContext) SetProviderInput(n string, c map[string]interface{})
- func (ctx *BuiltinEvalContext) SetVariables(n string, vs map[string]interface{})
- func (ctx *BuiltinEvalContext) State() (*State, *sync.RWMutex)
- func (ctx *BuiltinEvalContext) Stopped() <-chan struct{}
- type CBDEdgeTransformer
- type CallbackUIOutput
- type CloseProviderTransformer
- type CloseProvisionerTransformer
- type ConcreteProviderNodeFunc
- type ConcreteResourceNodeFunc
- type ConfigTransformer
- type Context
- func (c *Context) Apply() (*State, error)
- func (c *Context) Graph(typ GraphType, opts *ContextGraphOpts) (*Graph, error)
- func (c *Context) Import(opts *ImportOpts) (*State, error)
- func (c *Context) Input(mode InputMode) error
- func (c *Context) Interpolater() *Interpolater
- func (c *Context) Module() *module.Tree
- func (c *Context) Plan() (*Plan, error)
- func (c *Context) Refresh() (*State, error)
- func (c *Context) SetVariable(k string, v interface{})
- func (c *Context) ShadowError() error
- func (c *Context) State() *State
- func (c *Context) Stop()
- func (c *Context) Validate() ([]string, []error)
- func (c *Context) Variables() map[string]interface{}
- type ContextGraphOpts
- type ContextGraphWalker
- type ContextMeta
- type ContextOpts
- type CountBoundaryTransformer
- type DataSource
- type DebugHook
- func (*DebugHook) PostApply(ii *InstanceInfo, is *InstanceState, err error) (HookAction, error)
- func (*DebugHook) PostDiff(ii *InstanceInfo, id *InstanceDiff) (HookAction, error)
- func (*DebugHook) PostImportState(ii *InstanceInfo, iss []*InstanceState) (HookAction, error)
- func (*DebugHook) PostProvision(ii *InstanceInfo, s string, err error) (HookAction, error)
- func (*DebugHook) PostProvisionResource(ii *InstanceInfo, is *InstanceState) (HookAction, error)
- func (*DebugHook) PostRefresh(ii *InstanceInfo, is *InstanceState) (HookAction, error)
- func (*DebugHook) PostStateUpdate(*State) (HookAction, error)
- func (*DebugHook) PreApply(ii *InstanceInfo, is *InstanceState, id *InstanceDiff) (HookAction, error)
- func (*DebugHook) PreDiff(ii *InstanceInfo, is *InstanceState) (HookAction, error)
- func (*DebugHook) PreImportState(ii *InstanceInfo, s string) (HookAction, error)
- func (*DebugHook) PreProvision(ii *InstanceInfo, s string) (HookAction, error)
- func (*DebugHook) PreProvisionResource(ii *InstanceInfo, is *InstanceState) (HookAction, error)
- func (*DebugHook) PreRefresh(ii *InstanceInfo, is *InstanceState) (HookAction, error)
- func (*DebugHook) ProvisionOutput(ii *InstanceInfo, s1 string, s2 string)
- type DeposedTransformer
- type DestroyEdge
- type DestroyEdgeTransformer
- type DestroyPlanGraphBuilder
- type Diff
- type DiffAttrType
- type DiffChangeType
- type DiffTransformer
- type DisableProviderTransformer
- type EphemeralState
- type EvalApply
- type EvalApplyPost
- type EvalApplyPre
- type EvalApplyProvisioners
- type EvalBuildProviderConfig
- type EvalCheckPreventDestroy
- type EvalClearPrimaryState
- type EvalCloseProvider
- type EvalCloseProvisioner
- type EvalCoerceMapVariable
- type EvalCompareDiff
- type EvalConfigProvider
- type EvalContext
- type EvalCountCheckComputed
- type EvalCountFixZeroOneBoundary
- type EvalCountFixZeroOneBoundaryGlobal
- type EvalDeleteOutput
- type EvalDeposeState
- type EvalDiff
- type EvalDiffDestroy
- type EvalDiffDestroyModule
- type EvalEarlyExitError
- type EvalFilterDiff
- type EvalGetProvider
- type EvalGetProvisioner
- type EvalIf
- type EvalImportState
- type EvalImportStateVerify
- type EvalInitProvider
- type EvalInitProvisioner
- type EvalInputProvider
- type EvalInstanceInfo
- type EvalInterpolate
- type EvalNode
- type EvalNodeFilterFunc
- type EvalNodeFilterable
- type EvalNodeOpFilterable
- type EvalNoop
- type EvalOpFilter
- type EvalReadDataApply
- type EvalReadDataDiff
- type EvalReadDiff
- type EvalReadState
- type EvalReadStateDeposed
- type EvalRefresh
- type EvalRequireState
- type EvalReturnError
- type EvalSequence
- type EvalSetProviderConfig
- type EvalSetVariables
- type EvalTypeCheckVariable
- type EvalUndeposeState
- type EvalUpdateStateHook
- type EvalValidateCount
- type EvalValidateError
- type EvalValidateProvider
- type EvalValidateProvisioner
- type EvalValidateResource
- type EvalValidateResourceSelfRef
- type EvalVariableBlock
- type EvalWriteDiff
- type EvalWriteOutput
- type EvalWriteState
- type EvalWriteStateDeposed
- type ExpandTransform
- type FlatConfigTransformer
- type Graph
- type GraphBuilder
- type GraphNodeAttachProvider
- type GraphNodeAttachResourceConfig
- type GraphNodeAttachResourceState
- type GraphNodeCloseProvider
- type GraphNodeCloseProvisioner
- type GraphNodeCreator
- type GraphNodeDestroyer
- type GraphNodeDestroyerCBD
- type GraphNodeDynamicExpandable
- type GraphNodeEvalable
- type GraphNodeExpandable
- type GraphNodeProvider
- type GraphNodeProviderConsumer
- type GraphNodeProvisioner
- type GraphNodeProvisionerConsumer
- type GraphNodeReferenceGlobal
- type GraphNodeReferenceable
- type GraphNodeReferencer
- type GraphNodeResource
- type GraphNodeSubPath
- type GraphNodeSubgraph
- type GraphNodeTargetDownstream
- type GraphNodeTargetable
- type GraphSemanticChecker
- type GraphTransformer
- type GraphType
- type GraphVertexTransformer
- type GraphWalker
- type GraphWalkerPanicwrapper
- type Hook
- type HookAction
- type ImportGraphBuilder
- type ImportOpts
- type ImportProviderValidateTransformer
- type ImportStateTransformer
- type ImportTarget
- type InputMode
- type InputOpts
- type InstanceDiff
- func (d *InstanceDiff) ChangeType() DiffChangeType
- func (d *InstanceDiff) Copy() (*InstanceDiff, error)
- func (d *InstanceDiff) CopyAttributes() map[string]*ResourceAttrDiff
- func (d *InstanceDiff) DeepCopy() *InstanceDiff
- func (d *InstanceDiff) DelAttribute(key string)
- func (d *InstanceDiff) Empty() bool
- func (d *InstanceDiff) Equal(d2 *InstanceDiff) bool
- func (d *InstanceDiff) GetAttribute(key string) (*ResourceAttrDiff, bool)
- func (d *InstanceDiff) GetAttributesLen() int
- func (d *InstanceDiff) GetDestroy() bool
- func (d *InstanceDiff) GetDestroyDeposed() bool
- func (d *InstanceDiff) GetDestroyTainted() bool
- func (d *InstanceDiff) GoString() string
- func (d *InstanceDiff) Lock()
- func (d *InstanceDiff) RequiresNew() bool
- func (d *InstanceDiff) Same(d2 *InstanceDiff) (bool, string)
- func (d *InstanceDiff) SetAttribute(key string, attr *ResourceAttrDiff)
- func (d *InstanceDiff) SetDestroy(b bool)
- func (d *InstanceDiff) SetDestroyDeposed(b bool)
- func (d *InstanceDiff) SetTainted(b bool)
- func (d *InstanceDiff) Unlock()
- type InstanceInfo
- type InstanceState
- func (s *InstanceState) DeepCopy() *InstanceState
- func (s *InstanceState) Empty() bool
- func (s *InstanceState) Equal(other *InstanceState) bool
- func (s *InstanceState) Lock()
- func (s *InstanceState) MergeDiff(d *InstanceDiff) *InstanceState
- func (s *InstanceState) Set(from *InstanceState)
- func (s *InstanceState) String() string
- func (s *InstanceState) Unlock()
- type InstanceType
- type Interpolater
- type InterpolationScope
- type MissingProviderTransformer
- type MissingProvisionerTransformer
- type MockEvalContext
- func (c *MockEvalContext) CloseProvider(n string) error
- func (c *MockEvalContext) CloseProvisioner(n string) error
- func (c *MockEvalContext) ConfigureProvider(n string, cfg *ResourceConfig) error
- func (c *MockEvalContext) Diff() (*Diff, *sync.RWMutex)
- func (c *MockEvalContext) Hook(fn func(Hook) (HookAction, error)) error
- func (c *MockEvalContext) InitProvider(n string) (ResourceProvider, error)
- func (c *MockEvalContext) InitProvisioner(n string) (ResourceProvisioner, error)
- func (c *MockEvalContext) Input() UIInput
- func (c *MockEvalContext) Interpolate(config *config.RawConfig, resource *Resource) (*ResourceConfig, error)
- func (c *MockEvalContext) ParentProviderConfig(n string) *ResourceConfig
- func (c *MockEvalContext) Path() []string
- func (c *MockEvalContext) Provider(n string) ResourceProvider
- func (c *MockEvalContext) ProviderInput(n string) map[string]interface{}
- func (c *MockEvalContext) Provisioner(n string) ResourceProvisioner
- func (c *MockEvalContext) SetProviderConfig(n string, cfg *ResourceConfig) error
- func (c *MockEvalContext) SetProviderInput(n string, cfg map[string]interface{})
- func (c *MockEvalContext) SetVariables(n string, vs map[string]interface{})
- func (c *MockEvalContext) State() (*State, *sync.RWMutex)
- func (c *MockEvalContext) Stopped() <-chan struct{}
- type MockHook
- func (h *MockHook) PostApply(n *InstanceInfo, s *InstanceState, e error) (HookAction, error)
- func (h *MockHook) PostDiff(n *InstanceInfo, d *InstanceDiff) (HookAction, error)
- func (h *MockHook) PostImportState(info *InstanceInfo, s []*InstanceState) (HookAction, error)
- func (h *MockHook) PostProvision(n *InstanceInfo, provId string, err error) (HookAction, error)
- func (h *MockHook) PostProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PostRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PostStateUpdate(s *State) (HookAction, error)
- func (h *MockHook) PreApply(n *InstanceInfo, s *InstanceState, d *InstanceDiff) (HookAction, error)
- func (h *MockHook) PreDiff(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PreImportState(info *InstanceInfo, id string) (HookAction, error)
- func (h *MockHook) PreProvision(n *InstanceInfo, provId string) (HookAction, error)
- func (h *MockHook) PreProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) PreRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
- func (h *MockHook) ProvisionOutput(n *InstanceInfo, provId string, msg string)
- type MockResourceProvider
- func (p *MockResourceProvider) Apply(info *InstanceInfo, state *InstanceState, diff *InstanceDiff) (*InstanceState, error)
- func (p *MockResourceProvider) Close() error
- func (p *MockResourceProvider) Configure(c *ResourceConfig) error
- func (p *MockResourceProvider) DataSources() []DataSource
- func (p *MockResourceProvider) Diff(info *InstanceInfo, state *InstanceState, desired *ResourceConfig) (*InstanceDiff, error)
- func (p *MockResourceProvider) ImportState(info *InstanceInfo, id string) ([]*InstanceState, error)
- func (p *MockResourceProvider) Input(input UIInput, c *ResourceConfig) (*ResourceConfig, error)
- func (p *MockResourceProvider) ReadDataApply(info *InstanceInfo, d *InstanceDiff) (*InstanceState, error)
- func (p *MockResourceProvider) ReadDataDiff(info *InstanceInfo, desired *ResourceConfig) (*InstanceDiff, error)
- func (p *MockResourceProvider) Refresh(info *InstanceInfo, s *InstanceState) (*InstanceState, error)
- func (p *MockResourceProvider) Resources() []ResourceType
- func (p *MockResourceProvider) Stop() error
- func (p *MockResourceProvider) Validate(c *ResourceConfig) ([]string, []error)
- func (p *MockResourceProvider) ValidateDataSource(t string, c *ResourceConfig) ([]string, []error)
- func (p *MockResourceProvider) ValidateResource(t string, c *ResourceConfig) ([]string, []error)
- type MockResourceProvisioner
- type MockUIInput
- type MockUIOutput
- type ModuleDiff
- type ModuleState
- func (m *ModuleState) Equal(other *ModuleState) bool
- func (m *ModuleState) IsDescendent(other *ModuleState) bool
- func (m *ModuleState) IsRoot() bool
- func (s *ModuleState) Lock()
- func (m *ModuleState) Orphans(c *config.Config) []string
- func (m *ModuleState) String() string
- func (s *ModuleState) Unlock()
- func (m *ModuleState) View(id string) *ModuleState
- type ModuleVariableTransformer
- type NilHook
- func (*NilHook) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error)
- func (*NilHook) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error)
- func (*NilHook) PostImportState(*InstanceInfo, []*InstanceState) (HookAction, error)
- func (*NilHook) PostProvision(*InstanceInfo, string, error) (HookAction, error)
- func (*NilHook) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PostStateUpdate(*State) (HookAction, error)
- func (*NilHook) PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error)
- func (*NilHook) PreDiff(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PreImportState(*InstanceInfo, string) (HookAction, error)
- func (*NilHook) PreProvision(*InstanceInfo, string) (HookAction, error)
- func (*NilHook) PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
- func (*NilHook) ProvisionOutput(*InstanceInfo, string, string)
- type NodeAbstractCountResource
- type NodeAbstractProvider
- func (n *NodeAbstractProvider) AttachProvider(c *config.ProviderConfig)
- func (n *NodeAbstractProvider) DotNode(name string, opts *dag.DotOpts) *dag.DotNode
- func (n *NodeAbstractProvider) Name() string
- func (n *NodeAbstractProvider) Path() []string
- func (n *NodeAbstractProvider) ProviderConfig() *config.RawConfig
- func (n *NodeAbstractProvider) ProviderName() string
- func (n *NodeAbstractProvider) References() []string
- func (n *NodeAbstractProvider) RemoveIfNotTargeted() bool
- type NodeAbstractResource
- func (n *NodeAbstractResource) AttachResourceConfig(c *config.Resource)
- func (n *NodeAbstractResource) AttachResourceState(s *ResourceState)
- func (n *NodeAbstractResource) DotNode(name string, opts *dag.DotOpts) *dag.DotNode
- func (n *NodeAbstractResource) Name() string
- func (n *NodeAbstractResource) Path() []string
- func (n *NodeAbstractResource) ProvidedBy() []string
- func (n *NodeAbstractResource) ProvisionedBy() []string
- func (n *NodeAbstractResource) ReferenceableName() []string
- func (n *NodeAbstractResource) References() []string
- func (n *NodeAbstractResource) ResourceAddr() *ResourceAddress
- func (n *NodeAbstractResource) ResourceAddress() *ResourceAddress
- func (n *NodeAbstractResource) SetTargets(targets []ResourceAddress)
- func (n *NodeAbstractResource) StateReferences() []string
- type NodeApplyableModuleVariable
- func (n *NodeApplyableModuleVariable) EvalTree() EvalNode
- func (n *NodeApplyableModuleVariable) Name() string
- func (n *NodeApplyableModuleVariable) Path() []string
- func (n *NodeApplyableModuleVariable) ReferenceGlobal() bool
- func (n *NodeApplyableModuleVariable) ReferenceableName() []string
- func (n *NodeApplyableModuleVariable) References() []string
- func (n *NodeApplyableModuleVariable) RemoveIfNotTargeted() bool
- type NodeApplyableOutput
- func (n *NodeApplyableOutput) EvalTree() EvalNode
- func (n *NodeApplyableOutput) Name() string
- func (n *NodeApplyableOutput) Path() []string
- func (n *NodeApplyableOutput) ReferenceableName() []string
- func (n *NodeApplyableOutput) References() []string
- func (n *NodeApplyableOutput) RemoveIfNotTargeted() bool
- func (n *NodeApplyableOutput) TargetDownstream(targetedDeps, untargetedDeps *dag.Set) bool
- type NodeApplyableProvider
- type NodeApplyableResource
- type NodeCountBoundary
- type NodeDestroyResource
- func (n *NodeDestroyResource) CreateBeforeDestroy() bool
- func (n *NodeDestroyResource) DestroyAddr() *ResourceAddress
- func (n *NodeDestroyResource) DynamicExpand(ctx EvalContext) (*Graph, error)
- func (n *NodeDestroyResource) EvalTree() EvalNode
- func (n *NodeDestroyResource) ModifyCreateBeforeDestroy(v bool) error
- func (n *NodeDestroyResource) Name() string
- func (n *NodeDestroyResource) ReferenceableName() []string
- func (n *NodeDestroyResource) References() []string
- type NodeDestroyableDataResource
- type NodeDestroyableModuleVariable
- type NodeDisabledProvider
- type NodeOutputOrphan
- type NodePlanDestroyableResource
- type NodePlannableResource
- type NodePlannableResourceInstance
- type NodePlannableResourceOrphan
- type NodeProvisioner
- type NodeRefreshableDataResource
- type NodeRefreshableDataResourceInstance
- type NodeRefreshableManagedResource
- type NodeRefreshableManagedResourceInstance
- type NodeRootVariable
- type NodeValidatableResource
- type NodeValidatableResourceInstance
- type NullGraphWalker
- func (NullGraphWalker) EnterEvalTree(v dag.Vertex, n EvalNode) EvalNode
- func (NullGraphWalker) EnterPath([]string) EvalContext
- func (NullGraphWalker) EnterVertex(dag.Vertex)
- func (NullGraphWalker) ExitEvalTree(dag.Vertex, interface{}, error) error
- func (NullGraphWalker) ExitPath([]string)
- func (NullGraphWalker) ExitVertex(dag.Vertex, error)
- type OrphanOutputTransformer
- type OrphanResourceCountTransformer
- type OrphanResourceTransformer
- type OutputState
- type OutputTransformer
- type ParentProviderTransformer
- type Plan
- type PlanGraphBuilder
- type PrefixUIInput
- type ProviderTransformer
- type ProvisionerTransformer
- type ProvisionerUIOutput
- type PruneProviderTransformer
- type ReferenceMap
- type ReferenceTransformer
- type RefreshGraphBuilder
- type RemoteState
- type RemovableIfNotTargeted
- type Resource
- type ResourceAddress
- type ResourceAttrDiff
- type ResourceConfig
- func (c *ResourceConfig) CheckSet(keys []string) []error
- func (c *ResourceConfig) DeepCopy() *ResourceConfig
- func (c *ResourceConfig) Equal(c2 *ResourceConfig) bool
- func (c *ResourceConfig) Get(k string) (interface{}, bool)
- func (c *ResourceConfig) GetRaw(k string) (interface{}, bool)
- func (c *ResourceConfig) IsComputed(k string) bool
- func (c *ResourceConfig) IsSet(k string) bool
- type ResourceCountTransformer
- type ResourceFlag
- type ResourceProvider
- type ResourceProviderCloser
- type ResourceProviderFactory
- type ResourceProvisioner
- type ResourceProvisionerCloser
- type ResourceProvisionerConfig
- type ResourceProvisionerFactory
- type ResourceRefreshPlannableTransformer
- type ResourceState
- type ResourceStateKey
- type ResourceType
- type RootTransformer
- type RootVariableTransformer
- type SemanticChecker
- type Semaphore
- type Shadow
- type State
- func (s *State) Add(fromAddrRaw string, toAddrRaw string, raw interface{}) error
- func (s *State) AddModule(path []string) *ModuleState
- func (s *State) AddModuleState(mod *ModuleState)
- func (s *State) Children(path []string) []*ModuleState
- func (s *State) CompareAges(other *State) (StateAgeComparison, error)
- func (s *State) DeepCopy() *State
- func (s *State) Empty() bool
- func (s *State) EnsureHasLineage()
- func (s *State) Equal(other *State) bool
- func (s *State) FromFutureTerraform() bool
- func (s *State) HasResources() bool
- func (s *State) IncrementSerialMaybe(other *State)
- func (s *State) Init()
- func (s *State) IsRemote() bool
- func (s *State) Lock()
- func (s *State) ModuleByPath(path []string) *ModuleState
- func (s *State) ModuleOrphans(path []string, c *config.Config) [][]string
- func (s *State) Remove(addr ...string) error
- func (s *State) RootModule() *ModuleState
- func (s *State) SameLineage(other *State) bool
- func (s *State) String() string
- func (s *State) Unlock()
- func (s *State) Validate() error
- type StateAgeComparison
- type StateFilter
- type StateFilterResult
- type StateFilterResultSlice
- type StateTransformer
- type TargetsTransformer
- type TransitiveReductionTransformer
- type UIInput
- type UIOutput
- type UnorderedSemanticCheckRunner
- type VertexTransformer
Constants ¶
const RootModuleName = "root"
RootModuleName is the name given to the root module implicitly.
const (
// StateVersion is the current version for our state file
StateVersion = 3
)
const ( // VarEnvPrefix is the prefix of variables that are read from // the environment to set variables here. VarEnvPrefix = "TF_VAR_" )
const Version = "0.9.6"
The main version number that is being run at the moment.
const VersionHeader = "Terraform-Version"
VersionHeader is the header name used to send the current terraform version in http requests.
Variables ¶
var ErrNoState = errors.New("no state")
ErrNoState is returned by ReadState when the io.Reader contains no data
var GraphTypeMap = map[string]GraphType{ "apply": GraphTypeApply, "input": GraphTypeInput, "plan": GraphTypePlan, "plan-destroy": GraphTypePlanDestroy, "refresh": GraphTypeRefresh, "legacy": GraphTypeLegacy, "validate": GraphTypeValidate, }
GraphTypeMap is a mapping of human-readable string to GraphType. This is useful to use as the mechanism for human input for configurable graph types.
var RootModulePath = []string{RootModuleName}
RootModulePath is the path for the root module.
var SemVersion = version.Must(version.NewVersion(Version))
SemVersion is an instance of version.Version. This has the secondary benefit of verifying during tests and init time that our version is a proper semantic version, which should always be the case.
var VersionPrerelease = "dev"
A pre-release marker for the version. If this is "" (empty string) then it means that it is a final release. Otherwise, this is a pre-release such as "dev" (in development), "beta", "rc1", etc.
Functions ¶
func CloseDebugInfo ¶
func CloseDebugInfo() error
CloseDebugInfo is the exported interface to Close the debug info handler. The debug handler needs to be closed before program exit, so we export this function to be deferred in the appropriate entrypoint for our executable.
func Eval ¶
func Eval(n EvalNode, ctx EvalContext) (interface{}, error)
Eval evaluates the given EvalNode with the given context, properly evaluating all args in the correct order.
func EvalRaw ¶
func EvalRaw(n EvalNode, ctx EvalContext) (interface{}, error)
EvalRaw is like Eval except that it returns all errors, even if they signal something normal such as EvalEarlyExitError.
func GraphDot ¶
GraphDot returns the dot formatting of a visual representation of the given Terraform graph.
func ParseResourceIndex ¶
func ParseResourcePath ¶
func ProviderHasDataSource ¶
func ProviderHasDataSource(p ResourceProvider, n string) bool
func ProviderHasResource ¶
func ProviderHasResource(p ResourceProvider, n string) bool
func ReadStateV1 ¶
func ReferenceFromInterpolatedVar ¶
func ReferenceFromInterpolatedVar(v config.InterpolatedVariable) []string
ReferenceFromInterpolatedVar returns the reference from this variable, or an empty string if there is no reference.
func ReferenceModulePath ¶
Returns the reference name for a module path. The path "foo" would return "module.foo". If this is a deeply nested module, it will be every parent as well. For example: ["foo", "bar"] would return both "module.foo" and "module.foo.module.bar"
func ReferencesFromConfig ¶
ReferencesFromConfig returns the references that a configuration has based on the interpolated variables in a configuration.
func SetDebugInfo ¶
SetDebugInfo initializes the debug handler with a backing file in the provided directory. This must be called before any other terraform package operations or not at all. Once his is called, CloseDebugInfo should be called before program exit.
func TestStateFile ¶
TestStateFile writes the given state to the path.
func Variables ¶
Variables returns the fully loaded set of variables to use with ContextOpts and NewContext, loading any additional variables from the environment or any other sources.
The given module tree doesn't need to be loaded.
func VersionString ¶
func VersionString() string
Types ¶
type ApplyGraphBuilder ¶
type ApplyGraphBuilder struct { // Module is the root module for the graph to build. Module *module.Tree // Diff is the diff to apply. Diff *Diff // State is the current state State *State // Providers is the list of providers supported. Providers []string // Provisioners is the list of provisioners supported. Provisioners []string // Targets are resources to target. This is only required to make sure // unnecessary outputs aren't included in the apply graph. The plan // builder successfully handles targeting resources. In the future, // outputs should go into the diff so that this is unnecessary. Targets []string // DisableReduce, if true, will not reduce the graph. Great for testing. DisableReduce bool // Destroy, if true, represents a pure destroy operation Destroy bool // Validate will do structural validation of the graph. Validate bool }
ApplyGraphBuilder implements GraphBuilder and is responsible for building a graph for applying a Terraform diff.
Because the graph is built from the diff (vs. the config or state), this helps ensure that the apply-time graph doesn't modify any resources that aren't explicitly in the diff. There are other scenarios where the diff can be deviated, so this is just one layer of protection.
func (*ApplyGraphBuilder) Build ¶
func (b *ApplyGraphBuilder) Build(path []string) (*Graph, error)
See GraphBuilder
func (*ApplyGraphBuilder) Steps ¶
func (b *ApplyGraphBuilder) Steps() []GraphTransformer
See GraphBuilder
type AttachProviderConfigTransformer ¶
type AttachProviderConfigTransformer struct {
Module *module.Tree // Module is the root module for the config
}
AttachProviderConfigTransformer goes through the graph and attaches provider configuration structures to nodes that implement the interfaces above.
The attached configuration structures are directly from the configuration. If they're going to be modified, a copy should be made.
func (*AttachProviderConfigTransformer) Transform ¶
func (t *AttachProviderConfigTransformer) Transform(g *Graph) error
type AttachResourceConfigTransformer ¶
type AttachResourceConfigTransformer struct {
Module *module.Tree // Module is the root module for the config
}
AttachResourceConfigTransformer goes through the graph and attaches resource configuration structures to nodes that implement the interfaces above.
The attached configuration structures are directly from the configuration. If they're going to be modified, a copy should be made.
func (*AttachResourceConfigTransformer) Transform ¶
func (t *AttachResourceConfigTransformer) Transform(g *Graph) error
type AttachStateTransformer ¶
type AttachStateTransformer struct {
State *State // State is the root state
}
AttachStateTransformer goes through the graph and attaches state to nodes that implement the interfaces above.
func (*AttachStateTransformer) Transform ¶
func (t *AttachStateTransformer) Transform(g *Graph) error
type BackendState ¶
type BackendState struct { Type string `json:"type"` // Backend type Config map[string]interface{} `json:"config"` // Backend raw config // Hash is the hash code to uniquely identify the original source // configuration. We use this to detect when there is a change in // configuration even when "type" isn't changed. Hash uint64 `json:"hash"` }
BackendState stores the configuration to connect to a remote backend.
func (*BackendState) Empty ¶
func (s *BackendState) Empty() bool
Empty returns true if BackendState has no state.
func (*BackendState) Rehash ¶
func (s *BackendState) Rehash() uint64
Rehash returns a unique content hash for this backend's configuration as a uint64 value. The Hash stored in the backend state needs to match the config itself, but we need to compare the backend config after it has been combined with all options. This function must match the implementation used by config.Backend.
type BasicGraphBuilder ¶
type BasicGraphBuilder struct { Steps []GraphTransformer Validate bool // Optional name to add to the graph debug log Name string }
BasicGraphBuilder is a GraphBuilder that builds a graph out of a series of transforms and (optionally) validates the graph is a valid structure.
type BuiltinEvalContext ¶
type BuiltinEvalContext struct { // StopContext is the context used to track whether we're complete StopContext context.Context // PathValue is the Path that this context is operating within. PathValue []string // Interpolater setting below affect the interpolation of variables. // // The InterpolaterVars are the exact value for ${var.foo} values. // The map is shared between all contexts and is a mapping of // PATH to KEY to VALUE. Because it is shared by all contexts as well // as the Interpolater itself, it is protected by InterpolaterVarLock // which must be locked during any access to the map. Interpolater *Interpolater InterpolaterVars map[string]map[string]interface{} InterpolaterVarLock *sync.Mutex Components contextComponentFactory Hooks []Hook InputValue UIInput ProviderCache map[string]ResourceProvider ProviderConfigCache map[string]*ResourceConfig ProviderInputConfig map[string]map[string]interface{} ProviderLock *sync.Mutex ProvisionerCache map[string]ResourceProvisioner ProvisionerLock *sync.Mutex DiffValue *Diff DiffLock *sync.RWMutex StateValue *State StateLock *sync.RWMutex // contains filtered or unexported fields }
BuiltinEvalContext is an EvalContext implementation that is used by Terraform by default.
func (*BuiltinEvalContext) CloseProvider ¶
func (ctx *BuiltinEvalContext) CloseProvider(n string) error
func (*BuiltinEvalContext) CloseProvisioner ¶
func (ctx *BuiltinEvalContext) CloseProvisioner(n string) error
func (*BuiltinEvalContext) ConfigureProvider ¶
func (ctx *BuiltinEvalContext) ConfigureProvider( n string, cfg *ResourceConfig) error
func (*BuiltinEvalContext) Hook ¶
func (ctx *BuiltinEvalContext) Hook(fn func(Hook) (HookAction, error)) error
func (*BuiltinEvalContext) InitProvider ¶
func (ctx *BuiltinEvalContext) InitProvider(n string) (ResourceProvider, error)
func (*BuiltinEvalContext) InitProvisioner ¶
func (ctx *BuiltinEvalContext) InitProvisioner( n string) (ResourceProvisioner, error)
func (*BuiltinEvalContext) Input ¶
func (ctx *BuiltinEvalContext) Input() UIInput
func (*BuiltinEvalContext) Interpolate ¶
func (ctx *BuiltinEvalContext) Interpolate( cfg *config.RawConfig, r *Resource) (*ResourceConfig, error)
func (*BuiltinEvalContext) ParentProviderConfig ¶
func (ctx *BuiltinEvalContext) ParentProviderConfig(n string) *ResourceConfig
func (*BuiltinEvalContext) Path ¶
func (ctx *BuiltinEvalContext) Path() []string
func (*BuiltinEvalContext) Provider ¶
func (ctx *BuiltinEvalContext) Provider(n string) ResourceProvider
func (*BuiltinEvalContext) ProviderInput ¶
func (ctx *BuiltinEvalContext) ProviderInput(n string) map[string]interface{}
func (*BuiltinEvalContext) Provisioner ¶
func (ctx *BuiltinEvalContext) Provisioner(n string) ResourceProvisioner
func (*BuiltinEvalContext) SetProviderConfig ¶
func (ctx *BuiltinEvalContext) SetProviderConfig( n string, cfg *ResourceConfig) error
func (*BuiltinEvalContext) SetProviderInput ¶
func (ctx *BuiltinEvalContext) SetProviderInput(n string, c map[string]interface{})
func (*BuiltinEvalContext) SetVariables ¶
func (ctx *BuiltinEvalContext) SetVariables(n string, vs map[string]interface{})
func (*BuiltinEvalContext) Stopped ¶
func (ctx *BuiltinEvalContext) Stopped() <-chan struct{}
type CBDEdgeTransformer ¶
type CBDEdgeTransformer struct { // Module and State are only needed to look up dependencies in // any way possible. Either can be nil if not availabile. Module *module.Tree State *State }
CBDEdgeTransformer modifies the edges of CBD nodes that went through the DestroyEdgeTransformer to have the right dependencies. There are two real tasks here:
With CBD, the destroy edge is inverted: the destroy depends on the creation.
A_d must depend on resources that depend on A. This is to enable the destroy to only happen once nodes that depend on A successfully update to A. Example: adding a web server updates the load balancer before deleting the old web server.
func (*CBDEdgeTransformer) Transform ¶
func (t *CBDEdgeTransformer) Transform(g *Graph) error
type CallbackUIOutput ¶
type CallbackUIOutput struct {
OutputFn func(string)
}
func (*CallbackUIOutput) Output ¶
func (o *CallbackUIOutput) Output(v string)
type CloseProviderTransformer ¶
type CloseProviderTransformer struct{}
CloseProviderTransformer is a GraphTransformer that adds nodes to the graph that will close open provider connections that aren't needed anymore. A provider connection is not needed anymore once all depended resources in the graph are evaluated.
func (*CloseProviderTransformer) Transform ¶
func (t *CloseProviderTransformer) Transform(g *Graph) error
type CloseProvisionerTransformer ¶
type CloseProvisionerTransformer struct{}
CloseProvisionerTransformer is a GraphTransformer that adds nodes to the graph that will close open provisioner connections that aren't needed anymore. A provisioner connection is not needed anymore once all depended resources in the graph are evaluated.
func (*CloseProvisionerTransformer) Transform ¶
func (t *CloseProvisionerTransformer) Transform(g *Graph) error
type ConcreteProviderNodeFunc ¶
type ConcreteProviderNodeFunc func(*NodeAbstractProvider) dag.Vertex
ConcreteProviderNodeFunc is a callback type used to convert an abstract provider to a concrete one of some type.
type ConcreteResourceNodeFunc ¶
type ConcreteResourceNodeFunc func(*NodeAbstractResource) dag.Vertex
ConcreteResourceNodeFunc is a callback type used to convert an abstract resource to a concrete one of some type.
type ConfigTransformer ¶
type ConfigTransformer struct { Concrete ConcreteResourceNodeFunc // Module is the module to add resources from. Module *module.Tree // Unique will only add resources that aren't already present in the graph. Unique bool // Mode will only add resources that match the given mode ModeFilter bool Mode config.ResourceMode // contains filtered or unexported fields }
ConfigTransformer is a GraphTransformer that adds all the resources from the configuration to the graph.
The module used to configure this transformer must be the root module.
Only resources are added to the graph. Variables, outputs, and providers must be added via other transforms.
Unlike ConfigTransformerOld, this transformer creates a graph with all resources including module resources, rather than creating module nodes that are then "flattened".
func (*ConfigTransformer) Transform ¶
func (t *ConfigTransformer) Transform(g *Graph) error
type Context ¶
type Context struct {
// contains filtered or unexported fields
}
Context represents all the context that Terraform needs in order to perform operations on infrastructure. This structure is built using NewContext. See the documentation for that.
Extra functions on Context can be found in context_*.go files.
func NewContext ¶
func NewContext(opts *ContextOpts) (*Context, error)
NewContext creates a new Context structure.
Once a Context is creator, the pointer values within ContextOpts should not be mutated in any way, since the pointers are copied, not the values themselves.
func (*Context) Apply ¶
Apply applies the changes represented by this context and returns the resulting state.
Even in the case an error is returned, the state may be returned and will potentially be partially updated. In addition to returning the resulting state, this context is updated with the latest state.
If the state is required after an error, the caller should call Context.State, rather than rely on the return value.
TODO: Apply and Refresh should either always return a state, or rely on the
State() method. Currently the helper/resource testing framework relies on the absence of a returned state to determine if Destroy can be called, so that will need to be refactored before this can be changed.
func (*Context) Graph ¶
func (c *Context) Graph(typ GraphType, opts *ContextGraphOpts) (*Graph, error)
Graph returns the graph used for the given operation type.
The most extensive or complex graph type is GraphTypePlan.
func (*Context) Import ¶
func (c *Context) Import(opts *ImportOpts) (*State, error)
Import takes already-created external resources and brings them under Terraform management. Import requires the exact type, name, and ID of the resources to import.
This operation is idempotent. If the requested resource is already imported, no changes are made to the state.
Further, this operation also gracefully handles partial state. If during an import there is a failure, all previously imported resources remain imported.
func (*Context) Input ¶
Input asks for input to fill variables and provider configurations. This modifies the configuration in-place, so asking for Input twice may result in different UI output showing different current values.
func (*Context) Interpolater ¶
func (c *Context) Interpolater() *Interpolater
Interpolater returns an Interpolater built on a copy of the state that can be used to test interpolation values.
func (*Context) Plan ¶
Plan generates an execution plan for the given context.
The execution plan encapsulates the context and can be stored in order to reinstantiate a context later for Apply.
Plan also updates the diff of this context to be the diff generated by the plan, so Apply can be called after.
func (*Context) Refresh ¶
Refresh goes through all the resources in the state and refreshes them to their latest state. This will update the state that this context works with, along with returning it.
Even in the case an error is returned, the state may be returned and will potentially be partially updated.
func (*Context) SetVariable ¶
SetVariable sets a variable after a context has already been built.
func (*Context) ShadowError ¶
ShadowError returns any errors caught during a shadow operation.
A shadow operation is an operation run in parallel to a real operation that performs the same tasks using new logic on copied state. The results are compared to ensure that the new logic works the same as the old logic. The shadow never affects the real operation or return values.
The result of the shadow operation are only available through this function call after a real operation is complete.
For API consumers of Context, you can safely ignore this function completely if you have no interest in helping report experimental feature errors to Terraform maintainers. Otherwise, please call this function after every operation and report this to the user.
IMPORTANT: Shadow errors are _never_ critical: they _never_ affect the real state or result of a real operation. They are purely informational to assist in future Terraform versions being more stable. Please message this effectively to the end user.
This must be called only when no other operation is running (refresh, plan, etc.). The result can be used in parallel to any other operation running.
func (*Context) State ¶
State returns a copy of the current state associated with this context.
This cannot safely be called in parallel with any other Context function.
func (*Context) Stop ¶
func (c *Context) Stop()
Stop stops the running task.
Stop will block until the task completes.
type ContextGraphOpts ¶
type ContextGraphWalker ¶
type ContextGraphWalker struct { NullGraphWalker // Configurable values Context *Context Operation walkOperation StopContext context.Context // Outputs, do not set these. Do not read these while the graph // is being walked. ValidationWarnings []string ValidationErrors []error // contains filtered or unexported fields }
ContextGraphWalker is the GraphWalker implementation used with the Context struct to walk and evaluate the graph.
func (*ContextGraphWalker) EnterEvalTree ¶
func (w *ContextGraphWalker) EnterEvalTree(v dag.Vertex, n EvalNode) EvalNode
func (*ContextGraphWalker) EnterPath ¶
func (w *ContextGraphWalker) EnterPath(path []string) EvalContext
func (*ContextGraphWalker) ExitEvalTree ¶
func (w *ContextGraphWalker) ExitEvalTree( v dag.Vertex, output interface{}, err error) error
type ContextMeta ¶
type ContextMeta struct {
Env string // Env is the state environment
}
ContextMeta is metadata about the running context. This is information that this package or structure cannot determine on its own but exposes into Terraform in various ways. This must be provided by the Context initializer.
type ContextOpts ¶
type ContextOpts struct { Meta *ContextMeta Destroy bool Diff *Diff Hooks []Hook Module *module.Tree Parallelism int State *State StateFutureAllowed bool Providers map[string]ResourceProviderFactory Provisioners map[string]ResourceProvisionerFactory Shadow bool Targets []string Variables map[string]interface{} UIInput UIInput }
ContextOpts are the user-configurable options to create a context with NewContext.
type CountBoundaryTransformer ¶
type CountBoundaryTransformer struct{}
CountBoundaryTransformer adds a node that depends on everything else so that it runs last in order to clean up the state for nodes that are on the "count boundary": "foo.0" when only one exists becomes "foo"
func (*CountBoundaryTransformer) Transform ¶
func (t *CountBoundaryTransformer) Transform(g *Graph) error
type DataSource ¶
type DataSource struct {
Name string
}
DataSource is a data source that a resource provider implements.
type DebugHook ¶
type DebugHook struct{}
DebugHook implements all methods of the terraform.Hook interface, and writes the arguments to a file in the archive. When a suitable format for the argument isn't available, the argument is encoded using json.Marshal. If the debug handler is nil, all DebugHook methods are noop, so no time is spent in marshaling the data structures.
func (*DebugHook) PostApply ¶
func (*DebugHook) PostApply(ii *InstanceInfo, is *InstanceState, err error) (HookAction, error)
func (*DebugHook) PostDiff ¶
func (*DebugHook) PostDiff(ii *InstanceInfo, id *InstanceDiff) (HookAction, error)
func (*DebugHook) PostImportState ¶
func (*DebugHook) PostImportState(ii *InstanceInfo, iss []*InstanceState) (HookAction, error)
func (*DebugHook) PostProvision ¶
func (*DebugHook) PostProvision(ii *InstanceInfo, s string, err error) (HookAction, error)
func (*DebugHook) PostProvisionResource ¶
func (*DebugHook) PostProvisionResource(ii *InstanceInfo, is *InstanceState) (HookAction, error)
func (*DebugHook) PostRefresh ¶
func (*DebugHook) PostRefresh(ii *InstanceInfo, is *InstanceState) (HookAction, error)
func (*DebugHook) PostStateUpdate ¶
func (*DebugHook) PostStateUpdate(*State) (HookAction, error)
skip logging this for now, since it could be huge
func (*DebugHook) PreApply ¶
func (*DebugHook) PreApply(ii *InstanceInfo, is *InstanceState, id *InstanceDiff) (HookAction, error)
func (*DebugHook) PreDiff ¶
func (*DebugHook) PreDiff(ii *InstanceInfo, is *InstanceState) (HookAction, error)
func (*DebugHook) PreImportState ¶
func (*DebugHook) PreImportState(ii *InstanceInfo, s string) (HookAction, error)
func (*DebugHook) PreProvision ¶
func (*DebugHook) PreProvision(ii *InstanceInfo, s string) (HookAction, error)
func (*DebugHook) PreProvisionResource ¶
func (*DebugHook) PreProvisionResource(ii *InstanceInfo, is *InstanceState) (HookAction, error)
func (*DebugHook) PreRefresh ¶
func (*DebugHook) PreRefresh(ii *InstanceInfo, is *InstanceState) (HookAction, error)
func (*DebugHook) ProvisionOutput ¶
func (*DebugHook) ProvisionOutput(ii *InstanceInfo, s1 string, s2 string)
type DeposedTransformer ¶
type DeposedTransformer struct { // State is the global state. We'll automatically find the correct // ModuleState based on the Graph.Path that is being transformed. State *State // View, if non-empty, is the ModuleState.View used around the state // to find deposed resources. View string }
DeposedTransformer is a GraphTransformer that adds deposed resources to the graph.
func (*DeposedTransformer) Transform ¶
func (t *DeposedTransformer) Transform(g *Graph) error
type DestroyEdge ¶
DestroyEdge is an edge that represents a standard "destroy" relationship: Target depends on Source because Source is destroying.
func (*DestroyEdge) Hashcode ¶
func (e *DestroyEdge) Hashcode() interface{}
func (*DestroyEdge) Source ¶
func (e *DestroyEdge) Source() dag.Vertex
func (*DestroyEdge) Target ¶
func (e *DestroyEdge) Target() dag.Vertex
type DestroyEdgeTransformer ¶
type DestroyEdgeTransformer struct { // These are needed to properly build the graph of dependencies // to determine what a destroy node depends on. Any of these can be nil. Module *module.Tree State *State }
DestroyEdgeTransformer is a GraphTransformer that creates the proper references for destroy resources. Destroy resources are more complex in that they must be depend on the destruction of resources that in turn depend on the CREATION of the node being destroy.
That is complicated. Visually:
B_d -> A_d -> A -> B
Notice that A destroy depends on B destroy, while B create depends on A create. They're inverted. This must be done for example because often dependent resources will block parent resources from deleting. Concrete example: VPC with subnets, the VPC can't be deleted while there are still subnets.
func (*DestroyEdgeTransformer) Transform ¶
func (t *DestroyEdgeTransformer) Transform(g *Graph) error
type DestroyPlanGraphBuilder ¶
type DestroyPlanGraphBuilder struct { // Module is the root module for the graph to build. Module *module.Tree // State is the current state State *State // Targets are resources to target Targets []string // Validate will do structural validation of the graph. Validate bool }
DestroyPlanGraphBuilder implements GraphBuilder and is responsible for planning a pure-destroy.
Planning a pure destroy operation is simple because we can ignore most ordering configuration and simply reverse the state.
func (*DestroyPlanGraphBuilder) Build ¶
func (b *DestroyPlanGraphBuilder) Build(path []string) (*Graph, error)
See GraphBuilder
func (*DestroyPlanGraphBuilder) Steps ¶
func (b *DestroyPlanGraphBuilder) Steps() []GraphTransformer
See GraphBuilder
type Diff ¶
type Diff struct { // Modules contains all the modules that have a diff Modules []*ModuleDiff }
Diff trackes the changes that are necessary to apply a configuration to an existing infrastructure.
func (*Diff) AddModule ¶
func (d *Diff) AddModule(path []string) *ModuleDiff
AddModule adds the module with the given path to the diff.
This should be the preferred method to add module diffs since it allows us to optimize lookups later as well as control sorting.
func (*Diff) DeepCopy ¶
DeepCopy performs a deep copy of all parts of the Diff, making the resulting Diff safe to use without modifying this one.
func (*Diff) Equal ¶
Equal compares two diffs for exact equality.
This is different from the Same comparison that is supported which checks for operation equality taking into account computed values. Equal instead checks for exact equality.
func (*Diff) ModuleByPath ¶
func (d *Diff) ModuleByPath(path []string) *ModuleDiff
ModuleByPath is used to lookup the module diff for the given path. This should be the preferred lookup mechanism as it allows for future lookup optimizations.
func (*Diff) Prune ¶
func (d *Diff) Prune()
Prune cleans out unused structures in the diff without affecting the behavior of the diff at all.
This is not safe to call concurrently. This is safe to call on a nil Diff.
func (*Diff) RootModule ¶
func (d *Diff) RootModule() *ModuleDiff
RootModule returns the ModuleState for the root module
type DiffAttrType ¶
type DiffAttrType byte
DiffAttrType is an enum type that says whether a resource attribute diff is an input attribute (comes from the configuration) or an output attribute (comes as a result of applying the configuration). An example input would be "ami" for AWS and an example output would be "private_ip".
const ( DiffAttrUnknown DiffAttrType = iota DiffAttrInput DiffAttrOutput )
type DiffChangeType ¶
type DiffChangeType byte
DiffChangeType is an enum with the kind of changes a diff has planned.
const ( DiffInvalid DiffChangeType = iota DiffNone DiffCreate DiffUpdate DiffDestroy DiffDestroyCreate )
type DiffTransformer ¶
type DiffTransformer struct { Concrete ConcreteResourceNodeFunc Diff *Diff Module *module.Tree State *State }
DiffTransformer is a GraphTransformer that adds the elements of the diff to the graph.
This transform is used for example by the ApplyGraphBuilder to ensure that only resources that are being modified are represented in the graph.
Module and State is still required for the DiffTransformer for annotations since the Diff doesn't contain all the information required to build the complete graph (such as create-before-destroy information). The graph is built based on the diff first, though, ensuring that only resources that are being modified are present in the graph.
func (*DiffTransformer) Transform ¶
func (t *DiffTransformer) Transform(g *Graph) error
type DisableProviderTransformer ¶
type DisableProviderTransformer struct{}
DisableProviderTransformer "disables" any providers that are not actually used by anything. This avoids the provider being initialized and configured. This both saves resources but also avoids errors since configuration may imply initialization which may require auth.
func (*DisableProviderTransformer) Transform ¶
func (t *DisableProviderTransformer) Transform(g *Graph) error
type EphemeralState ¶
type EphemeralState struct { // ConnInfo is used for the providers to export information which is // used to connect to the resource for provisioning. For example, // this could contain SSH or WinRM credentials. ConnInfo map[string]string `json:"-"` // Type is used to specify the resource type for this instance. This is only // required for import operations (as documented). If the documentation // doesn't state that you need to set this, then don't worry about // setting it. Type string `json:"-"` }
EphemeralState is used for transient state that is only kept in-memory
func (*EphemeralState) DeepCopy ¶
func (e *EphemeralState) DeepCopy() *EphemeralState
type EvalApply ¶
type EvalApply struct { Info *InstanceInfo State **InstanceState Diff **InstanceDiff Provider *ResourceProvider Output **InstanceState CreateNew *bool Error *error }
EvalApply is an EvalNode implementation that writes the diff to the full diff.
type EvalApplyPost ¶
type EvalApplyPost struct { Info *InstanceInfo State **InstanceState Error *error }
EvalApplyPost is an EvalNode implementation that does the post-Apply work
func (*EvalApplyPost) Eval ¶
func (n *EvalApplyPost) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalApplyPre ¶
type EvalApplyPre struct { Info *InstanceInfo State **InstanceState Diff **InstanceDiff }
EvalApplyPre is an EvalNode implementation that does the pre-Apply work
func (*EvalApplyPre) Eval ¶
func (n *EvalApplyPre) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalApplyProvisioners ¶
type EvalApplyProvisioners struct { Info *InstanceInfo State **InstanceState Resource *config.Resource InterpResource *Resource CreateNew *bool Error *error // When is the type of provisioner to run at this point When config.ProvisionerWhen }
EvalApplyProvisioners is an EvalNode implementation that executes the provisioners for a resource.
TODO(mitchellh): This should probably be split up into a more fine-grained ApplyProvisioner (single) that is looped over.
func (*EvalApplyProvisioners) Eval ¶
func (n *EvalApplyProvisioners) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalBuildProviderConfig ¶
type EvalBuildProviderConfig struct { Provider string Config **ResourceConfig Output **ResourceConfig }
EvalBuildProviderConfig outputs a *ResourceConfig that is properly merged with parents and inputs on top of what is configured in the file.
func (*EvalBuildProviderConfig) Eval ¶
func (n *EvalBuildProviderConfig) Eval(ctx EvalContext) (interface{}, error)
type EvalCheckPreventDestroy ¶
type EvalCheckPreventDestroy struct { Resource *config.Resource ResourceId string Diff **InstanceDiff }
EvalPreventDestroy is an EvalNode implementation that returns an error if a resource has PreventDestroy configured and the diff would destroy the resource.
func (*EvalCheckPreventDestroy) Eval ¶
func (n *EvalCheckPreventDestroy) Eval(ctx EvalContext) (interface{}, error)
type EvalClearPrimaryState ¶
type EvalClearPrimaryState struct {
Name string
}
EvalClearPrimaryState is an EvalNode implementation that clears the primary instance from a resource state.
func (*EvalClearPrimaryState) Eval ¶
func (n *EvalClearPrimaryState) Eval(ctx EvalContext) (interface{}, error)
type EvalCloseProvider ¶
type EvalCloseProvider struct {
Name string
}
EvalCloseProvider is an EvalNode implementation that closes provider connections that aren't needed anymore.
func (*EvalCloseProvider) Eval ¶
func (n *EvalCloseProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalCloseProvisioner ¶
type EvalCloseProvisioner struct {
Name string
}
EvalCloseProvisioner is an EvalNode implementation that closes provisioner connections that aren't needed anymore.
func (*EvalCloseProvisioner) Eval ¶
func (n *EvalCloseProvisioner) Eval(ctx EvalContext) (interface{}, error)
type EvalCoerceMapVariable ¶
type EvalCoerceMapVariable struct { Variables map[string]interface{} ModulePath []string ModuleTree *module.Tree }
EvalCoerceMapVariable is an EvalNode implementation that recognizes a specific ambiguous HCL parsing situation and resolves it. In HCL parsing, a bare map literal is indistinguishable from a list of maps w/ one element.
We take all the same inputs as EvalTypeCheckVariable above, since we need both the target type and the proposed value in order to properly coerce.
func (*EvalCoerceMapVariable) Eval ¶
func (n *EvalCoerceMapVariable) Eval(ctx EvalContext) (interface{}, error)
Eval implements the EvalNode interface. See EvalCoerceMapVariable for details.
type EvalCompareDiff ¶
type EvalCompareDiff struct { Info *InstanceInfo One, Two **InstanceDiff }
EvalCompareDiff is an EvalNode implementation that compares two diffs and errors if the diffs are not equal.
func (*EvalCompareDiff) Eval ¶
func (n *EvalCompareDiff) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalConfigProvider ¶
type EvalConfigProvider struct { Provider string Config **ResourceConfig }
EvalConfigProvider is an EvalNode implementation that configures a provider that is already initialized and retrieved.
func (*EvalConfigProvider) Eval ¶
func (n *EvalConfigProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalContext ¶
type EvalContext interface { // Stopped returns a channel that is closed when evaluation is stopped // via Terraform.Context.Stop() Stopped() <-chan struct{} // Path is the current module path. Path() []string // Hook is used to call hook methods. The callback is called for each // hook and should return the hook action to take and the error. Hook(func(Hook) (HookAction, error)) error // Input is the UIInput object for interacting with the UI. Input() UIInput // InitProvider initializes the provider with the given name and // returns the implementation of the resource provider or an error. // // It is an error to initialize the same provider more than once. InitProvider(string) (ResourceProvider, error) // Provider gets the provider instance with the given name (already // initialized) or returns nil if the provider isn't initialized. Provider(string) ResourceProvider // CloseProvider closes provider connections that aren't needed anymore. CloseProvider(string) error // ConfigureProvider configures the provider with the given // configuration. This is a separate context call because this call // is used to store the provider configuration for inheritance lookups // with ParentProviderConfig(). ConfigureProvider(string, *ResourceConfig) error SetProviderConfig(string, *ResourceConfig) error ParentProviderConfig(string) *ResourceConfig // ProviderInput and SetProviderInput are used to configure providers // from user input. ProviderInput(string) map[string]interface{} SetProviderInput(string, map[string]interface{}) // InitProvisioner initializes the provisioner with the given name and // returns the implementation of the resource provisioner or an error. // // It is an error to initialize the same provisioner more than once. InitProvisioner(string) (ResourceProvisioner, error) // Provisioner gets the provisioner instance with the given name (already // initialized) or returns nil if the provisioner isn't initialized. Provisioner(string) ResourceProvisioner // CloseProvisioner closes provisioner connections that aren't needed // anymore. CloseProvisioner(string) error // Interpolate takes the given raw configuration and completes // the interpolations, returning the processed ResourceConfig. // // The resource argument is optional. If given, it is the resource // that is currently being acted upon. Interpolate(*config.RawConfig, *Resource) (*ResourceConfig, error) // SetVariables sets the variables for the module within // this context with the name n. This function call is additive: // the second parameter is merged with any previous call. SetVariables(string, map[string]interface{}) // Diff returns the global diff as well as the lock that should // be used to modify that diff. Diff() (*Diff, *sync.RWMutex) // State returns the global state as well as the lock that should // be used to modify that state. State() (*State, *sync.RWMutex) }
EvalContext is the interface that is given to eval nodes to execute.
type EvalCountCheckComputed ¶
EvalCountCheckComputed is an EvalNode that checks if a resource count is computed and errors if so. This can possibly happen across a module boundary and we don't yet support this.
func (*EvalCountCheckComputed) Eval ¶
func (n *EvalCountCheckComputed) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalCountFixZeroOneBoundary ¶
EvalCountFixZeroOneBoundary is an EvalNode that fixes up the state when there is a resource count with zero/one boundary, i.e. fixing a resource named "aws_instance.foo" to "aws_instance.foo.0" and vice-versa.
func (*EvalCountFixZeroOneBoundary) Eval ¶
func (n *EvalCountFixZeroOneBoundary) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalCountFixZeroOneBoundaryGlobal ¶
type EvalCountFixZeroOneBoundaryGlobal struct{}
EvalCountFixZeroOneBoundaryGlobal is an EvalNode that fixes up the state when there is a resource count with zero/one boundary, i.e. fixing a resource named "aws_instance.foo" to "aws_instance.foo.0" and vice-versa.
This works on the global state.
func (*EvalCountFixZeroOneBoundaryGlobal) Eval ¶
func (n *EvalCountFixZeroOneBoundaryGlobal) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalDeleteOutput ¶
type EvalDeleteOutput struct {
Name string
}
EvalDeleteOutput is an EvalNode implementation that deletes an output from the state.
func (*EvalDeleteOutput) Eval ¶
func (n *EvalDeleteOutput) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalDeposeState ¶
type EvalDeposeState struct {
Name string
}
EvalDeposeState is an EvalNode implementation that takes the primary out of a state and makes it Deposed. This is done at the beginning of create-before-destroy calls so that the create can create while preserving the old state of the to-be-destroyed resource.
func (*EvalDeposeState) Eval ¶
func (n *EvalDeposeState) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalDiff ¶
type EvalDiff struct { Name string Info *InstanceInfo Config **ResourceConfig Provider *ResourceProvider Diff **InstanceDiff State **InstanceState OutputDiff **InstanceDiff OutputState **InstanceState // Resource is needed to fetch the ignore_changes list so we can // filter user-requested ignored attributes from the diff. Resource *config.Resource }
EvalDiff is an EvalNode implementation that does a refresh for a resource.
type EvalDiffDestroy ¶
type EvalDiffDestroy struct { Info *InstanceInfo State **InstanceState Output **InstanceDiff }
EvalDiffDestroy is an EvalNode implementation that returns a plain destroy diff.
func (*EvalDiffDestroy) Eval ¶
func (n *EvalDiffDestroy) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalDiffDestroyModule ¶
type EvalDiffDestroyModule struct {
Path []string
}
EvalDiffDestroyModule is an EvalNode implementation that writes the diff to the full diff.
func (*EvalDiffDestroyModule) Eval ¶
func (n *EvalDiffDestroyModule) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalEarlyExitError ¶
type EvalEarlyExitError struct{}
EvalEarlyExitError is a special error return value that can be returned by eval nodes that does an early exit.
func (EvalEarlyExitError) Error ¶
func (EvalEarlyExitError) Error() string
type EvalFilterDiff ¶
type EvalFilterDiff struct { // Input and output Diff **InstanceDiff Output **InstanceDiff // Destroy, if true, will only include a destroy diff if it is set. Destroy bool }
EvalFilterDiff is an EvalNode implementation that filters the diff according to some filter.
func (*EvalFilterDiff) Eval ¶
func (n *EvalFilterDiff) Eval(ctx EvalContext) (interface{}, error)
type EvalGetProvider ¶
type EvalGetProvider struct { Name string Output *ResourceProvider }
EvalGetProvider is an EvalNode implementation that retrieves an already initialized provider instance for the given name.
func (*EvalGetProvider) Eval ¶
func (n *EvalGetProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalGetProvisioner ¶
type EvalGetProvisioner struct { Name string Output *ResourceProvisioner }
EvalGetProvisioner is an EvalNode implementation that retrieves an already initialized provisioner instance for the given name.
func (*EvalGetProvisioner) Eval ¶
func (n *EvalGetProvisioner) Eval(ctx EvalContext) (interface{}, error)
type EvalIf ¶
type EvalIf struct { If func(EvalContext) (bool, error) Then EvalNode Else EvalNode }
EvalIf is an EvalNode that is a conditional.
type EvalImportState ¶
type EvalImportState struct { Provider *ResourceProvider Info *InstanceInfo Id string Output *[]*InstanceState }
EvalImportState is an EvalNode implementation that performs an ImportState operation on a provider. This will return the imported states but won't modify any actual state.
func (*EvalImportState) Eval ¶
func (n *EvalImportState) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalImportStateVerify ¶
type EvalImportStateVerify struct { Info *InstanceInfo Id string State **InstanceState }
EvalImportStateVerify verifies the state after ImportState and after the refresh to make sure it is non-nil and valid.
func (*EvalImportStateVerify) Eval ¶
func (n *EvalImportStateVerify) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalInitProvider ¶
type EvalInitProvider struct {
Name string
}
EvalInitProvider is an EvalNode implementation that initializes a provider and returns nothing. The provider can be retrieved again with the EvalGetProvider node.
func (*EvalInitProvider) Eval ¶
func (n *EvalInitProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalInitProvisioner ¶
type EvalInitProvisioner struct {
Name string
}
EvalInitProvisioner is an EvalNode implementation that initializes a provisioner and returns nothing. The provisioner can be retrieved again with the EvalGetProvisioner node.
func (*EvalInitProvisioner) Eval ¶
func (n *EvalInitProvisioner) Eval(ctx EvalContext) (interface{}, error)
type EvalInputProvider ¶
type EvalInputProvider struct { Name string Provider *ResourceProvider Config **ResourceConfig }
EvalInputProvider is an EvalNode implementation that asks for input for the given provider configurations.
func (*EvalInputProvider) Eval ¶
func (n *EvalInputProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalInstanceInfo ¶
type EvalInstanceInfo struct {
Info *InstanceInfo
}
EvalInstanceInfo is an EvalNode implementation that fills in the InstanceInfo as much as it can.
func (*EvalInstanceInfo) Eval ¶
func (n *EvalInstanceInfo) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalInterpolate ¶
type EvalInterpolate struct { Config *config.RawConfig Resource *Resource Output **ResourceConfig }
EvalInterpolate is an EvalNode implementation that takes a raw configuration and interpolates it.
func (*EvalInterpolate) Eval ¶
func (n *EvalInterpolate) Eval(ctx EvalContext) (interface{}, error)
type EvalNode ¶
type EvalNode interface { // Eval evaluates this node with the given context. The second parameter // are the argument values. These will match in order and 1-1 with the // results of the Args() return value. Eval(EvalContext) (interface{}, error) }
EvalNode is the interface that must be implemented by graph nodes to evaluate/execute.
func CloseProviderEvalTree ¶
CloseProviderEvalTree returns the evaluation tree for closing provider connections that aren't needed anymore.
func EvalFilter ¶
func EvalFilter(node EvalNode, fn EvalNodeFilterFunc) EvalNode
EvalFilter runs the filter on the given node and returns the final filtered value. This should be called rather than checking the EvalNode directly since this will properly handle EvalNodeFilterables.
type EvalNodeFilterFunc ¶
EvalNodeFilterFunc is the callback used to replace a node with another to node. To not do the replacement, just return the input node.
func EvalNodeFilterOp ¶
func EvalNodeFilterOp(op walkOperation) EvalNodeFilterFunc
EvalNodeFilterOp returns a filter function that filters nodes that include themselves in specific operations.
type EvalNodeFilterable ¶
type EvalNodeFilterable interface { EvalNode Filter(EvalNodeFilterFunc) }
EvalNodeFilterable is an interface that can be implemented by EvalNodes to allow filtering of sub-elements. Note that this isn't a common thing to implement and you probably don't need it.
type EvalNodeOpFilterable ¶
type EvalNodeOpFilterable interface {
IncludeInOp(walkOperation) bool
}
EvalNodeOpFilterable is an interface that EvalNodes can implement to be filterable by the operation that is being run on Terraform.
type EvalNoop ¶
type EvalNoop struct{}
EvalNoop is an EvalNode that does nothing.
func (EvalNoop) Eval ¶
func (EvalNoop) Eval(EvalContext) (interface{}, error)
type EvalOpFilter ¶
type EvalOpFilter struct { // Ops is the list of operations to include this node in. Ops []walkOperation // Node is the node to execute Node EvalNode }
EvalOpFilter is an EvalNode implementation that is a proxy to another node but filters based on the operation.
func (*EvalOpFilter) Eval ¶
func (n *EvalOpFilter) Eval(ctx EvalContext) (interface{}, error)
TODO: test
func (*EvalOpFilter) IncludeInOp ¶
func (n *EvalOpFilter) IncludeInOp(op walkOperation) bool
EvalNodeOpFilterable impl.
type EvalReadDataApply ¶
type EvalReadDataApply struct { Provider *ResourceProvider Output **InstanceState Diff **InstanceDiff Info *InstanceInfo }
EvalReadDataApply is an EvalNode implementation that executes a data resource's ReadDataApply method to read data from the data source.
func (*EvalReadDataApply) Eval ¶
func (n *EvalReadDataApply) Eval(ctx EvalContext) (interface{}, error)
type EvalReadDataDiff ¶
type EvalReadDataDiff struct { Provider *ResourceProvider Output **InstanceDiff OutputState **InstanceState Config **ResourceConfig Info *InstanceInfo // Set Previous when re-evaluating diff during apply, to ensure that // the "Destroy" flag is preserved. Previous **InstanceDiff }
EvalReadDataDiff is an EvalNode implementation that executes a data resource's ReadDataDiff method to discover what attributes it exports.
func (*EvalReadDataDiff) Eval ¶
func (n *EvalReadDataDiff) Eval(ctx EvalContext) (interface{}, error)
type EvalReadDiff ¶
type EvalReadDiff struct { Name string Diff **InstanceDiff }
EvalReadDiff is an EvalNode implementation that writes the diff to the full diff.
func (*EvalReadDiff) Eval ¶
func (n *EvalReadDiff) Eval(ctx EvalContext) (interface{}, error)
type EvalReadState ¶
type EvalReadState struct { Name string Output **InstanceState }
EvalReadState is an EvalNode implementation that reads the primary InstanceState for a specific resource out of the state.
func (*EvalReadState) Eval ¶
func (n *EvalReadState) Eval(ctx EvalContext) (interface{}, error)
type EvalReadStateDeposed ¶
type EvalReadStateDeposed struct { Name string Output **InstanceState // Index indicates which instance in the Deposed list to target, or -1 for // the last item. Index int }
EvalReadStateDeposed is an EvalNode implementation that reads the deposed InstanceState for a specific resource out of the state
func (*EvalReadStateDeposed) Eval ¶
func (n *EvalReadStateDeposed) Eval(ctx EvalContext) (interface{}, error)
type EvalRefresh ¶
type EvalRefresh struct { Provider *ResourceProvider State **InstanceState Info *InstanceInfo Output **InstanceState }
EvalRefresh is an EvalNode implementation that does a refresh for a resource.
func (*EvalRefresh) Eval ¶
func (n *EvalRefresh) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalRequireState ¶
type EvalRequireState struct {
State **InstanceState
}
EvalRequireState is an EvalNode implementation that early exits if the state doesn't have an ID.
func (*EvalRequireState) Eval ¶
func (n *EvalRequireState) Eval(ctx EvalContext) (interface{}, error)
type EvalReturnError ¶
type EvalReturnError struct {
Error *error
}
EvalReturnError is an EvalNode implementation that returns an error if it is present.
This is useful for scenarios where an error has been captured by another EvalNode (like EvalApply) for special EvalTree-based error handling, and that handling has completed, so the error should be returned normally.
func (*EvalReturnError) Eval ¶
func (n *EvalReturnError) Eval(ctx EvalContext) (interface{}, error)
type EvalSequence ¶
type EvalSequence struct {
Nodes []EvalNode
}
EvalSequence is an EvalNode that evaluates in sequence.
func (*EvalSequence) Eval ¶
func (n *EvalSequence) Eval(ctx EvalContext) (interface{}, error)
func (*EvalSequence) Filter ¶
func (n *EvalSequence) Filter(fn EvalNodeFilterFunc)
EvalNodeFilterable impl.
type EvalSetProviderConfig ¶
type EvalSetProviderConfig struct { Provider string Config **ResourceConfig }
EvalSetProviderConfig sets the parent configuration for a provider without configuring that provider, validating it, etc.
func (*EvalSetProviderConfig) Eval ¶
func (n *EvalSetProviderConfig) Eval(ctx EvalContext) (interface{}, error)
type EvalSetVariables ¶
EvalSetVariables is an EvalNode implementation that sets the variables explicitly for interpolation later.
func (*EvalSetVariables) Eval ¶
func (n *EvalSetVariables) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalTypeCheckVariable ¶
type EvalTypeCheckVariable struct { Variables map[string]interface{} ModulePath []string ModuleTree *module.Tree }
EvalTypeCheckVariable is an EvalNode which ensures that the variable values which are assigned as inputs to a module (including the root) match the types which are either declared for the variables explicitly or inferred from the default values.
In order to achieve this three things are required:
- a map of the proposed variable values
- the configuration tree of the module in which the variable is declared
- the path to the module (so we know which part of the tree to compare the values against).
func (*EvalTypeCheckVariable) Eval ¶
func (n *EvalTypeCheckVariable) Eval(ctx EvalContext) (interface{}, error)
type EvalUndeposeState ¶
type EvalUndeposeState struct { Name string State **InstanceState }
EvalUndeposeState is an EvalNode implementation that reads the InstanceState for a specific resource out of the state.
func (*EvalUndeposeState) Eval ¶
func (n *EvalUndeposeState) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalUpdateStateHook ¶
type EvalUpdateStateHook struct{}
EvalUpdateStateHook is an EvalNode implementation that calls the PostStateUpdate hook with the current state.
func (*EvalUpdateStateHook) Eval ¶
func (n *EvalUpdateStateHook) Eval(ctx EvalContext) (interface{}, error)
type EvalValidateCount ¶
EvalValidateCount is an EvalNode implementation that validates the count of a resource.
func (*EvalValidateCount) Eval ¶
func (n *EvalValidateCount) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalValidateError ¶
EvalValidateError is the error structure returned if there were validation errors.
func (*EvalValidateError) Error ¶
func (e *EvalValidateError) Error() string
type EvalValidateProvider ¶
type EvalValidateProvider struct { Provider *ResourceProvider Config **ResourceConfig }
EvalValidateProvider is an EvalNode implementation that validates the configuration of a resource.
func (*EvalValidateProvider) Eval ¶
func (n *EvalValidateProvider) Eval(ctx EvalContext) (interface{}, error)
type EvalValidateProvisioner ¶
type EvalValidateProvisioner struct { Provisioner *ResourceProvisioner Config **ResourceConfig ConnConfig **ResourceConfig }
EvalValidateProvisioner is an EvalNode implementation that validates the configuration of a resource.
func (*EvalValidateProvisioner) Eval ¶
func (n *EvalValidateProvisioner) Eval(ctx EvalContext) (interface{}, error)
type EvalValidateResource ¶
type EvalValidateResource struct { Provider *ResourceProvider Config **ResourceConfig ResourceName string ResourceType string ResourceMode config.ResourceMode // IgnoreWarnings means that warnings will not be passed through. This allows // "just-in-time" passes of validation to continue execution through warnings. IgnoreWarnings bool }
EvalValidateResource is an EvalNode implementation that validates the configuration of a resource.
func (*EvalValidateResource) Eval ¶
func (n *EvalValidateResource) Eval(ctx EvalContext) (interface{}, error)
type EvalValidateResourceSelfRef ¶
type EvalValidateResourceSelfRef struct { Addr **ResourceAddress Config **config.RawConfig }
EvalValidateResourceSelfRef is an EvalNode implementation that validates that a configuration doesn't contain a reference to the resource itself.
This must be done prior to interpolating configuration in order to avoid any infinite loop scenarios.
func (*EvalValidateResourceSelfRef) Eval ¶
func (n *EvalValidateResourceSelfRef) Eval(ctx EvalContext) (interface{}, error)
type EvalVariableBlock ¶
type EvalVariableBlock struct { Config **ResourceConfig VariableValues map[string]interface{} }
EvalVariableBlock is an EvalNode implementation that evaluates the given configuration, and uses the final values as a way to set the mapping.
func (*EvalVariableBlock) Eval ¶
func (n *EvalVariableBlock) Eval(ctx EvalContext) (interface{}, error)
type EvalWriteDiff ¶
type EvalWriteDiff struct { Name string Diff **InstanceDiff }
EvalWriteDiff is an EvalNode implementation that writes the diff to the full diff.
func (*EvalWriteDiff) Eval ¶
func (n *EvalWriteDiff) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalWriteOutput ¶
EvalWriteOutput is an EvalNode implementation that writes the output for the given name to the current state.
func (*EvalWriteOutput) Eval ¶
func (n *EvalWriteOutput) Eval(ctx EvalContext) (interface{}, error)
TODO: test
type EvalWriteState ¶
type EvalWriteState struct { Name string ResourceType string Provider string Dependencies []string State **InstanceState }
EvalWriteState is an EvalNode implementation that writes the primary InstanceState for a specific resource into the state.
func (*EvalWriteState) Eval ¶
func (n *EvalWriteState) Eval(ctx EvalContext) (interface{}, error)
type EvalWriteStateDeposed ¶
type EvalWriteStateDeposed struct { Name string ResourceType string Provider string Dependencies []string State **InstanceState // Index indicates which instance in the Deposed list to target, or -1 to append. Index int }
EvalWriteStateDeposed is an EvalNode implementation that writes an InstanceState out to the Deposed list of a resource in the state.
func (*EvalWriteStateDeposed) Eval ¶
func (n *EvalWriteStateDeposed) Eval(ctx EvalContext) (interface{}, error)
type ExpandTransform ¶
type ExpandTransform struct {
Builder GraphBuilder
}
ExpandTransform is a transformer that does a subgraph expansion at graph transform time (vs. at eval time). The benefit of earlier subgraph expansion is that errors with the graph build can be detected at an earlier stage.
type FlatConfigTransformer ¶
type FlatConfigTransformer struct { Concrete ConcreteResourceNodeFunc // What to turn resources into Module *module.Tree }
FlatConfigTransformer is a GraphTransformer that adds the configuration to the graph. The module used to configure this transformer must be the root module.
This transform adds the nodes but doesn't connect any of the references. The ReferenceTransformer should be used for that.
NOTE: In relation to ConfigTransformer: this is a newer generation config transformer. It puts the _entire_ config into the graph (there is no "flattening" step as before).
func (*FlatConfigTransformer) Transform ¶
func (t *FlatConfigTransformer) Transform(g *Graph) error
type Graph ¶
type Graph struct { // Graph is the actual DAG. This is embedded so you can call the DAG // methods directly. dag.AcyclicGraph // Path is the path in the module tree that this Graph represents. // The root is represented by a single element list containing // RootModuleName Path []string // contains filtered or unexported fields }
Graph represents the graph that Terraform uses to represent resources and their dependencies.
func (*Graph) DirectedGraph ¶
func (*Graph) Walk ¶
func (g *Graph) Walk(walker GraphWalker) error
Walk walks the graph with the given walker for callbacks. The graph will be walked with full parallelism, so the walker should expect to be called in concurrently.
type GraphBuilder ¶
type GraphBuilder interface { // Build builds the graph for the given module path. It is up to // the interface implementation whether this build should expand // the graph or not. Build(path []string) (*Graph, error) }
GraphBuilder is an interface that can be implemented and used with Terraform to build the graph that Terraform walks.
func InputGraphBuilder ¶
func InputGraphBuilder(p *PlanGraphBuilder) GraphBuilder
InputGraphBuilder creates the graph for the input operation.
Unlike other graph builders, this is a function since it currently modifies and is based on the PlanGraphBuilder. The PlanGraphBuilder passed in will be modified and should not be used for any other operations.
func ValidateGraphBuilder ¶
func ValidateGraphBuilder(p *PlanGraphBuilder) GraphBuilder
ValidateGraphBuilder creates the graph for the validate operation.
ValidateGraphBuilder is based on the PlanGraphBuilder. We do this so that we only have to validate what we'd normally plan anyways. The PlanGraphBuilder given will be modified so it shouldn't be used for anything else after calling this function.
type GraphNodeAttachProvider ¶
type GraphNodeAttachProvider interface { // Must be implemented to determine the path for the configuration GraphNodeSubPath // ProviderName with no module prefix. Example: "aws". ProviderName() string // Sets the configuration AttachProvider(*config.ProviderConfig) }
GraphNodeAttachProvider is an interface that must be implemented by nodes that want provider configurations attached.
type GraphNodeAttachResourceConfig ¶
type GraphNodeAttachResourceConfig interface { // ResourceAddr is the address to the resource ResourceAddr() *ResourceAddress // Sets the configuration AttachResourceConfig(*config.Resource) }
GraphNodeAttachResourceConfig is an interface that must be implemented by nodes that want resource configurations attached.
type GraphNodeAttachResourceState ¶
type GraphNodeAttachResourceState interface { // The address to the resource for the state ResourceAddr() *ResourceAddress // Sets the state AttachResourceState(*ResourceState) }
GraphNodeAttachResourceState is an interface that can be implemented to request that a ResourceState is attached to the node.
type GraphNodeCloseProvider ¶
type GraphNodeCloseProvider interface {
CloseProviderName() string
}
GraphNodeCloseProvider is an interface that nodes that can be a close provider must implement. The CloseProviderName returned is the name of the provider they satisfy.
type GraphNodeCloseProvisioner ¶
type GraphNodeCloseProvisioner interface {
CloseProvisionerName() string
}
GraphNodeCloseProvisioner is an interface that nodes that can be a close provisioner must implement. The CloseProvisionerName returned is the name of the provisioner they satisfy.
type GraphNodeCreator ¶
type GraphNodeCreator interface { // ResourceAddr is the address of the resource being created or updated CreateAddr() *ResourceAddress }
GraphNodeCreator must be implemented by nodes that create OR update resources.
type GraphNodeDestroyer ¶
type GraphNodeDestroyer interface { dag.Vertex // ResourceAddr is the address of the resource that is being // destroyed by this node. If this returns nil, then this node // is not destroying anything. DestroyAddr() *ResourceAddress }
GraphNodeDestroyer must be implemented by nodes that destroy resources.
type GraphNodeDestroyerCBD ¶
type GraphNodeDestroyerCBD interface { GraphNodeDestroyer // CreateBeforeDestroy returns true if this node represents a node // that is doing a CBD. CreateBeforeDestroy() bool // ModifyCreateBeforeDestroy is called when the CBD state of a node // is changed dynamically. This can return an error if this isn't // allowed. ModifyCreateBeforeDestroy(bool) error }
GraphNodeDestroyerCBD must be implemented by nodes that might be create-before-destroy destroyers.
type GraphNodeDynamicExpandable ¶
type GraphNodeDynamicExpandable interface {
DynamicExpand(EvalContext) (*Graph, error)
}
GraphNodeDynamicExpandable is an interface that nodes can implement to signal that they can be expanded at eval-time (hence dynamic). These nodes are given the eval context and are expected to return a new subgraph.
type GraphNodeEvalable ¶
type GraphNodeEvalable interface {
EvalTree() EvalNode
}
GraphNodeEvalable is the interface that graph nodes must implement to enable valuation.
type GraphNodeExpandable ¶
type GraphNodeExpandable interface {
Expand(GraphBuilder) (GraphNodeSubgraph, error)
}
GraphNodeExapndable is an interface that nodes can implement to signal that they can be expanded. Expanded nodes turn into GraphNodeSubgraph nodes within the graph.
type GraphNodeProvider ¶
type GraphNodeProvider interface {
ProviderName() string
}
GraphNodeProvider is an interface that nodes that can be a provider must implement. The ProviderName returned is the name of the provider they satisfy.
type GraphNodeProviderConsumer ¶
type GraphNodeProviderConsumer interface {
ProvidedBy() []string
}
GraphNodeProviderConsumer is an interface that nodes that require a provider must implement. ProvidedBy must return the name of the provider to use.
type GraphNodeProvisioner ¶
type GraphNodeProvisioner interface {
ProvisionerName() string
}
GraphNodeProvisioner is an interface that nodes that can be a provisioner must implement. The ProvisionerName returned is the name of the provisioner they satisfy.
type GraphNodeProvisionerConsumer ¶
type GraphNodeProvisionerConsumer interface {
ProvisionedBy() []string
}
GraphNodeProvisionerConsumer is an interface that nodes that require a provisioner must implement. ProvisionedBy must return the name of the provisioner to use.
type GraphNodeReferenceGlobal ¶
type GraphNodeReferenceGlobal interface { // Set to true to signal that references and name are fully // qualified. See the above docs for more information. ReferenceGlobal() bool }
GraphNodeReferenceGlobal is an interface that can optionally be implemented. If ReferenceGlobal returns true, then the References() and ReferenceableName() must be _fully qualified_ with "module.foo.bar" etc.
This allows a node to reference and be referenced by a specific name that may cross module boundaries. This can be very dangerous so use this wisely.
The primary use case for this is module boundaries (variables coming in).
type GraphNodeReferenceable ¶
type GraphNodeReferenceable interface { // ReferenceableName is the name by which this can be referenced. // This can be either just the type, or include the field. Example: // "aws_instance.bar" or "aws_instance.bar.id". ReferenceableName() []string }
GraphNodeReferenceable must be implemented by any node that represents a Terraform thing that can be referenced (resource, module, etc.).
Even if the thing has no name, this should return an empty list. By implementing this and returning a non-nil result, you say that this CAN be referenced and other methods of referencing may still be possible (such as by path!)
type GraphNodeReferencer ¶
type GraphNodeReferencer interface { // References are the list of things that this node references. This // can include fields or just the type, just like GraphNodeReferenceable // above. References() []string }
GraphNodeReferencer must be implemented by nodes that reference other Terraform items and therefore depend on them.
type GraphNodeResource ¶
type GraphNodeResource interface {
ResourceAddr() *ResourceAddress
}
GraphNodeResource is implemented by any nodes that represent a resource. The type of operation cannot be assumed, only that this node represents the given resource.
type GraphNodeSubPath ¶
type GraphNodeSubPath interface {
Path() []string
}
GraphNodeSubPath says that a node is part of a graph with a different path, and the context should be adjusted accordingly.
type GraphNodeSubgraph ¶
GraphNodeSubgraph is an interface a node can implement if it has a larger subgraph that should be walked.
type GraphNodeTargetDownstream ¶
GraphNodeTargetDownstream is an interface for graph nodes that need to be remain present under targeting if any of their dependencies are targeted. TargetDownstream is called with the set of vertices that are direct dependencies for the node, and it should return true if the node must remain in the graph in support of those dependencies.
This is used in situations where the dependency edges are representing an ordering relationship but the dependency must still be visited if its dependencies are visited. This is true for outputs, for example, since they must get updated if any of their dependent resources get updated, which would not normally be true if one of their dependencies were targeted.
type GraphNodeTargetable ¶
type GraphNodeTargetable interface {
SetTargets([]ResourceAddress)
}
GraphNodeTargetable is an interface for graph nodes to implement when they need to be told about incoming targets. This is useful for nodes that need to respect targets as they dynamically expand. Note that the list of targets provided will contain every target provided, and each implementing graph node must filter this list to targets considered relevant.
type GraphSemanticChecker ¶
GraphSemanticChecker is the interface that semantic checks across the entire Terraform graph implement.
The graph should NOT be modified by the semantic checker.
type GraphTransformer ¶
GraphTransformer is the interface that transformers implement. This interface is only for transforms that need entire graph visibility.
func GraphTransformIf ¶
func GraphTransformIf(f func() bool, then GraphTransformer) GraphTransformer
GraphTransformIf is a helper function that conditionally returns a GraphTransformer given. This is useful for calling inline a sequence of transforms without having to split it up into multiple append() calls.
func GraphTransformMulti ¶
func GraphTransformMulti(ts ...GraphTransformer) GraphTransformer
GraphTransformMulti combines multiple graph transformers into a single GraphTransformer that runs all the individual graph transformers.
type GraphType ¶
type GraphType byte
GraphType is an enum of the type of graph to create with a Context. The values of the constants may change so they shouldn't be depended on; always use the constant name.
type GraphVertexTransformer ¶
GraphVertexTransformer is an interface that transforms a single Vertex within with graph. This is a specialization of GraphTransformer that makes it easy to do vertex replacement.
The GraphTransformer that runs through the GraphVertexTransformers is VertexTransformer.
type GraphWalker ¶
type GraphWalker interface { EnterPath([]string) EvalContext ExitPath([]string) EnterVertex(dag.Vertex) ExitVertex(dag.Vertex, error) EnterEvalTree(dag.Vertex, EvalNode) EvalNode ExitEvalTree(dag.Vertex, interface{}, error) error }
GraphWalker is an interface that can be implemented that when used with Graph.Walk will invoke the given callbacks under certain events.
type GraphWalkerPanicwrapper ¶
type GraphWalkerPanicwrapper interface { GraphWalker // Panic is called when a panic occurs. This will halt the panic from // propogating so if the walker wants it to crash still it should panic // again. This is called from within a defer so runtime/debug.Stack can // be used to get the stack trace of the panic. Panic(dag.Vertex, interface{}) }
GrpahWalkerPanicwrapper can be optionally implemented to catch panics that occur while walking the graph. This is not generally recommended since panics should crash Terraform and result in a bug report. However, this is particularly useful for situations like the shadow graph where you don't ever want to cause a panic.
func GraphWalkerPanicwrap ¶
func GraphWalkerPanicwrap(w GraphWalker) GraphWalkerPanicwrapper
GraphWalkerPanicwrap wraps an existing Graphwalker to wrap and swallow the panics. This doesn't lose the panics since the panics are still returned as errors as part of a graph walk.
type Hook ¶
type Hook interface { // PreApply and PostApply are called before and after a single // resource is applied. The error argument in PostApply is the // error, if any, that was returned from the provider Apply call itself. PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error) // PreDiff and PostDiff are called before and after a single resource // resource is diffed. PreDiff(*InstanceInfo, *InstanceState) (HookAction, error) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error) // Provisioning hooks // // All should be self-explanatory. ProvisionOutput is called with // output sent back by the provisioners. This will be called multiple // times as output comes in, but each call should represent a line of // output. The ProvisionOutput method cannot control whether the // hook continues running. PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error) PreProvision(*InstanceInfo, string) (HookAction, error) PostProvision(*InstanceInfo, string, error) (HookAction, error) ProvisionOutput(*InstanceInfo, string, string) // PreRefresh and PostRefresh are called before and after a single // resource state is refreshed, respectively. PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error) // PostStateUpdate is called after the state is updated. PostStateUpdate(*State) (HookAction, error) // PreImportState and PostImportState are called before and after // a single resource's state is being improted. PreImportState(*InstanceInfo, string) (HookAction, error) PostImportState(*InstanceInfo, []*InstanceState) (HookAction, error) }
Hook is the interface that must be implemented to hook into various parts of Terraform, allowing you to inspect or change behavior at runtime.
There are MANY hook points into Terraform. If you only want to implement some hook points, but not all (which is the likely case), then embed the NilHook into your struct, which implements all of the interface but does nothing. Then, override only the functions you want to implement.
type HookAction ¶
type HookAction byte
HookAction is an enum of actions that can be taken as a result of a hook callback. This allows you to modify the behavior of Terraform at runtime.
const ( // HookActionContinue continues with processing as usual. HookActionContinue HookAction = iota // HookActionHalt halts immediately: no more hooks are processed // and the action that Terraform was about to take is cancelled. HookActionHalt )
type ImportGraphBuilder ¶
type ImportGraphBuilder struct { // ImportTargets are the list of resources to import. ImportTargets []*ImportTarget // Module is the module to add to the graph. See ImportOpts.Module. Module *module.Tree // Providers is the list of providers supported. Providers []string }
ImportGraphBuilder implements GraphBuilder and is responsible for building a graph for importing resources into Terraform. This is a much, much simpler graph than a normal configuration graph.
func (*ImportGraphBuilder) Build ¶
func (b *ImportGraphBuilder) Build(path []string) (*Graph, error)
Build builds the graph according to the steps returned by Steps.
func (*ImportGraphBuilder) Steps ¶
func (b *ImportGraphBuilder) Steps() []GraphTransformer
Steps returns the ordered list of GraphTransformers that must be executed to build a complete graph.
type ImportOpts ¶
type ImportOpts struct { // Targets are the targets to import Targets []*ImportTarget // Module is optional, and specifies a config module that is loaded // into the graph and evaluated. The use case for this is to provide // provider configuration. Module *module.Tree }
ImportOpts are used as the configuration for Import.
type ImportProviderValidateTransformer ¶
type ImportProviderValidateTransformer struct{}
ImportProviderValidateTransformer is a GraphTransformer that goes through the providers in the graph and validates that they only depend on variables.
func (*ImportProviderValidateTransformer) Transform ¶
func (t *ImportProviderValidateTransformer) Transform(g *Graph) error
type ImportStateTransformer ¶
type ImportStateTransformer struct {
Targets []*ImportTarget
}
ImportStateTransformer is a GraphTransformer that adds nodes to the graph to represent the imports we want to do for resources.
func (*ImportStateTransformer) Transform ¶
func (t *ImportStateTransformer) Transform(g *Graph) error
type ImportTarget ¶
type ImportTarget struct { // Addr is the full resource address of the resource to import. // Example: "module.foo.aws_instance.bar" Addr string // ID is the ID of the resource to import. This is resource-specific. ID string // Provider string Provider string }
ImportTarget is a single resource to import.
type InputMode ¶
type InputMode byte
InputMode defines what sort of input will be asked for when Input is called on Context.
const ( // InputModeVar asks for all variables InputModeVar InputMode = 1 << iota // InputModeVarUnset asks for variables which are not set yet. // InputModeVar must be set for this to have an effect. InputModeVarUnset // InputModeProvider asks for provider variables InputModeProvider // InputModeStd is the standard operating mode and asks for both variables // and providers. InputModeStd = InputModeVar | InputModeProvider )
type InputOpts ¶
type InputOpts struct { // Id is a unique ID for the question being asked that might be // used for logging or to look up a prior answered question. Id string // Query is a human-friendly question for inputting this value. Query string // Description is a description about what this option is. Be wary // that this will probably be in a terminal so split lines as you see // necessary. Description string // Default will be the value returned if no data is entered. Default string }
InputOpts are options for asking for input.
type InstanceDiff ¶
type InstanceDiff struct { Attributes map[string]*ResourceAttrDiff Destroy bool DestroyDeposed bool DestroyTainted bool // Meta is a simple K/V map that is stored in a diff and persisted to // plans but otherwise is completely ignored by Terraform core. It is // mean to be used for additional data a resource may want to pass through. // The value here must only contain Go primitives and collections. Meta map[string]interface{} // contains filtered or unexported fields }
InstanceDiff is the diff of a resource from some state to another.
func NewInstanceDiff ¶
func NewInstanceDiff() *InstanceDiff
func (*InstanceDiff) ChangeType ¶
func (d *InstanceDiff) ChangeType() DiffChangeType
ChangeType returns the DiffChangeType represented by the diff for this single instance.
func (*InstanceDiff) Copy ¶
func (d *InstanceDiff) Copy() (*InstanceDiff, error)
func (*InstanceDiff) CopyAttributes ¶
func (d *InstanceDiff) CopyAttributes() map[string]*ResourceAttrDiff
Safely copies the Attributes map
func (*InstanceDiff) DeepCopy ¶
func (d *InstanceDiff) DeepCopy() *InstanceDiff
DeepCopy performs a deep copy of all parts of the InstanceDiff
func (*InstanceDiff) DelAttribute ¶
func (d *InstanceDiff) DelAttribute(key string)
func (*InstanceDiff) Empty ¶
func (d *InstanceDiff) Empty() bool
Empty returns true if this diff encapsulates no changes.
func (*InstanceDiff) Equal ¶
func (d *InstanceDiff) Equal(d2 *InstanceDiff) bool
Equal compares two diffs for exact equality.
This is different from the Same comparison that is supported which checks for operation equality taking into account computed values. Equal instead checks for exact equality.
func (*InstanceDiff) GetAttribute ¶
func (d *InstanceDiff) GetAttribute(key string) (*ResourceAttrDiff, bool)
func (*InstanceDiff) GetAttributesLen ¶
func (d *InstanceDiff) GetAttributesLen() int
func (*InstanceDiff) GetDestroy ¶
func (d *InstanceDiff) GetDestroy() bool
func (*InstanceDiff) GetDestroyDeposed ¶
func (d *InstanceDiff) GetDestroyDeposed() bool
func (*InstanceDiff) GetDestroyTainted ¶
func (d *InstanceDiff) GetDestroyTainted() bool
func (*InstanceDiff) GoString ¶
func (d *InstanceDiff) GoString() string
func (*InstanceDiff) Lock ¶
func (d *InstanceDiff) Lock()
func (*InstanceDiff) RequiresNew ¶
func (d *InstanceDiff) RequiresNew() bool
RequiresNew returns true if the diff requires the creation of a new resource (implying the destruction of the old).
func (*InstanceDiff) Same ¶
func (d *InstanceDiff) Same(d2 *InstanceDiff) (bool, string)
Same checks whether or not two InstanceDiff's are the "same". When we say "same", it is not necessarily exactly equal. Instead, it is just checking that the same attributes are changing, a destroy isn't suddenly happening, etc.
func (*InstanceDiff) SetAttribute ¶
func (d *InstanceDiff) SetAttribute(key string, attr *ResourceAttrDiff)
func (*InstanceDiff) SetDestroy ¶
func (d *InstanceDiff) SetDestroy(b bool)
func (*InstanceDiff) SetDestroyDeposed ¶
func (d *InstanceDiff) SetDestroyDeposed(b bool)
func (*InstanceDiff) SetTainted ¶
func (d *InstanceDiff) SetTainted(b bool)
These methods are properly locked, for use outside other InstanceDiff methods but everywhere else within in the terraform package. TODO refactor the locking scheme
func (*InstanceDiff) Unlock ¶
func (d *InstanceDiff) Unlock()
type InstanceInfo ¶
type InstanceInfo struct { // Id is a unique name to represent this instance. This is not related // to InstanceState.ID in any way. Id string // ModulePath is the complete path of the module containing this // instance. ModulePath []string // Type is the resource type of this instance Type string // contains filtered or unexported fields }
InstanceInfo is used to hold information about the instance and/or resource being modified.
func (*InstanceInfo) HumanId ¶
func (i *InstanceInfo) HumanId() string
HumanId is a unique Id that is human-friendly and useful for UI elements.
type InstanceState ¶
type InstanceState struct { // A unique ID for this resource. This is opaque to Terraform // and is only meant as a lookup mechanism for the providers. ID string `json:"id"` // Attributes are basic information about the resource. Any keys here // are accessible in variable format within Terraform configurations: // ${resourcetype.name.attribute}. Attributes map[string]string `json:"attributes"` // Ephemeral is used to store any state associated with this instance // that is necessary for the Terraform run to complete, but is not // persisted to a state file. Ephemeral EphemeralState `json:"-"` // Meta is a simple K/V map that is persisted to the State but otherwise // ignored by Terraform core. It's meant to be used for accounting by // external client code. The value here must only contain Go primitives // and collections. Meta map[string]interface{} `json:"meta"` // Tainted is used to mark a resource for recreation. Tainted bool `json:"tainted"` // contains filtered or unexported fields }
InstanceState is used to track the unique state information belonging to a given instance.
func (*InstanceState) DeepCopy ¶
func (s *InstanceState) DeepCopy() *InstanceState
func (*InstanceState) Empty ¶
func (s *InstanceState) Empty() bool
func (*InstanceState) Equal ¶
func (s *InstanceState) Equal(other *InstanceState) bool
func (*InstanceState) Lock ¶
func (s *InstanceState) Lock()
func (*InstanceState) MergeDiff ¶
func (s *InstanceState) MergeDiff(d *InstanceDiff) *InstanceState
MergeDiff takes a ResourceDiff and merges the attributes into this resource state in order to generate a new state. This new state can be used to provide updated attribute lookups for variable interpolation.
If the diff attribute requires computing the value, and hence won't be available until apply, the value is replaced with the computeID.
func (*InstanceState) Set ¶
func (s *InstanceState) Set(from *InstanceState)
Copy all the Fields from another InstanceState
func (*InstanceState) String ¶
func (s *InstanceState) String() string
func (*InstanceState) Unlock ¶
func (s *InstanceState) Unlock()
type InstanceType ¶
type InstanceType int
InstanceType is an enum of the various types of instances store in the State
const ( TypeInvalid InstanceType = iota TypePrimary TypeTainted TypeDeposed )
func ParseInstanceType ¶
func ParseInstanceType(s string) (InstanceType, error)
func (InstanceType) String ¶
func (i InstanceType) String() string
type Interpolater ¶
type Interpolater struct { Operation walkOperation Meta *ContextMeta Module *module.Tree State *State StateLock *sync.RWMutex VariableValues map[string]interface{} VariableValuesLock *sync.Mutex }
Interpolater is the structure responsible for determining the values for interpolations such as `aws_instance.foo.bar`.
func (*Interpolater) Values ¶
func (i *Interpolater) Values( scope *InterpolationScope, vars map[string]config.InterpolatedVariable) (map[string]ast.Variable, error)
Values returns the values for all the variables in the given map.
type InterpolationScope ¶
InterpolationScope is the current scope of execution. This is required since some variables which are interpolated are dependent on what we're operating on and where we are.
type MissingProviderTransformer ¶
type MissingProviderTransformer struct { // Providers is the list of providers we support. Providers []string // AllowAny will not check that a provider is supported before adding // it to the graph. AllowAny bool // Concrete, if set, overrides how the providers are made. Concrete ConcreteProviderNodeFunc }
MissingProviderTransformer is a GraphTransformer that adds nodes for missing providers into the graph. Specifically, it creates provider configuration nodes for all the providers that we support. These are pruned later during an optimization pass.
func (*MissingProviderTransformer) Transform ¶
func (t *MissingProviderTransformer) Transform(g *Graph) error
type MissingProvisionerTransformer ¶
type MissingProvisionerTransformer struct { // Provisioners is the list of provisioners we support. Provisioners []string }
MissingProvisionerTransformer is a GraphTransformer that adds nodes for missing provisioners into the graph.
func (*MissingProvisionerTransformer) Transform ¶
func (t *MissingProvisionerTransformer) Transform(g *Graph) error
type MockEvalContext ¶
type MockEvalContext struct { StoppedCalled bool StoppedValue <-chan struct{} HookCalled bool HookHook Hook HookError error InputCalled bool InputInput UIInput InitProviderCalled bool InitProviderName string InitProviderProvider ResourceProvider InitProviderError error ProviderCalled bool ProviderName string ProviderProvider ResourceProvider CloseProviderCalled bool CloseProviderName string CloseProviderProvider ResourceProvider ProviderInputCalled bool ProviderInputName string ProviderInputConfig map[string]interface{} SetProviderInputCalled bool SetProviderInputName string SetProviderInputConfig map[string]interface{} ConfigureProviderCalled bool ConfigureProviderName string ConfigureProviderConfig *ResourceConfig ConfigureProviderError error SetProviderConfigCalled bool SetProviderConfigName string SetProviderConfigConfig *ResourceConfig ParentProviderConfigCalled bool ParentProviderConfigName string ParentProviderConfigConfig *ResourceConfig InitProvisionerCalled bool InitProvisionerName string InitProvisionerProvisioner ResourceProvisioner InitProvisionerError error ProvisionerCalled bool ProvisionerName string ProvisionerProvisioner ResourceProvisioner CloseProvisionerCalled bool CloseProvisionerName string CloseProvisionerProvisioner ResourceProvisioner InterpolateCalled bool InterpolateConfig *config.RawConfig InterpolateResource *Resource InterpolateConfigResult *ResourceConfig InterpolateError error PathCalled bool PathPath []string SetVariablesCalled bool SetVariablesModule string SetVariablesVariables map[string]interface{} DiffCalled bool DiffDiff *Diff DiffLock *sync.RWMutex StateCalled bool StateState *State StateLock *sync.RWMutex }
MockEvalContext is a mock version of EvalContext that can be used for tests.
func (*MockEvalContext) CloseProvider ¶
func (c *MockEvalContext) CloseProvider(n string) error
func (*MockEvalContext) CloseProvisioner ¶
func (c *MockEvalContext) CloseProvisioner(n string) error
func (*MockEvalContext) ConfigureProvider ¶
func (c *MockEvalContext) ConfigureProvider(n string, cfg *ResourceConfig) error
func (*MockEvalContext) Hook ¶
func (c *MockEvalContext) Hook(fn func(Hook) (HookAction, error)) error
func (*MockEvalContext) InitProvider ¶
func (c *MockEvalContext) InitProvider(n string) (ResourceProvider, error)
func (*MockEvalContext) InitProvisioner ¶
func (c *MockEvalContext) InitProvisioner(n string) (ResourceProvisioner, error)
func (*MockEvalContext) Input ¶
func (c *MockEvalContext) Input() UIInput
func (*MockEvalContext) Interpolate ¶
func (c *MockEvalContext) Interpolate( config *config.RawConfig, resource *Resource) (*ResourceConfig, error)
func (*MockEvalContext) ParentProviderConfig ¶
func (c *MockEvalContext) ParentProviderConfig(n string) *ResourceConfig
func (*MockEvalContext) Path ¶
func (c *MockEvalContext) Path() []string
func (*MockEvalContext) Provider ¶
func (c *MockEvalContext) Provider(n string) ResourceProvider
func (*MockEvalContext) ProviderInput ¶
func (c *MockEvalContext) ProviderInput(n string) map[string]interface{}
func (*MockEvalContext) Provisioner ¶
func (c *MockEvalContext) Provisioner(n string) ResourceProvisioner
func (*MockEvalContext) SetProviderConfig ¶
func (c *MockEvalContext) SetProviderConfig( n string, cfg *ResourceConfig) error
func (*MockEvalContext) SetProviderInput ¶
func (c *MockEvalContext) SetProviderInput(n string, cfg map[string]interface{})
func (*MockEvalContext) SetVariables ¶
func (c *MockEvalContext) SetVariables(n string, vs map[string]interface{})
func (*MockEvalContext) Stopped ¶
func (c *MockEvalContext) Stopped() <-chan struct{}
type MockHook ¶
type MockHook struct { sync.Mutex PreApplyCalled bool PreApplyInfo *InstanceInfo PreApplyDiff *InstanceDiff PreApplyState *InstanceState PreApplyReturn HookAction PreApplyError error PostApplyCalled bool PostApplyInfo *InstanceInfo PostApplyState *InstanceState PostApplyError error PostApplyReturn HookAction PostApplyReturnError error PostApplyFn func(*InstanceInfo, *InstanceState, error) (HookAction, error) PreDiffCalled bool PreDiffInfo *InstanceInfo PreDiffState *InstanceState PreDiffReturn HookAction PreDiffError error PostDiffCalled bool PostDiffInfo *InstanceInfo PostDiffDiff *InstanceDiff PostDiffReturn HookAction PostDiffError error PreProvisionResourceCalled bool PreProvisionResourceInfo *InstanceInfo PreProvisionInstanceState *InstanceState PreProvisionResourceReturn HookAction PreProvisionResourceError error PostProvisionResourceCalled bool PostProvisionResourceInfo *InstanceInfo PostProvisionInstanceState *InstanceState PostProvisionResourceReturn HookAction PostProvisionResourceError error PreProvisionCalled bool PreProvisionInfo *InstanceInfo PreProvisionProvisionerId string PreProvisionReturn HookAction PreProvisionError error PostProvisionCalled bool PostProvisionInfo *InstanceInfo PostProvisionProvisionerId string PostProvisionErrorArg error PostProvisionReturn HookAction PostProvisionError error ProvisionOutputCalled bool ProvisionOutputInfo *InstanceInfo ProvisionOutputProvisionerId string ProvisionOutputMessage string PostRefreshCalled bool PostRefreshInfo *InstanceInfo PostRefreshState *InstanceState PostRefreshReturn HookAction PostRefreshError error PreRefreshCalled bool PreRefreshInfo *InstanceInfo PreRefreshState *InstanceState PreRefreshReturn HookAction PreRefreshError error PreImportStateCalled bool PreImportStateInfo *InstanceInfo PreImportStateId string PreImportStateReturn HookAction PreImportStateError error PostImportStateCalled bool PostImportStateInfo *InstanceInfo PostImportStateState []*InstanceState PostImportStateReturn HookAction PostImportStateError error PostStateUpdateCalled bool PostStateUpdateState *State PostStateUpdateReturn HookAction PostStateUpdateError error }
MockHook is an implementation of Hook that can be used for tests. It records all of its function calls.
func (*MockHook) PostApply ¶
func (h *MockHook) PostApply(n *InstanceInfo, s *InstanceState, e error) (HookAction, error)
func (*MockHook) PostDiff ¶
func (h *MockHook) PostDiff(n *InstanceInfo, d *InstanceDiff) (HookAction, error)
func (*MockHook) PostImportState ¶
func (h *MockHook) PostImportState(info *InstanceInfo, s []*InstanceState) (HookAction, error)
func (*MockHook) PostProvision ¶
func (h *MockHook) PostProvision(n *InstanceInfo, provId string, err error) (HookAction, error)
func (*MockHook) PostProvisionResource ¶
func (h *MockHook) PostProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PostRefresh ¶
func (h *MockHook) PostRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PostStateUpdate ¶
func (h *MockHook) PostStateUpdate(s *State) (HookAction, error)
func (*MockHook) PreApply ¶
func (h *MockHook) PreApply(n *InstanceInfo, s *InstanceState, d *InstanceDiff) (HookAction, error)
func (*MockHook) PreDiff ¶
func (h *MockHook) PreDiff(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PreImportState ¶
func (h *MockHook) PreImportState(info *InstanceInfo, id string) (HookAction, error)
func (*MockHook) PreProvision ¶
func (h *MockHook) PreProvision(n *InstanceInfo, provId string) (HookAction, error)
func (*MockHook) PreProvisionResource ¶
func (h *MockHook) PreProvisionResource(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) PreRefresh ¶
func (h *MockHook) PreRefresh(n *InstanceInfo, s *InstanceState) (HookAction, error)
func (*MockHook) ProvisionOutput ¶
func (h *MockHook) ProvisionOutput( n *InstanceInfo, provId string, msg string)
type MockResourceProvider ¶
type MockResourceProvider struct { sync.Mutex // Anything you want, in case you need to store extra data with the mock. Meta interface{} CloseCalled bool CloseError error InputCalled bool InputInput UIInput InputConfig *ResourceConfig InputReturnConfig *ResourceConfig InputReturnError error InputFn func(UIInput, *ResourceConfig) (*ResourceConfig, error) ApplyCalled bool ApplyInfo *InstanceInfo ApplyState *InstanceState ApplyDiff *InstanceDiff ApplyFn func(*InstanceInfo, *InstanceState, *InstanceDiff) (*InstanceState, error) ApplyReturn *InstanceState ApplyReturnError error ConfigureCalled bool ConfigureConfig *ResourceConfig ConfigureFn func(*ResourceConfig) error ConfigureReturnError error DiffCalled bool DiffInfo *InstanceInfo DiffState *InstanceState DiffDesired *ResourceConfig DiffFn func(*InstanceInfo, *InstanceState, *ResourceConfig) (*InstanceDiff, error) DiffReturn *InstanceDiff DiffReturnError error RefreshCalled bool RefreshInfo *InstanceInfo RefreshState *InstanceState RefreshFn func(*InstanceInfo, *InstanceState) (*InstanceState, error) RefreshReturn *InstanceState RefreshReturnError error ResourcesCalled bool ResourcesReturn []ResourceType ReadDataApplyCalled bool ReadDataApplyInfo *InstanceInfo ReadDataApplyDiff *InstanceDiff ReadDataApplyFn func(*InstanceInfo, *InstanceDiff) (*InstanceState, error) ReadDataApplyReturn *InstanceState ReadDataApplyReturnError error ReadDataDiffCalled bool ReadDataDiffInfo *InstanceInfo ReadDataDiffDesired *ResourceConfig ReadDataDiffFn func(*InstanceInfo, *ResourceConfig) (*InstanceDiff, error) ReadDataDiffReturn *InstanceDiff ReadDataDiffReturnError error StopCalled bool StopFn func() error StopReturnError error DataSourcesCalled bool DataSourcesReturn []DataSource ValidateCalled bool ValidateConfig *ResourceConfig ValidateFn func(*ResourceConfig) ([]string, []error) ValidateReturnWarns []string ValidateReturnErrors []error ValidateResourceFn func(string, *ResourceConfig) ([]string, []error) ValidateResourceCalled bool ValidateResourceType string ValidateResourceConfig *ResourceConfig ValidateResourceReturnWarns []string ValidateResourceReturnErrors []error ValidateDataSourceFn func(string, *ResourceConfig) ([]string, []error) ValidateDataSourceCalled bool ValidateDataSourceType string ValidateDataSourceConfig *ResourceConfig ValidateDataSourceReturnWarns []string ValidateDataSourceReturnErrors []error ImportStateCalled bool ImportStateInfo *InstanceInfo ImportStateID string ImportStateReturn []*InstanceState ImportStateReturnError error ImportStateFn func(*InstanceInfo, string) ([]*InstanceState, error) }
MockResourceProvider implements ResourceProvider but mocks out all the calls for testing purposes.
func (*MockResourceProvider) Apply ¶
func (p *MockResourceProvider) Apply( info *InstanceInfo, state *InstanceState, diff *InstanceDiff) (*InstanceState, error)
func (*MockResourceProvider) Close ¶
func (p *MockResourceProvider) Close() error
func (*MockResourceProvider) Configure ¶
func (p *MockResourceProvider) Configure(c *ResourceConfig) error
func (*MockResourceProvider) DataSources ¶
func (p *MockResourceProvider) DataSources() []DataSource
func (*MockResourceProvider) Diff ¶
func (p *MockResourceProvider) Diff( info *InstanceInfo, state *InstanceState, desired *ResourceConfig) (*InstanceDiff, error)
func (*MockResourceProvider) ImportState ¶
func (p *MockResourceProvider) ImportState(info *InstanceInfo, id string) ([]*InstanceState, error)
func (*MockResourceProvider) Input ¶
func (p *MockResourceProvider) Input( input UIInput, c *ResourceConfig) (*ResourceConfig, error)
func (*MockResourceProvider) ReadDataApply ¶
func (p *MockResourceProvider) ReadDataApply( info *InstanceInfo, d *InstanceDiff) (*InstanceState, error)
func (*MockResourceProvider) ReadDataDiff ¶
func (p *MockResourceProvider) ReadDataDiff( info *InstanceInfo, desired *ResourceConfig) (*InstanceDiff, error)
func (*MockResourceProvider) Refresh ¶
func (p *MockResourceProvider) Refresh( info *InstanceInfo, s *InstanceState) (*InstanceState, error)
func (*MockResourceProvider) Resources ¶
func (p *MockResourceProvider) Resources() []ResourceType
func (*MockResourceProvider) Stop ¶
func (p *MockResourceProvider) Stop() error
func (*MockResourceProvider) Validate ¶
func (p *MockResourceProvider) Validate(c *ResourceConfig) ([]string, []error)
func (*MockResourceProvider) ValidateDataSource ¶
func (p *MockResourceProvider) ValidateDataSource(t string, c *ResourceConfig) ([]string, []error)
func (*MockResourceProvider) ValidateResource ¶
func (p *MockResourceProvider) ValidateResource(t string, c *ResourceConfig) ([]string, []error)
type MockResourceProvisioner ¶
type MockResourceProvisioner struct { sync.Mutex // Anything you want, in case you need to store extra data with the mock. Meta interface{} ApplyCalled bool ApplyOutput UIOutput ApplyState *InstanceState ApplyConfig *ResourceConfig ApplyFn func(*InstanceState, *ResourceConfig) error ApplyReturnError error ValidateCalled bool ValidateConfig *ResourceConfig ValidateFn func(c *ResourceConfig) ([]string, []error) ValidateReturnWarns []string ValidateReturnErrors []error StopCalled bool StopFn func() error StopReturnError error }
MockResourceProvisioner implements ResourceProvisioner but mocks out all the calls for testing purposes.
func (*MockResourceProvisioner) Apply ¶
func (p *MockResourceProvisioner) Apply( output UIOutput, state *InstanceState, c *ResourceConfig) error
func (*MockResourceProvisioner) Stop ¶
func (p *MockResourceProvisioner) Stop() error
func (*MockResourceProvisioner) Validate ¶
func (p *MockResourceProvisioner) Validate(c *ResourceConfig) ([]string, []error)
type MockUIInput ¶
type MockUIInput struct { InputCalled bool InputOpts *InputOpts InputReturnMap map[string]string InputReturnString string InputReturnError error InputFn func(*InputOpts) (string, error) }
MockUIInput is an implementation of UIInput that can be used for tests.
type MockUIOutput ¶
MockUIOutput is an implementation of UIOutput that can be used for tests.
func (*MockUIOutput) Output ¶
func (o *MockUIOutput) Output(v string)
type ModuleDiff ¶
type ModuleDiff struct { Path []string Resources map[string]*InstanceDiff Destroy bool // Set only by the destroy plan }
ModuleDiff tracks the differences between resources to apply within a single module.
func (*ModuleDiff) ChangeType ¶
func (d *ModuleDiff) ChangeType() DiffChangeType
ChangeType returns the type of changes that the diff for this module includes.
At a module level, this will only be DiffNone, DiffUpdate, DiffDestroy, or DiffCreate. If an instance within the module has a DiffDestroyCreate then this will register as a DiffCreate for a module.
func (*ModuleDiff) Empty ¶
func (d *ModuleDiff) Empty() bool
Empty returns true if the diff has no changes within this module.
func (*ModuleDiff) Instances ¶
func (d *ModuleDiff) Instances(id string) []*InstanceDiff
Instances returns the instance diffs for the id given. This can return multiple instance diffs if there are counts within the resource.
func (*ModuleDiff) IsRoot ¶
func (d *ModuleDiff) IsRoot() bool
IsRoot says whether or not this module diff is for the root module.
func (*ModuleDiff) String ¶
func (d *ModuleDiff) String() string
String outputs the diff in a long but command-line friendly output format that users can read to quickly inspect a diff.
type ModuleState ¶
type ModuleState struct { // Path is the import path from the root module. Modules imports are // always disjoint, so the path represents amodule tree Path []string `json:"path"` // Outputs declared by the module and maintained for each module // even though only the root module technically needs to be kept. // This allows operators to inspect values at the boundaries. Outputs map[string]*OutputState `json:"outputs"` // Resources is a mapping of the logically named resource to // the state of the resource. Each resource may actually have // N instances underneath, although a user only needs to think // about the 1:1 case. Resources map[string]*ResourceState `json:"resources"` // Dependencies are a list of things that this module relies on // existing to remain intact. For example: an module may depend // on a VPC ID given by an aws_vpc resource. // // Terraform uses this information to build valid destruction // orders and to warn the user if they're destroying a module that // another resource depends on. // // Things can be put into this list that may not be managed by // Terraform. If Terraform doesn't find a matching ID in the // overall state, then it assumes it isn't managed and doesn't // worry about it. Dependencies []string `json:"depends_on"` // contains filtered or unexported fields }
ModuleState is used to track all the state relevant to a single module. Previous to Terraform 0.3, all state belonged to the "root" module.
func (*ModuleState) Equal ¶
func (m *ModuleState) Equal(other *ModuleState) bool
Equal tests whether one module state is equal to another.
func (*ModuleState) IsDescendent ¶
func (m *ModuleState) IsDescendent(other *ModuleState) bool
IsDescendent returns true if other is a descendent of this module.
func (*ModuleState) IsRoot ¶
func (m *ModuleState) IsRoot() bool
IsRoot says whether or not this module diff is for the root module.
func (*ModuleState) Lock ¶
func (s *ModuleState) Lock()
func (*ModuleState) Orphans ¶
func (m *ModuleState) Orphans(c *config.Config) []string
Orphans returns a list of keys of resources that are in the State but aren't present in the configuration itself. Hence, these keys represent the state of resources that are orphans.
func (*ModuleState) String ¶
func (m *ModuleState) String() string
func (*ModuleState) Unlock ¶
func (s *ModuleState) Unlock()
func (*ModuleState) View ¶
func (m *ModuleState) View(id string) *ModuleState
View returns a view with the given resource prefix.
type ModuleVariableTransformer ¶
type ModuleVariableTransformer struct { Module *module.Tree DisablePrune bool // True if pruning unreferenced should be disabled }
ModuleVariableTransformer is a GraphTransformer that adds all the variables in the configuration to the graph.
This only adds variables that are referenced by other things in the graph. If a module variable is not referenced, it won't be added to the graph.
func (*ModuleVariableTransformer) Transform ¶
func (t *ModuleVariableTransformer) Transform(g *Graph) error
type NilHook ¶
type NilHook struct{}
NilHook is a Hook implementation that does nothing. It exists only to simplify implementing hooks. You can embed this into your Hook implementation and only implement the functions you are interested in.
func (*NilHook) PostApply ¶
func (*NilHook) PostApply(*InstanceInfo, *InstanceState, error) (HookAction, error)
func (*NilHook) PostDiff ¶
func (*NilHook) PostDiff(*InstanceInfo, *InstanceDiff) (HookAction, error)
func (*NilHook) PostImportState ¶
func (*NilHook) PostImportState(*InstanceInfo, []*InstanceState) (HookAction, error)
func (*NilHook) PostProvision ¶
func (*NilHook) PostProvision(*InstanceInfo, string, error) (HookAction, error)
func (*NilHook) PostProvisionResource ¶
func (*NilHook) PostProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PostRefresh ¶
func (*NilHook) PostRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PostStateUpdate ¶
func (*NilHook) PostStateUpdate(*State) (HookAction, error)
func (*NilHook) PreApply ¶
func (*NilHook) PreApply(*InstanceInfo, *InstanceState, *InstanceDiff) (HookAction, error)
func (*NilHook) PreDiff ¶
func (*NilHook) PreDiff(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PreImportState ¶
func (*NilHook) PreImportState(*InstanceInfo, string) (HookAction, error)
func (*NilHook) PreProvision ¶
func (*NilHook) PreProvision(*InstanceInfo, string) (HookAction, error)
func (*NilHook) PreProvisionResource ¶
func (*NilHook) PreProvisionResource(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) PreRefresh ¶
func (*NilHook) PreRefresh(*InstanceInfo, *InstanceState) (HookAction, error)
func (*NilHook) ProvisionOutput ¶
func (*NilHook) ProvisionOutput( *InstanceInfo, string, string)
type NodeAbstractCountResource ¶
type NodeAbstractCountResource struct { *NodeAbstractResource // Validate, if true, will perform the validation for the count. // This should only be turned on for the "validate" operation. Validate bool }
NodeAbstractCountResource should be embedded instead of NodeAbstractResource if the resource has a `count` value that needs to be expanded.
The embedder should implement `DynamicExpand` to process the count.
func (*NodeAbstractCountResource) EvalTree ¶
func (n *NodeAbstractCountResource) EvalTree() EvalNode
GraphNodeEvalable
type NodeAbstractProvider ¶
type NodeAbstractProvider struct { NameValue string PathValue []string Config *config.ProviderConfig }
NodeAbstractProvider represents a provider that has no associated operations. It registers all the common interfaces across operations for providers.
func (*NodeAbstractProvider) AttachProvider ¶
func (n *NodeAbstractProvider) AttachProvider(c *config.ProviderConfig)
GraphNodeAttachProvider
func (*NodeAbstractProvider) Name ¶
func (n *NodeAbstractProvider) Name() string
func (*NodeAbstractProvider) ProviderConfig ¶
func (n *NodeAbstractProvider) ProviderConfig() *config.RawConfig
GraphNodeProvider
func (*NodeAbstractProvider) ProviderName ¶
func (n *NodeAbstractProvider) ProviderName() string
GraphNodeProvider
func (*NodeAbstractProvider) References ¶
func (n *NodeAbstractProvider) References() []string
GraphNodeReferencer
func (*NodeAbstractProvider) RemoveIfNotTargeted ¶
func (n *NodeAbstractProvider) RemoveIfNotTargeted() bool
RemovableIfNotTargeted
type NodeAbstractResource ¶
type NodeAbstractResource struct { Addr *ResourceAddress // Addr is the address for this resource Config *config.Resource // Config is the resource in the config ResourceState *ResourceState // ResourceState is the ResourceState for this Targets []ResourceAddress // Set from GraphNodeTargetable }
NodeAbstractResource represents a resource that has no associated operations. It registers all the interfaces for a resource that common across multiple operation types.
func (*NodeAbstractResource) AttachResourceConfig ¶
func (n *NodeAbstractResource) AttachResourceConfig(c *config.Resource)
GraphNodeAttachResourceConfig
func (*NodeAbstractResource) AttachResourceState ¶
func (n *NodeAbstractResource) AttachResourceState(s *ResourceState)
GraphNodeAttachResourceState
func (*NodeAbstractResource) Name ¶
func (n *NodeAbstractResource) Name() string
func (*NodeAbstractResource) ProvidedBy ¶
func (n *NodeAbstractResource) ProvidedBy() []string
GraphNodeProviderConsumer
func (*NodeAbstractResource) ProvisionedBy ¶
func (n *NodeAbstractResource) ProvisionedBy() []string
GraphNodeProvisionerConsumer
func (*NodeAbstractResource) ReferenceableName ¶
func (n *NodeAbstractResource) ReferenceableName() []string
GraphNodeReferenceable
func (*NodeAbstractResource) References ¶
func (n *NodeAbstractResource) References() []string
GraphNodeReferencer
func (*NodeAbstractResource) ResourceAddr ¶
func (n *NodeAbstractResource) ResourceAddr() *ResourceAddress
GraphNodeResource, GraphNodeAttachResourceState
func (*NodeAbstractResource) ResourceAddress ¶
func (n *NodeAbstractResource) ResourceAddress() *ResourceAddress
GraphNodeAddressable, TODO: remove, used by target, should unify
func (*NodeAbstractResource) SetTargets ¶
func (n *NodeAbstractResource) SetTargets(targets []ResourceAddress)
GraphNodeTargetable
func (*NodeAbstractResource) StateReferences ¶
func (n *NodeAbstractResource) StateReferences() []string
StateReferences returns the dependencies to put into the state for this resource.
type NodeApplyableModuleVariable ¶
type NodeApplyableModuleVariable struct { PathValue []string Config *config.Variable // Config is the var in the config Value *config.RawConfig // Value is the value that is set Module *module.Tree // Antiquated, want to remove }
NodeApplyableModuleVariable represents a module variable input during the apply step.
func (*NodeApplyableModuleVariable) EvalTree ¶
func (n *NodeApplyableModuleVariable) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeApplyableModuleVariable) Name ¶
func (n *NodeApplyableModuleVariable) Name() string
func (*NodeApplyableModuleVariable) Path ¶
func (n *NodeApplyableModuleVariable) Path() []string
GraphNodeSubPath
func (*NodeApplyableModuleVariable) ReferenceGlobal ¶
func (n *NodeApplyableModuleVariable) ReferenceGlobal() bool
GraphNodeReferenceGlobal
func (*NodeApplyableModuleVariable) ReferenceableName ¶
func (n *NodeApplyableModuleVariable) ReferenceableName() []string
GraphNodeReferenceable
func (*NodeApplyableModuleVariable) References ¶
func (n *NodeApplyableModuleVariable) References() []string
GraphNodeReferencer
func (*NodeApplyableModuleVariable) RemoveIfNotTargeted ¶
func (n *NodeApplyableModuleVariable) RemoveIfNotTargeted() bool
RemovableIfNotTargeted
type NodeApplyableOutput ¶
type NodeApplyableOutput struct { PathValue []string Config *config.Output // Config is the output in the config }
NodeApplyableOutput represents an output that is "applyable": it is ready to be applied.
func (*NodeApplyableOutput) EvalTree ¶
func (n *NodeApplyableOutput) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeApplyableOutput) Name ¶
func (n *NodeApplyableOutput) Name() string
func (*NodeApplyableOutput) ReferenceableName ¶
func (n *NodeApplyableOutput) ReferenceableName() []string
GraphNodeReferenceable
func (*NodeApplyableOutput) References ¶
func (n *NodeApplyableOutput) References() []string
GraphNodeReferencer
func (*NodeApplyableOutput) RemoveIfNotTargeted ¶
func (n *NodeApplyableOutput) RemoveIfNotTargeted() bool
RemovableIfNotTargeted
func (*NodeApplyableOutput) TargetDownstream ¶
func (n *NodeApplyableOutput) TargetDownstream(targetedDeps, untargetedDeps *dag.Set) bool
GraphNodeTargetDownstream
type NodeApplyableProvider ¶
type NodeApplyableProvider struct {
*NodeAbstractProvider
}
NodeApplyableProvider represents a provider during an apply.
func (*NodeApplyableProvider) EvalTree ¶
func (n *NodeApplyableProvider) EvalTree() EvalNode
GraphNodeEvalable
type NodeApplyableResource ¶
type NodeApplyableResource struct {
*NodeAbstractResource
}
NodeApplyableResource represents a resource that is "applyable": it is ready to be applied and is represented by a diff.
func (*NodeApplyableResource) CreateAddr ¶
func (n *NodeApplyableResource) CreateAddr() *ResourceAddress
GraphNodeCreator
func (*NodeApplyableResource) EvalTree ¶
func (n *NodeApplyableResource) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeApplyableResource) References ¶
func (n *NodeApplyableResource) References() []string
GraphNodeReferencer, overriding NodeAbstractResource
type NodeCountBoundary ¶
type NodeCountBoundary struct{}
NodeCountBoundary fixes any "count boundarie" in the state: resources that are named "foo.0" when they should be named "foo"
func (*NodeCountBoundary) EvalTree ¶
func (n *NodeCountBoundary) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeCountBoundary) Name ¶
func (n *NodeCountBoundary) Name() string
type NodeDestroyResource ¶
type NodeDestroyResource struct {
*NodeAbstractResource
}
NodeDestroyResource represents a resource that is to be destroyed.
func (*NodeDestroyResource) CreateBeforeDestroy ¶
func (n *NodeDestroyResource) CreateBeforeDestroy() bool
GraphNodeDestroyerCBD
func (*NodeDestroyResource) DestroyAddr ¶
func (n *NodeDestroyResource) DestroyAddr() *ResourceAddress
GraphNodeDestroyer
func (*NodeDestroyResource) DynamicExpand ¶
func (n *NodeDestroyResource) DynamicExpand(ctx EvalContext) (*Graph, error)
GraphNodeDynamicExpandable
func (*NodeDestroyResource) EvalTree ¶
func (n *NodeDestroyResource) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeDestroyResource) ModifyCreateBeforeDestroy ¶
func (n *NodeDestroyResource) ModifyCreateBeforeDestroy(v bool) error
GraphNodeDestroyerCBD
func (*NodeDestroyResource) Name ¶
func (n *NodeDestroyResource) Name() string
func (*NodeDestroyResource) ReferenceableName ¶
func (n *NodeDestroyResource) ReferenceableName() []string
GraphNodeReferenceable, overriding NodeAbstractResource
func (*NodeDestroyResource) References ¶
func (n *NodeDestroyResource) References() []string
GraphNodeReferencer, overriding NodeAbstractResource
type NodeDestroyableDataResource ¶
type NodeDestroyableDataResource struct {
*NodeAbstractResource
}
NodeDestroyableDataResource represents a resource that is "plannable": it is ready to be planned in order to create a diff.
func (*NodeDestroyableDataResource) EvalTree ¶
func (n *NodeDestroyableDataResource) EvalTree() EvalNode
GraphNodeEvalable
type NodeDestroyableModuleVariable ¶
type NodeDestroyableModuleVariable struct {
PathValue []string
}
NodeDestroyableModule represents a module destruction.
func (*NodeDestroyableModuleVariable) EvalTree ¶
func (n *NodeDestroyableModuleVariable) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeDestroyableModuleVariable) Name ¶
func (n *NodeDestroyableModuleVariable) Name() string
func (*NodeDestroyableModuleVariable) Path ¶
func (n *NodeDestroyableModuleVariable) Path() []string
GraphNodeSubPath
type NodeDisabledProvider ¶
type NodeDisabledProvider struct {
*NodeAbstractProvider
}
NodeDisabledProvider represents a provider that is disabled. A disabled provider does nothing. It exists to properly set inheritance information for child providers.
func (*NodeDisabledProvider) EvalTree ¶
func (n *NodeDisabledProvider) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeDisabledProvider) Name ¶
func (n *NodeDisabledProvider) Name() string
type NodeOutputOrphan ¶
NodeOutputOrphan represents an output that is an orphan.
func (*NodeOutputOrphan) EvalTree ¶
func (n *NodeOutputOrphan) EvalTree() EvalNode
GraphNodeEvalable
func (*NodeOutputOrphan) Name ¶
func (n *NodeOutputOrphan) Name() string
type NodePlanDestroyableResource ¶
type NodePlanDestroyableResource struct {
*NodeAbstractResource
}
NodePlanDestroyableResource represents a resource that is "applyable": it is ready to be applied and is represented by a diff.
func (*NodePlanDestroyableResource) DestroyAddr ¶
func (n *NodePlanDestroyableResource) DestroyAddr() *ResourceAddress
GraphNodeDestroyer
func (*NodePlanDestroyableResource) EvalTree ¶
func (n *NodePlanDestroyableResource) EvalTree() EvalNode
GraphNodeEvalable
type NodePlannableResource ¶
type NodePlannableResource struct {
*NodeAbstractCountResource
}
NodePlannableResource represents a resource that is "plannable": it is ready to be planned in order to create a diff.
func (*NodePlannableResource) DynamicExpand ¶
func (n *NodePlannableResource) DynamicExpand(ctx EvalContext) (*Graph, error)
GraphNodeDynamicExpandable
type NodePlannableResourceInstance ¶
type NodePlannableResourceInstance struct {
*NodeAbstractResource
}
NodePlannableResourceInstance represents a _single_ resource instance that is plannable. This means this represents a single count index, for example.
func (*NodePlannableResourceInstance) EvalTree ¶
func (n *NodePlannableResourceInstance) EvalTree() EvalNode
GraphNodeEvalable
type NodePlannableResourceOrphan ¶
type NodePlannableResourceOrphan struct {
*NodeAbstractResource
}
NodePlannableResourceOrphan represents a resource that is "applyable": it is ready to be applied and is represented by a diff.
func (*NodePlannableResourceOrphan) EvalTree ¶
func (n *NodePlannableResourceOrphan) EvalTree() EvalNode
GraphNodeEvalable
func (*NodePlannableResourceOrphan) Name ¶
func (n *NodePlannableResourceOrphan) Name() string
type NodeProvisioner ¶
type NodeProvisioner struct { NameValue string PathValue []string Config *config.ProviderConfig }
NodeProvisioner represents a provider that has no associated operations. It registers all the common interfaces across operations for providers.
func (*NodeProvisioner) EvalTree ¶
func (n *NodeProvisioner) EvalTree() EvalNode
GraphNodeEvalable impl.
func (*NodeProvisioner) Name ¶
func (n *NodeProvisioner) Name() string
func (*NodeProvisioner) ProvisionerName ¶
func (n *NodeProvisioner) ProvisionerName() string
GraphNodeProvisioner
type NodeRefreshableDataResource ¶
type NodeRefreshableDataResource struct {
*NodeAbstractCountResource
}
NodeRefreshableDataResource represents a resource that is "plannable": it is ready to be planned in order to create a diff.
func (*NodeRefreshableDataResource) DynamicExpand ¶
func (n *NodeRefreshableDataResource) DynamicExpand(ctx EvalContext) (*Graph, error)
GraphNodeDynamicExpandable
type NodeRefreshableDataResourceInstance ¶
type NodeRefreshableDataResourceInstance struct {
*NodeAbstractResource
}
NodeRefreshableDataResourceInstance represents a _single_ resource instance that is refreshable.
func (*NodeRefreshableDataResourceInstance) EvalTree ¶
func (n *NodeRefreshableDataResourceInstance) EvalTree() EvalNode
GraphNodeEvalable
type NodeRefreshableManagedResource ¶
type NodeRefreshableManagedResource struct {
*NodeAbstractCountResource
}
NodeRefreshableManagedResource represents a resource that is expanabled into NodeRefreshableManagedResourceInstance. Resource count orphans are also added.
func (*NodeRefreshableManagedResource) DynamicExpand ¶
func (n *NodeRefreshableManagedResource) DynamicExpand(ctx EvalContext) (*Graph, error)
GraphNodeDynamicExpandable
type NodeRefreshableManagedResourceInstance ¶
type NodeRefreshableManagedResourceInstance struct {
*NodeAbstractResource
}
NodeRefreshableManagedResourceInstance represents a resource that is "applyable": it is ready to be applied and is represented by a diff.
func (*NodeRefreshableManagedResourceInstance) DestroyAddr ¶
func (n *NodeRefreshableManagedResourceInstance) DestroyAddr() *ResourceAddress
GraphNodeDestroyer
func (*NodeRefreshableManagedResourceInstance) EvalTree ¶
func (n *NodeRefreshableManagedResourceInstance) EvalTree() EvalNode
GraphNodeEvalable
type NodeRootVariable ¶
NodeRootVariable represents a root variable input.
func (*NodeRootVariable) Name ¶
func (n *NodeRootVariable) Name() string
func (*NodeRootVariable) ReferenceableName ¶
func (n *NodeRootVariable) ReferenceableName() []string
GraphNodeReferenceable
type NodeValidatableResource ¶
type NodeValidatableResource struct {
*NodeAbstractCountResource
}
NodeValidatableResource represents a resource that is used for validation only.
func (*NodeValidatableResource) DynamicExpand ¶
func (n *NodeValidatableResource) DynamicExpand(ctx EvalContext) (*Graph, error)
GraphNodeDynamicExpandable
func (*NodeValidatableResource) EvalTree ¶
func (n *NodeValidatableResource) EvalTree() EvalNode
GraphNodeEvalable
type NodeValidatableResourceInstance ¶
type NodeValidatableResourceInstance struct {
*NodeAbstractResource
}
This represents a _single_ resource instance to validate.
func (*NodeValidatableResourceInstance) EvalTree ¶
func (n *NodeValidatableResourceInstance) EvalTree() EvalNode
GraphNodeEvalable
type NullGraphWalker ¶
type NullGraphWalker struct{}
NullGraphWalker is a GraphWalker implementation that does nothing. This can be embedded within other GraphWalker implementations for easily implementing all the required functions.
func (NullGraphWalker) EnterEvalTree ¶
func (NullGraphWalker) EnterEvalTree(v dag.Vertex, n EvalNode) EvalNode
func (NullGraphWalker) EnterPath ¶
func (NullGraphWalker) EnterPath([]string) EvalContext
func (NullGraphWalker) EnterVertex ¶
func (NullGraphWalker) EnterVertex(dag.Vertex)
func (NullGraphWalker) ExitEvalTree ¶
func (NullGraphWalker) ExitEvalTree(dag.Vertex, interface{}, error) error
func (NullGraphWalker) ExitPath ¶
func (NullGraphWalker) ExitPath([]string)
func (NullGraphWalker) ExitVertex ¶
func (NullGraphWalker) ExitVertex(dag.Vertex, error)
type OrphanOutputTransformer ¶
type OrphanOutputTransformer struct { Module *module.Tree // Root module State *State // State is the root state }
OrphanOutputTransformer finds the outputs that aren't present in the given config that are in the state and adds them to the graph for deletion.
func (*OrphanOutputTransformer) Transform ¶
func (t *OrphanOutputTransformer) Transform(g *Graph) error
type OrphanResourceCountTransformer ¶
type OrphanResourceCountTransformer struct { Concrete ConcreteResourceNodeFunc Count int // Actual count of the resource Addr *ResourceAddress // Addr of the resource to look for orphans State *State // Full global state }
OrphanResourceCountTransformer is a GraphTransformer that adds orphans for an expanded count to the graph. The determination of this depends on the count argument given.
Orphans are found by comparing the count to what is found in the state. This transform assumes that if an element in the state is within the count bounds given, that it is not an orphan.
func (*OrphanResourceCountTransformer) Transform ¶
func (t *OrphanResourceCountTransformer) Transform(g *Graph) error
type OrphanResourceTransformer ¶
type OrphanResourceTransformer struct { Concrete ConcreteResourceNodeFunc // State is the global state. We require the global state to // properly find module orphans at our path. State *State // Module is the root module. We'll look up the proper configuration // using the graph path. Module *module.Tree }
OrphanResourceTransformer is a GraphTransformer that adds resource orphans to the graph. A resource orphan is a resource that is represented in the state but not in the configuration.
This only adds orphans that have no representation at all in the configuration.
func (*OrphanResourceTransformer) Transform ¶
func (t *OrphanResourceTransformer) Transform(g *Graph) error
type OutputState ¶
type OutputState struct { // Sensitive describes whether the output is considered sensitive, // which may lead to masking the value on screen in some cases. Sensitive bool `json:"sensitive"` // Type describes the structure of Value. Valid values are "string", // "map" and "list" Type string `json:"type"` // Value contains the value of the output, in the structure described // by the Type field. Value interface{} `json:"value"` // contains filtered or unexported fields }
OutputState is used to track the state relevant to a single output.
func (*OutputState) Equal ¶
func (s *OutputState) Equal(other *OutputState) bool
Equal compares two OutputState structures for equality. nil values are considered equal.
func (*OutputState) Lock ¶
func (s *OutputState) Lock()
func (*OutputState) String ¶
func (s *OutputState) String() string
func (*OutputState) Unlock ¶
func (s *OutputState) Unlock()
type OutputTransformer ¶
OutputTransformer is a GraphTransformer that adds all the outputs in the configuration to the graph.
This is done for the apply graph builder even if dependent nodes aren't changing since there is no downside: the state will be available even if the dependent items aren't changing.
func (*OutputTransformer) Transform ¶
func (t *OutputTransformer) Transform(g *Graph) error
type ParentProviderTransformer ¶
type ParentProviderTransformer struct{}
ParentProviderTransformer connects provider nodes to their parents.
This works by finding nodes that are both GraphNodeProviders and GraphNodeSubPath. It then connects the providers to their parent path.
func (*ParentProviderTransformer) Transform ¶
func (t *ParentProviderTransformer) Transform(g *Graph) error
type Plan ¶
type Plan struct { Diff *Diff Module *module.Tree State *State Vars map[string]interface{} Targets []string // Backend is the backend that this plan should use and store data with. Backend *BackendState // contains filtered or unexported fields }
Plan represents a single Terraform execution plan, which contains all the information necessary to make an infrastructure change.
A plan has to contain basically the entire state of the world necessary to make a change: the state, diff, config, backend config, etc. This is so that it can run alone without any other data.
func ReadPlan ¶
ReadPlan reads a plan structure out of a reader in the format that was written by WritePlan.
type PlanGraphBuilder ¶
type PlanGraphBuilder struct { // Module is the root module for the graph to build. Module *module.Tree // State is the current state State *State // Providers is the list of providers supported. Providers []string // Provisioners is the list of provisioners supported. Provisioners []string // Targets are resources to target Targets []string // DisableReduce, if true, will not reduce the graph. Great for testing. DisableReduce bool // Validate will do structural validation of the graph. Validate bool // CustomConcrete can be set to customize the node types created // for various parts of the plan. This is useful in order to customize // the plan behavior. CustomConcrete bool ConcreteProvider ConcreteProviderNodeFunc ConcreteResource ConcreteResourceNodeFunc ConcreteResourceOrphan ConcreteResourceNodeFunc // contains filtered or unexported fields }
PlanGraphBuilder implements GraphBuilder and is responsible for building a graph for planning (creating a Terraform Diff).
The primary difference between this graph and others:
Based on the config since it represents the target state
Ignores lifecycle options since no lifecycle events occur here. This simplifies the graph significantly since complex transforms such as create-before-destroy can be completely ignored.
func (*PlanGraphBuilder) Build ¶
func (b *PlanGraphBuilder) Build(path []string) (*Graph, error)
See GraphBuilder
func (*PlanGraphBuilder) Steps ¶
func (b *PlanGraphBuilder) Steps() []GraphTransformer
See GraphBuilder
type PrefixUIInput ¶
PrefixUIInput is an implementation of UIInput that prefixes the ID with a string, allowing queries to be namespaced.
type ProviderTransformer ¶
type ProviderTransformer struct{}
ProviderTransformer is a GraphTransformer that maps resources to providers within the graph. This will error if there are any resources that don't map to proper resources.
func (*ProviderTransformer) Transform ¶
func (t *ProviderTransformer) Transform(g *Graph) error
type ProvisionerTransformer ¶
type ProvisionerTransformer struct{}
ProvisionerTransformer is a GraphTransformer that maps resources to provisioners within the graph. This will error if there are any resources that don't map to proper resources.
func (*ProvisionerTransformer) Transform ¶
func (t *ProvisionerTransformer) Transform(g *Graph) error
type ProvisionerUIOutput ¶
type ProvisionerUIOutput struct { Info *InstanceInfo Type string Hooks []Hook }
ProvisionerUIOutput is an implementation of UIOutput that calls a hook for the output so that the hooks can handle it.
func (*ProvisionerUIOutput) Output ¶
func (o *ProvisionerUIOutput) Output(msg string)
type PruneProviderTransformer ¶
type PruneProviderTransformer struct{}
PruneProviderTransformer is a GraphTransformer that prunes all the providers that aren't needed from the graph. A provider is unneeded if no resource or module is using that provider.
func (*PruneProviderTransformer) Transform ¶
func (t *PruneProviderTransformer) Transform(g *Graph) error
type ReferenceMap ¶
type ReferenceMap struct {
// contains filtered or unexported fields
}
ReferenceMap is a structure that can be used to efficiently check for references on a graph.
func NewReferenceMap ¶
func NewReferenceMap(vs []dag.Vertex) *ReferenceMap
NewReferenceMap is used to create a new reference map for the given set of vertices.
func (*ReferenceMap) ReferencedBy ¶
func (m *ReferenceMap) ReferencedBy(v dag.Vertex) []dag.Vertex
ReferencedBy returns the list of vertices that reference the vertex passed in.
func (*ReferenceMap) References ¶
References returns the list of vertices that this vertex references along with any missing references.
type ReferenceTransformer ¶
type ReferenceTransformer struct{}
ReferenceTransformer is a GraphTransformer that connects all the nodes that reference each other in order to form the proper ordering.
func (*ReferenceTransformer) Transform ¶
func (t *ReferenceTransformer) Transform(g *Graph) error
type RefreshGraphBuilder ¶
type RefreshGraphBuilder struct { // Module is the root module for the graph to build. Module *module.Tree // State is the current state State *State // Providers is the list of providers supported. Providers []string // Targets are resources to target Targets []string // DisableReduce, if true, will not reduce the graph. Great for testing. DisableReduce bool // Validate will do structural validation of the graph. Validate bool }
RefreshGraphBuilder implements GraphBuilder and is responsible for building a graph for refreshing (updating the Terraform state).
The primary difference between this graph and others:
Based on the state since it represents the only resources that need to be refreshed.
Ignores lifecycle options since no lifecycle events occur here. This simplifies the graph significantly since complex transforms such as create-before-destroy can be completely ignored.
func (*RefreshGraphBuilder) Build ¶
func (b *RefreshGraphBuilder) Build(path []string) (*Graph, error)
See GraphBuilder
func (*RefreshGraphBuilder) Steps ¶
func (b *RefreshGraphBuilder) Steps() []GraphTransformer
See GraphBuilder
type RemoteState ¶
type RemoteState struct { // Type controls the client we use for the remote state Type string `json:"type"` // Config is used to store arbitrary configuration that // is type specific Config map[string]string `json:"config"` // contains filtered or unexported fields }
RemoteState is used to track the information about a remote state store that we push/pull state to.
func (*RemoteState) Empty ¶
func (r *RemoteState) Empty() bool
func (*RemoteState) Equals ¶
func (r *RemoteState) Equals(other *RemoteState) bool
func (*RemoteState) Lock ¶
func (s *RemoteState) Lock()
func (*RemoteState) Unlock ¶
func (s *RemoteState) Unlock()
type RemovableIfNotTargeted ¶
type RemovableIfNotTargeted interface {
RemoveIfNotTargeted() bool
}
RemovableIfNotTargeted is a special interface for graph nodes that aren't directly addressable, but need to be removed from the graph when they are not targeted. (Nodes that are not directly targeted end up in the set of targeted nodes because something that _is_ targeted depends on them.) The initial use case for this interface is GraphNodeConfigVariable, which was having trouble interpolating for module variables in targeted scenarios that filtered out the resource node being referenced.
type Resource ¶
type Resource struct { // These are all used by the new EvalNode stuff. Name string Type string CountIndex int // These aren't really used anymore anywhere, but we keep them around // since we haven't done a proper cleanup yet. Id string Info *InstanceInfo Config *ResourceConfig Dependencies []string Diff *InstanceDiff Provider ResourceProvider State *InstanceState Provisioners []*ResourceProvisionerConfig Flags ResourceFlag }
Resource encapsulates a resource, its configuration, its provider, its current state, and potentially a desired diff from the state it wants to reach.
type ResourceAddress ¶
type ResourceAddress struct { // Addresses a resource falling somewhere in the module path // When specified alone, addresses all resources within a module path Path []string // Addresses a specific resource that occurs in a list Index int InstanceType InstanceType InstanceTypeSet bool Name string Type string Mode config.ResourceMode // significant only if InstanceTypeSet }
ResourceAddress is a way of identifying an individual resource (or, eventually, a subset of resources) within the state. It is used for Targets.
func ParseResourceAddress ¶
func ParseResourceAddress(s string) (*ResourceAddress, error)
func (*ResourceAddress) Copy ¶
func (r *ResourceAddress) Copy() *ResourceAddress
Copy returns a copy of this ResourceAddress
func (*ResourceAddress) Equals ¶
func (addr *ResourceAddress) Equals(raw interface{}) bool
func (*ResourceAddress) String ¶
func (r *ResourceAddress) String() string
String outputs the address that parses into this address.
type ResourceAttrDiff ¶
type ResourceAttrDiff struct { Old string // Old Value New string // New Value NewComputed bool // True if new value is computed (unknown currently) NewRemoved bool // True if this attribute is being removed NewExtra interface{} // Extra information for the provider RequiresNew bool // True if change requires new resource Sensitive bool // True if the data should not be displayed in UI output Type DiffAttrType }
ResourceAttrDiff is the diff of a single attribute of a resource.
func (*ResourceAttrDiff) Empty ¶
func (d *ResourceAttrDiff) Empty() bool
Empty returns true if the diff for this attr is neutral
func (*ResourceAttrDiff) GoString ¶
func (d *ResourceAttrDiff) GoString() string
type ResourceConfig ¶
type ResourceConfig struct { ComputedKeys []string Raw map[string]interface{} Config map[string]interface{} // contains filtered or unexported fields }
ResourceConfig holds the configuration given for a resource. This is done instead of a raw `map[string]interface{}` type so that rich methods can be added to it to make dealing with it easier.
func NewResourceConfig ¶
func NewResourceConfig(c *config.RawConfig) *ResourceConfig
NewResourceConfig creates a new ResourceConfig from a config.RawConfig.
func (*ResourceConfig) CheckSet ¶
func (c *ResourceConfig) CheckSet(keys []string) []error
CheckSet checks that the given list of configuration keys is properly set. If not, errors are returned for each unset key.
This is useful to be called in the Validate method of a ResourceProvider.
func (*ResourceConfig) DeepCopy ¶
func (c *ResourceConfig) DeepCopy() *ResourceConfig
DeepCopy performs a deep copy of the configuration. This makes it safe to modify any of the structures that are part of the resource config without affecting the original configuration.
func (*ResourceConfig) Equal ¶
func (c *ResourceConfig) Equal(c2 *ResourceConfig) bool
Equal checks the equality of two resource configs.
func (*ResourceConfig) Get ¶
func (c *ResourceConfig) Get(k string) (interface{}, bool)
Get looks up a configuration value by key and returns the value.
The second return value is true if the get was successful. Get will return the raw value if the key is computed, so you should pair this with IsComputed.
func (*ResourceConfig) GetRaw ¶
func (c *ResourceConfig) GetRaw(k string) (interface{}, bool)
GetRaw looks up a configuration value by key and returns the value, from the raw, uninterpolated config.
The second return value is true if the get was successful. Get will not succeed if the value is being computed.
func (*ResourceConfig) IsComputed ¶
func (c *ResourceConfig) IsComputed(k string) bool
IsComputed returns whether the given key is computed or not.
func (*ResourceConfig) IsSet ¶
func (c *ResourceConfig) IsSet(k string) bool
IsSet checks if the key in the configuration is set. A key is set if it has a value or the value is being computed (is unknown currently).
This function should be used rather than checking the keys of the raw configuration itself, since a key may be omitted from the raw configuration if it is being computed.
type ResourceCountTransformer ¶
type ResourceCountTransformer struct { Concrete ConcreteResourceNodeFunc Count int Addr *ResourceAddress }
ResourceCountTransformer is a GraphTransformer that expands the count out for a specific resource.
This assumes that the count is already interpolated.
func (*ResourceCountTransformer) Transform ¶
func (t *ResourceCountTransformer) Transform(g *Graph) error
type ResourceFlag ¶
type ResourceFlag byte
ResourceKind specifies what kind of instance we're working with, whether its a primary instance, a tainted instance, or an orphan.
type ResourceProvider ¶
type ResourceProvider interface { // Input is called to ask the provider to ask the user for input // for completing the configuration if necesarry. // // This may or may not be called, so resource provider writers shouldn't // rely on this being available to set some default values for validate // later. Example of a situation where this wouldn't be called is if // the user is not using a TTY. Input(UIInput, *ResourceConfig) (*ResourceConfig, error) // Validate is called once at the beginning with the raw configuration // (no interpolation done) and can return a list of warnings and/or // errors. // // This is called once with the provider configuration only. It may not // be called at all if no provider configuration is given. // // This should not assume that any values of the configurations are valid. // The primary use case of this call is to check that required keys are // set. Validate(*ResourceConfig) ([]string, []error) // Configure configures the provider itself with the configuration // given. This is useful for setting things like access keys. // // This won't be called at all if no provider configuration is given. // // Configure returns an error if it occurred. Configure(*ResourceConfig) error // Resources returns all the available resource types that this provider // knows how to manage. Resources() []ResourceType // Stop is called when the provider should halt any in-flight actions. // // This can be used to make a nicer Ctrl-C experience for Terraform. // Even if this isn't implemented to do anything (just returns nil), // Terraform will still cleanly stop after the currently executing // graph node is complete. However, this API can be used to make more // efficient halts. // // Stop doesn't have to and shouldn't block waiting for in-flight actions // to complete. It should take any action it wants and return immediately // acknowledging it has received the stop request. Terraform core will // automatically not make any further API calls to the provider soon // after Stop is called (technically exactly once the currently executing // graph nodes are complete). // // The error returned, if non-nil, is assumed to mean that signaling the // stop somehow failed and that the user should expect potentially waiting // a longer period of time. Stop() error // ValidateResource is called once at the beginning with the raw // configuration (no interpolation done) and can return a list of warnings // and/or errors. // // This is called once per resource. // // This should not assume any of the values in the resource configuration // are valid since it is possible they have to be interpolated still. // The primary use case of this call is to check that the required keys // are set and that the general structure is correct. ValidateResource(string, *ResourceConfig) ([]string, []error) // Apply applies a diff to a specific resource and returns the new // resource state along with an error. // // If the resource state given has an empty ID, then a new resource // is expected to be created. Apply( *InstanceInfo, *InstanceState, *InstanceDiff) (*InstanceState, error) // Diff diffs a resource versus a desired state and returns // a diff. Diff( *InstanceInfo, *InstanceState, *ResourceConfig) (*InstanceDiff, error) // Refresh refreshes a resource and updates all of its attributes // with the latest information. Refresh(*InstanceInfo, *InstanceState) (*InstanceState, error) // ImportState requests that the given resource be imported. // // The returned InstanceState only requires ID be set. Importing // will always call Refresh after the state to complete it. // // IMPORTANT: InstanceState doesn't have the resource type attached // to it. A type must be specified on the state via the Ephemeral // field on the state. // // This function can return multiple states. Normally, an import // will map 1:1 to a physical resource. However, some resources map // to multiple. For example, an AWS security group may contain many rules. // Each rule is represented by a separate resource in Terraform, // therefore multiple states are returned. ImportState(*InstanceInfo, string) ([]*InstanceState, error) // ValidateDataSource is called once at the beginning with the raw // configuration (no interpolation done) and can return a list of warnings // and/or errors. // // This is called once per data source instance. // // This should not assume any of the values in the resource configuration // are valid since it is possible they have to be interpolated still. // The primary use case of this call is to check that the required keys // are set and that the general structure is correct. ValidateDataSource(string, *ResourceConfig) ([]string, []error) // DataSources returns all of the available data sources that this // provider implements. DataSources() []DataSource // ReadDataDiff produces a diff that represents the state that will // be produced when the given data source is read using a later call // to ReadDataApply. ReadDataDiff(*InstanceInfo, *ResourceConfig) (*InstanceDiff, error) // ReadDataApply initializes a data instance using the configuration // in a diff produced by ReadDataDiff. ReadDataApply(*InstanceInfo, *InstanceDiff) (*InstanceState, error) }
ResourceProvider is an interface that must be implemented by any resource provider: the thing that creates and manages the resources in a Terraform configuration.
Important implementation note: All returned pointers, such as *ResourceConfig, *InstanceState, *InstanceDiff, etc. must not point to shared data. Terraform is highly parallel and assumes that this data is safe to read/write in parallel so it must be unique references. Note that it is safe to return arguments as results, however.
type ResourceProviderCloser ¶
type ResourceProviderCloser interface {
Close() error
}
ResourceProviderCloser is an interface that providers that can close connections that aren't needed anymore must implement.
type ResourceProviderFactory ¶
type ResourceProviderFactory func() (ResourceProvider, error)
ResourceProviderFactory is a function type that creates a new instance of a resource provider.
func ResourceProviderFactoryFixed ¶
func ResourceProviderFactoryFixed(p ResourceProvider) ResourceProviderFactory
ResourceProviderFactoryFixed is a helper that creates a ResourceProviderFactory that just returns some fixed provider.
type ResourceProvisioner ¶
type ResourceProvisioner interface { // Validate is called once at the beginning with the raw // configuration (no interpolation done) and can return a list of warnings // and/or errors. // // This is called once per resource. // // This should not assume any of the values in the resource configuration // are valid since it is possible they have to be interpolated still. // The primary use case of this call is to check that the required keys // are set and that the general structure is correct. Validate(*ResourceConfig) ([]string, []error) // Apply runs the provisioner on a specific resource and returns the new // resource state along with an error. Instead of a diff, the ResourceConfig // is provided since provisioners only run after a resource has been // newly created. Apply(UIOutput, *InstanceState, *ResourceConfig) error // Stop is called when the provisioner should halt any in-flight actions. // // This can be used to make a nicer Ctrl-C experience for Terraform. // Even if this isn't implemented to do anything (just returns nil), // Terraform will still cleanly stop after the currently executing // graph node is complete. However, this API can be used to make more // efficient halts. // // Stop doesn't have to and shouldn't block waiting for in-flight actions // to complete. It should take any action it wants and return immediately // acknowledging it has received the stop request. Terraform core will // automatically not make any further API calls to the provider soon // after Stop is called (technically exactly once the currently executing // graph nodes are complete). // // The error returned, if non-nil, is assumed to mean that signaling the // stop somehow failed and that the user should expect potentially waiting // a longer period of time. Stop() error }
ResourceProvisioner is an interface that must be implemented by any resource provisioner: the thing that initializes resources in a Terraform configuration.
type ResourceProvisionerCloser ¶
type ResourceProvisionerCloser interface {
Close() error
}
ResourceProvisionerCloser is an interface that provisioners that can close connections that aren't needed anymore must implement.
type ResourceProvisionerConfig ¶
type ResourceProvisionerConfig struct { Type string Provisioner ResourceProvisioner Config *ResourceConfig RawConfig *config.RawConfig ConnInfo *config.RawConfig }
ResourceProvisionerConfig is used to pair a provisioner with its provided configuration. This allows us to use singleton instances of each ResourceProvisioner and to keep the relevant configuration instead of instantiating a new Provisioner for each resource.
type ResourceProvisionerFactory ¶
type ResourceProvisionerFactory func() (ResourceProvisioner, error)
ResourceProvisionerFactory is a function type that creates a new instance of a resource provisioner.
type ResourceRefreshPlannableTransformer ¶
type ResourceRefreshPlannableTransformer struct { // The full global state. State *State }
ResourceRefreshPlannableTransformer is a GraphTransformer that replaces any nodes that don't have state yet exist in config with NodePlannableResourceInstance.
This transformer is used when expanding count on managed resource nodes during the refresh phase to ensure that data sources that have interpolations that depend on resources existing in the graph can be walked properly.
func (*ResourceRefreshPlannableTransformer) Transform ¶
func (t *ResourceRefreshPlannableTransformer) Transform(g *Graph) error
Transform implements GraphTransformer for ResourceRefreshPlannableTransformer.
type ResourceState ¶
type ResourceState struct { // This is filled in and managed by Terraform, and is the resource // type itself such as "mycloud_instance". If a resource provider sets // this value, it won't be persisted. Type string `json:"type"` // Dependencies are a list of things that this resource relies on // existing to remain intact. For example: an AWS instance might // depend on a subnet (which itself might depend on a VPC, and so // on). // // Terraform uses this information to build valid destruction // orders and to warn the user if they're destroying a resource that // another resource depends on. // // Things can be put into this list that may not be managed by // Terraform. If Terraform doesn't find a matching ID in the // overall state, then it assumes it isn't managed and doesn't // worry about it. Dependencies []string `json:"depends_on"` // Primary is the current active instance for this resource. // It can be replaced but only after a successful creation. // This is the instances on which providers will act. Primary *InstanceState `json:"primary"` // Deposed is used in the mechanics of CreateBeforeDestroy: the existing // Primary is Deposed to get it out of the way for the replacement Primary to // be created by Apply. If the replacement Primary creates successfully, the // Deposed instance is cleaned up. // // If there were problems creating the replacement Primary, the Deposed // instance and the (now tainted) replacement Primary will be swapped so the // tainted replacement will be cleaned up instead. // // An instance will remain in the Deposed list until it is successfully // destroyed and purged. Deposed []*InstanceState `json:"deposed"` // Provider is used when a resource is connected to a provider with an alias. // If this string is empty, the resource is connected to the default provider, // e.g. "aws_instance" goes with the "aws" provider. // If the resource block contained a "provider" key, that value will be set here. Provider string `json:"provider"` // contains filtered or unexported fields }
ResourceState holds the state of a resource that is used so that a provider can find and manage an existing resource as well as for storing attributes that are used to populate variables of child resources.
Attributes has attributes about the created resource that are queryable in interpolation: "${type.id.attr}"
Extra is just extra data that a provider can return that we store for later, but is not exposed in any way to the user.
func (*ResourceState) Equal ¶
func (s *ResourceState) Equal(other *ResourceState) bool
Equal tests whether two ResourceStates are equal.
func (*ResourceState) Lock ¶
func (s *ResourceState) Lock()
func (*ResourceState) String ¶
func (s *ResourceState) String() string
func (*ResourceState) Unlock ¶
func (s *ResourceState) Unlock()
func (*ResourceState) Untaint ¶
func (s *ResourceState) Untaint()
Untaint unmarks a resource as tainted.
type ResourceStateKey ¶
type ResourceStateKey struct { Name string Type string Mode config.ResourceMode Index int }
ResourceStateKey is a structured representation of the key used for the ModuleState.Resources mapping
func ParseResourceStateKey ¶
func ParseResourceStateKey(k string) (*ResourceStateKey, error)
ParseResourceStateKey accepts a key in the format used by ModuleState.Resources and returns a resource name and resource index. In the state, a resource has the format "type.name.index" or "type.name". In the latter case, the index is returned as -1.
func (*ResourceStateKey) Equal ¶
func (rsk *ResourceStateKey) Equal(other *ResourceStateKey) bool
Equal determines whether two ResourceStateKeys are the same
func (*ResourceStateKey) String ¶
func (rsk *ResourceStateKey) String() string
type ResourceType ¶
type ResourceType struct { Name string // Name of the resource, example "instance" (no provider prefix) Importable bool // Whether this resource supports importing }
ResourceType is a type of resource that a resource provider can manage.
type RootTransformer ¶
type RootTransformer struct{}
RootTransformer is a GraphTransformer that adds a root to the graph.
func (*RootTransformer) Transform ¶
func (t *RootTransformer) Transform(g *Graph) error
type RootVariableTransformer ¶
RootVariableTransformer is a GraphTransformer that adds all the root variables to the graph.
Root variables are currently no-ops but they must be added to the graph since downstream things that depend on them must be able to reach them.
func (*RootVariableTransformer) Transform ¶
func (t *RootVariableTransformer) Transform(g *Graph) error
type SemanticChecker ¶
SemanticChecker is the interface that semantic checks across the Terraform graph implement. Errors are accumulated. Even after an error is returned, child vertices in the graph will still be visited.
The graph should NOT be modified by the semantic checker.
The order in which vertices are visited is left unspecified, so the semantic checks should not rely on that.
type Semaphore ¶
type Semaphore chan struct{}
Semaphore is a wrapper around a channel to provide utility methods to clarify that we are treating the channel as a semaphore
func NewSemaphore ¶
NewSemaphore creates a semaphore that allows up to a given limit of simultaneous acquisitions
func (Semaphore) Acquire ¶
func (s Semaphore) Acquire()
Acquire is used to acquire an available slot. Blocks until available.
func (Semaphore) Release ¶
func (s Semaphore) Release()
Release is used to return a slot. Acquire must be called as a pre-condition.
func (Semaphore) TryAcquire ¶
TryAcquire is used to do a non-blocking acquire. Returns a bool indicating success
type Shadow ¶
type Shadow interface { // CloseShadow tells the shadow that the REAL implementation is // complete. Therefore, any calls that would block should now return // immediately since no more changes will happen to the real side. CloseShadow() error // ShadowError returns the errors that the shadow has found. // This should be called AFTER CloseShadow and AFTER the shadow is // known to be complete (no more calls to it). ShadowError() error }
Shadow is the interface that any "shadow" structures must implement.
A shadow structure is an interface implementation (typically) that shadows a real implementation and verifies that the same behavior occurs on both. The semantics of this behavior are up to the interface itself.
A shadow NEVER modifies real values or state. It must always be safe to use.
For example, a ResourceProvider shadow ensures that the same operations are done on the same resources with the same configurations.
The typical usage of a shadow following this interface is to complete the real operations, then call CloseShadow which tells the shadow that the real side is done. Then, once the shadow is also complete, call ShadowError to find any errors that may have been caught.
type State ¶
type State struct { // Version is the state file protocol version. Version int `json:"version"` // TFVersion is the version of Terraform that wrote this state. TFVersion string `json:"terraform_version,omitempty"` // Serial is incremented on any operation that modifies // the State file. It is used to detect potentially conflicting // updates. Serial int64 `json:"serial"` // Lineage is set when a new, blank state is created and then // never updated. This allows us to determine whether the serials // of two states can be meaningfully compared. // Apart from the guarantee that collisions between two lineages // are very unlikely, this value is opaque and external callers // should only compare lineage strings byte-for-byte for equality. Lineage string `json:"lineage"` // Remote is used to track the metadata required to // pull and push state files from a remote storage endpoint. Remote *RemoteState `json:"remote,omitempty"` // Backend tracks the configuration for the backend in use with // this state. This is used to track any changes in the backend // configuration. Backend *BackendState `json:"backend,omitempty"` // Modules contains all the modules in a breadth-first order Modules []*ModuleState `json:"modules"` // contains filtered or unexported fields }
State keeps track of a snapshot state-of-the-world that Terraform can use to keep track of what real world resources it is actually managing.
func ReadState ¶
ReadState reads a state structure out of a reader in the format that was written by WriteState.
func ReadStateV2 ¶
func ReadStateV3 ¶
func (*State) Add ¶
Add adds the item in the state at the given address.
The item can be a ModuleState, ResourceState, or InstanceState. Depending on the item type, the address may or may not be valid. For example, a module cannot be moved to a resource address, however a resource can be moved to a module address (it retains the same name, under that resource).
The item can also be a []*ModuleState, which is the case for nested modules. In this case, Add will expect the zero-index to be the top-most module to add and will only nest children from there. For semantics, this is equivalent to module => module.
The full semantics of Add:
┌───────────────────┬───────────────────┬───────────────────┐ │ Module Address │ Resource Address │ Instance Address │ ┌─────────────────┼───────────────────┼───────────────────┼───────────────────┤ │ ModuleState │ ✓ │ x │ x │ ├─────────────────┼───────────────────┼───────────────────┼───────────────────┤ │ ResourceState │ ✓ │ ✓ │ maybe* │ ├─────────────────┼───────────────────┼───────────────────┼───────────────────┤ │ Instance State │ ✓ │ ✓ │ ✓ │ └─────────────────┴───────────────────┴───────────────────┴───────────────────┘
*maybe - Resources can be added at an instance address only if the resource
represents a single instance (primary). Example: "aws_instance.foo" can be moved to "aws_instance.bar.tainted"
func (*State) AddModule ¶
func (s *State) AddModule(path []string) *ModuleState
AddModule adds the module with the given path to the state.
This should be the preferred method to add module states since it allows us to optimize lookups later as well as control sorting.
func (*State) AddModuleState ¶
func (s *State) AddModuleState(mod *ModuleState)
AddModuleState insert this module state and override any existing ModuleState
func (*State) Children ¶
func (s *State) Children(path []string) []*ModuleState
Children returns the ModuleStates that are direct children of the given path. If the path is "root", for example, then children returned might be "root.child", but not "root.child.grandchild".
func (*State) CompareAges ¶
func (s *State) CompareAges(other *State) (StateAgeComparison, error)
CompareAges compares one state with another for which is "older".
This is a simple check using the state's serial, and is thus only as reliable as the serial itself. In the normal case, only one state exists for a given combination of lineage/serial, but Terraform does not guarantee this and so the result of this method should be used with care.
Returns an integer that is negative if the receiver is older than the argument, positive if the converse, and zero if they are equal. An error is returned if the two states are not of the same lineage, in which case the integer returned has no meaning.
func (*State) DeepCopy ¶
DeepCopy performs a deep copy of the state structure and returns a new structure.
func (*State) EnsureHasLineage ¶
func (s *State) EnsureHasLineage()
func (*State) FromFutureTerraform ¶
FromFutureTerraform checks if this state was written by a Terraform version from the future.
func (*State) HasResources ¶
HasResources returns true if the state contains any resources.
This is similar to !s.Empty, but returns true also in the case where the state has modules but all of them are devoid of resources.
func (*State) IncrementSerialMaybe ¶
IncrementSerialMaybe increments the serial number of this state if it different from the other state.
func (*State) IsRemote ¶
IsRemote returns true if State represents a state that exists and is remote.
func (*State) ModuleByPath ¶
func (s *State) ModuleByPath(path []string) *ModuleState
ModuleByPath is used to lookup the module state for the given path. This should be the preferred lookup mechanism as it allows for future lookup optimizations.
func (*State) ModuleOrphans ¶
ModuleOrphans returns all the module orphans in this state by returning their full paths. These paths can be used with ModuleByPath to return the actual state.
func (*State) Remove ¶
Remove removes the item in the state at the given address, returning any errors that may have occurred.
If the address references a module state or resource, it will delete all children as well. To check what will be deleted, use a StateFilter first.
func (*State) RootModule ¶
func (s *State) RootModule() *ModuleState
RootModule returns the ModuleState for the root module
func (*State) SameLineage ¶
SameLineage returns true only if the state given in argument belongs to the same "lineage" of states as the receiver.
func (*State) Validate ¶
Validate validates the integrity of this state file.
Certain properties of the statefile are expected by Terraform in order to behave properly. The core of Terraform will assume that once it receives a State structure that it has been validated. This validation check should be called to ensure that.
If this returns an error, then the user should be notified. The error response will include detailed information on the nature of the error.
type StateAgeComparison ¶
type StateAgeComparison int
const ( StateAgeEqual StateAgeComparison = 0 StateAgeReceiverNewer StateAgeComparison = 1 StateAgeReceiverOlder StateAgeComparison = -1 )
type StateFilter ¶
type StateFilter struct {
State *State
}
StateFilter is responsible for filtering and searching a state.
This is a separate struct from State rather than a method on State because StateFilter might create sidecar data structures to optimize filtering on the state.
If you change the State, the filter created is invalid and either Reset should be called or a new one should be allocated. StateFilter will not watch State for changes and do this for you. If you filter after changing the State without calling Reset, the behavior is not defined.
func (*StateFilter) Filter ¶
func (f *StateFilter) Filter(fs ...string) ([]*StateFilterResult, error)
Filter takes the addresses specified by fs and finds all the matches. The values of fs are resource addressing syntax that can be parsed by ParseResourceAddress.
type StateFilterResult ¶
type StateFilterResult struct { // Module path of the result Path []string // Address is the address that can be used to reference this exact result. Address string // Parent, if non-nil, is a parent of this result. For instances, the // parent would be a resource. For resources, the parent would be // a module. For modules, this is currently nil. Parent *StateFilterResult // Value is the actual value. This must be type switched on. It can be // any data structures that `State` can hold: `ModuleState`, // `ResourceState`, `InstanceState`. Value interface{} }
StateFilterResult is a single result from a filter operation. Filter can match multiple things within a state (module, resource, instance, etc.) and this unifies that.
func (*StateFilterResult) String ¶
func (r *StateFilterResult) String() string
type StateFilterResultSlice ¶
type StateFilterResultSlice []*StateFilterResult
StateFilterResultSlice is a slice of results that implements sort.Interface. The sorting goal is what is most appealing to human output.
func (StateFilterResultSlice) Len ¶
func (s StateFilterResultSlice) Len() int
func (StateFilterResultSlice) Less ¶
func (s StateFilterResultSlice) Less(i, j int) bool
func (StateFilterResultSlice) Swap ¶
func (s StateFilterResultSlice) Swap(i, j int)
type StateTransformer ¶
type StateTransformer struct { Concrete ConcreteResourceNodeFunc State *State }
StateTransformer is a GraphTransformer that adds the elements of the state to the graph.
This transform is used for example by the DestroyPlanGraphBuilder to ensure that only resources that are in the state are represented in the graph.
func (*StateTransformer) Transform ¶
func (t *StateTransformer) Transform(g *Graph) error
type TargetsTransformer ¶
type TargetsTransformer struct { // List of targeted resource names specified by the user Targets []string // List of parsed targets, provided by callers like ResourceCountTransform // that already have the targets parsed ParsedTargets []ResourceAddress // Set to true when we're in a `terraform destroy` or a // `terraform plan -destroy` Destroy bool }
TargetsTransformer is a GraphTransformer that, when the user specifies a list of resources to target, limits the graph to only those resources and their dependencies.
func (*TargetsTransformer) Transform ¶
func (t *TargetsTransformer) Transform(g *Graph) error
type TransitiveReductionTransformer ¶
type TransitiveReductionTransformer struct{}
TransitiveReductionTransformer is a GraphTransformer that performs finds the transitive reduction of the graph. For a definition of transitive reduction, see Wikipedia.
func (*TransitiveReductionTransformer) Transform ¶
func (t *TransitiveReductionTransformer) Transform(g *Graph) error
type UIInput ¶
UIInput is the interface that must be implemented to ask for input from this user. This should forward the request to wherever the user inputs things to ask for values.
type UIOutput ¶
type UIOutput interface {
Output(string)
}
UIOutput is the interface that must be implemented to output data to the end user.
type UnorderedSemanticCheckRunner ¶
type UnorderedSemanticCheckRunner struct {
Checks []SemanticChecker
}
UnorderedSemanticCheckRunner is an implementation of GraphSemanticChecker that runs a list of SemanticCheckers against the vertices of the graph in no specified order.
type VertexTransformer ¶
type VertexTransformer struct {
Transforms []GraphVertexTransformer
}
VertexTransformer is a GraphTransformer that transforms vertices using the GraphVertexTransformers. The Transforms are run in sequential order. If a transform replaces a vertex then the next transform will see the new vertex.
func (*VertexTransformer) Transform ¶
func (t *VertexTransformer) Transform(g *Graph) error
Source Files ¶
- context.go
- context_components.go
- context_graph_type.go
- context_import.go
- debug.go
- diff.go
- edge_destroy.go
- eval.go
- eval_apply.go
- eval_check_prevent_destroy.go
- eval_context.go
- eval_context_builtin.go
- eval_context_mock.go
- eval_count.go
- eval_count_boundary.go
- eval_count_computed.go
- eval_diff.go
- eval_error.go
- eval_filter.go
- eval_filter_operation.go
- eval_if.go
- eval_import_state.go
- eval_interpolate.go
- eval_noop.go
- eval_output.go
- eval_provider.go
- eval_provisioner.go
- eval_read_data.go
- eval_refresh.go
- eval_resource.go
- eval_sequence.go
- eval_state.go
- eval_validate.go
- eval_validate_selfref.go
- eval_variable.go
- evaltree_provider.go
- graph.go
- graph_builder.go
- graph_builder_apply.go
- graph_builder_destroy_plan.go
- graph_builder_import.go
- graph_builder_input.go
- graph_builder_plan.go
- graph_builder_refresh.go
- graph_builder_validate.go
- graph_dot.go
- graph_interface_subgraph.go
- graph_walk.go
- graph_walk_context.go
- graph_walk_operation.go
- graphtype_string.go
- hook.go
- hook_mock.go
- hook_stop.go
- instancetype.go
- instancetype_string.go
- interpolate.go
- node_count_boundary.go
- node_data_destroy.go
- node_data_refresh.go
- node_module_destroy.go
- node_module_variable.go
- node_output.go
- node_output_orphan.go
- node_provider.go
- node_provider_abstract.go
- node_provider_disabled.go
- node_provisioner.go
- node_resource_abstract.go
- node_resource_abstract_count.go
- node_resource_apply.go
- node_resource_destroy.go
- node_resource_plan.go
- node_resource_plan_destroy.go
- node_resource_plan_instance.go
- node_resource_plan_orphan.go
- node_resource_refresh.go
- node_resource_validate.go
- node_root_variable.go
- path.go
- plan.go
- resource.go
- resource_address.go
- resource_provider.go
- resource_provider_mock.go
- resource_provisioner.go
- resource_provisioner_mock.go
- semantics.go
- shadow.go
- shadow_components.go
- shadow_context.go
- shadow_resource_provider.go
- shadow_resource_provisioner.go
- state.go
- state_add.go
- state_filter.go
- state_upgrade_v1_to_v2.go
- state_upgrade_v2_to_v3.go
- state_v1.go
- testing.go
- transform.go
- transform_attach_config_provider.go
- transform_attach_config_resource.go
- transform_attach_state.go
- transform_config.go
- transform_config_flat.go
- transform_config_old.go
- transform_count_boundary.go
- transform_deposed.go
- transform_destroy_cbd.go
- transform_destroy_edge.go
- transform_diff.go
- transform_expand.go
- transform_import_provider.go
- transform_import_state.go
- transform_module_variable.go
- transform_orphan_count.go
- transform_orphan_output.go
- transform_orphan_resource.go
- transform_output.go
- transform_provider.go
- transform_provider_disable.go
- transform_provisioner.go
- transform_reference.go
- transform_resource_count.go
- transform_resource_refresh_plannable.go
- transform_root.go
- transform_state.go
- transform_targets.go
- transform_transitive_reduction.go
- transform_variable.go
- transform_vertex.go
- ui_input.go
- ui_input_mock.go
- ui_input_prefix.go
- ui_output.go
- ui_output_callback.go
- ui_output_mock.go
- ui_output_provisioner.go
- util.go
- variables.go
- version.go
- version_required.go
- walkoperation_string.go