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Constants ¶
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Functions ¶
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Types ¶
type Class ¶
type Class struct { //Min is the minimum buy in Min int `json:"min"` //Max is the maximum buy in Max int `json:"max"` //Blind is the small blind. Big Blind should be Blind*2 Blind int `json:"blind"` }
Class is the model for a lobby class specified by a blind and a minumum and maximum buyin
type LobbyBase ¶
type LobbyBase struct { LobbyID string `json:"id"` Class *Class `json:"class"` ClassIndex int `json:"classIndex"` PlayerCount int `json:"playerCount"` }
LobbyBase is the base model for a poker lobby. The Poker Matchmaker does not need any more information. But the poker gameserver extends this
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