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Constants ¶
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const ( StatusPendingInt32 = int32(friends.FriendRequestStatus_PENDING) StatusAcceptedInt32 = int32(friends.FriendRequestStatus_ACCEPTED) StatusDeclinedInt32 = int32(friends.FriendRequestStatus_DECLINED) StatusCanceledInt32 = int32(friends.FriendRequestStatus_CANCELED) StatusUnknownInt32 = int32(friends.FriendRequestStatus_UNKNOWN) StatusFailedInt32 = int32(friends.FriendRequestStatus_FAILED) )
Variables ¶
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var ( StatusPendingStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_PENDING)] StatusAcceptedStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_ACCEPTED)] StatusDeclinedStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_DECLINED)] StatusCancelledStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_CANCELED)] StatusUnknownStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_UNKNOWN)] StatusFailedStr = friends.FriendRequestStatus_name[int32(friends.FriendRequestStatus_FAILED)] )
Functions ¶
Types ¶
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