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Constants ¶
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const ( Deferred = Pass("deferred") Forward = Pass("forward") )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Def ¶
type Def struct { Shader string Pass Pass VertexFormat any DepthTest bool DepthWrite bool DepthClamp bool DepthFunc core1_0.CompareOp Primitive vertex.Primitive CullMode vertex.CullMode Transparent bool // contains filtered or unexported fields }
func StandardDeferred ¶
func StandardDeferred() *Def
func StandardForward ¶
func StandardForward() *Def
func TransparentForward ¶
func TransparentForward() *Def
func (*Def) LoadMaterial ¶
func (d *Def) LoadMaterial(fs.Filesystem) *Def
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