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Index ¶
Constants ¶
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const ( NE direction = iota NW SE SW )
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const ( VALID_MOVE = iota NOT_COLORS_TURN MOVE_OBSTRUCTED MOVE_INCORRECT EMPTY_SQUARE KING_IN_CHECK INVALID_MOVE ERROR_CHECKING CANNOT_CASTLE )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { Board *board.Board WhiteCaptured []board.Piece BlackCaptured []board.Piece NowPlays Color HasWhiteKingMoved bool `default:"false"` HasWhiteRookKingMoved bool `default:"false"` HasWhiteRookQueenMoved bool `default:"false"` HasBlackKingMoved bool `default:"false"` HasBlackRookKingMoved bool `default:"false"` HasBlackRookQueenMoved bool `default:"false"` HasWhitePawnAJustMovedTwoSquares bool `default:"false"` HasWhitePawnBJustMovedTwoSquares bool `default:"false"` HasWhitePawnCJustMovedTwoSquares bool `default:"false"` HasWhitePawnDJustMovedTwoSquares bool `default:"false"` HasWhitePawnEJustMovedTwoSquares bool `default:"false"` HasWhitePawnFJustMovedTwoSquares bool `default:"false"` HasWhitePawnGJustMovedTwoSquares bool `default:"false"` HasWhitePawnHJustMovedTwoSquares bool `default:"false"` HasBlackPawnAJustMovedTwoSquares bool `default:"false"` HasBlackPawnBJustMovedTwoSquares bool `default:"false"` HasBlackPawnCJustMovedTwoSquares bool `default:"false"` HasBlackPawnDJustMovedTwoSquares bool `default:"false"` HasBlackPawnEJustMovedTwoSquares bool `default:"false"` HasBlackPawnFJustMovedTwoSquares bool `default:"false"` HasBlackPawnGJustMovedTwoSquares bool `default:"false"` HasBlackPawnHJustMovedTwoSquares bool `default:"false"` }
func (*Game) ProcessMove ¶
type InvalidMoveReason ¶
type InvalidMoveReason int64
func (InvalidMoveReason) String ¶
func (r InvalidMoveReason) String() string
type Move ¶
type Move struct { Piece board.Piece From board.SquareName To board.SquareName }
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