Documentation ¶
Index ¶
- type Contract
- type ContractParameter
- type ContractParameterType
- type ContractPropertyState
- type OpCode
- type ScriptBuilder
- func (sb *ScriptBuilder) Emit(op OpCode, arg ...byte) error
- func (sb *ScriptBuilder) EmitAppCall(scriptHah []byte, useTailCall bool) error
- func (sb *ScriptBuilder) EmitJump(op OpCode, offset int16) error
- func (sb *ScriptBuilder) EmitPushBigInt(number big.Int) error
- func (sb *ScriptBuilder) EmitPushBool(data bool) error
- func (sb *ScriptBuilder) EmitPushBytes(data []byte) error
- func (sb *ScriptBuilder) EmitPushInt(number int) error
- func (sb *ScriptBuilder) EmitPushParameter(data ContractParameter) error
- func (sb *ScriptBuilder) EmitPushString(data string) error
- func (sb *ScriptBuilder) EmitSysCall(api string, args []ContractParameter) error
- func (sb *ScriptBuilder) EmitVmSysCall(api string, compress bool) error
- func (sb *ScriptBuilder) MakeInvocationScript(scriptHash []byte, operation string, args []ContractParameter)
- func (sb *ScriptBuilder) ToArray() []byte
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Contract ¶
type Contract struct { Script []byte ParameterList []ContractParameterType ScriptHash helper.UInt160 Address string }
type ContractParameter ¶
type ContractParameter struct { Type ContractParameterType Value interface{} }
type ContractParameterType ¶
type ContractParameterType byte
const ( Signature ContractParameterType = 0x00 Boolean ContractParameterType = 0x01 Integer ContractParameterType = 0x02 Hash160 ContractParameterType = 0x03 Hash256 ContractParameterType = 0x04 ByteArray ContractParameterType = 0x05 PublicKey ContractParameterType = 0x06 String ContractParameterType = 0x07 Array ContractParameterType = 0x10 Map ContractParameterType = 0x12 InteropInterface ContractParameterType = 0xf0 Any ContractParameterType = 0xfe Void ContractParameterType = 0xff )
type ContractPropertyState ¶
type ContractPropertyState byte
const ( NoProperty ContractPropertyState = 0 HasStorage ContractPropertyState = 1 HasDynamicInvoke ContractPropertyState = 2 Payable ContractPropertyState = 4 )
type OpCode ¶
type OpCode byte
const ( // Constants PUSH0 OpCode = 0x00 // An empty array of bytes is pushed onto the stack. PUSHF OpCode = PUSH0 PUSHBYTES1 OpCode = 0x01 // 0x01-0x4B The next opcode bytes is data to be pushed onto the stack PUSHBYTES75 OpCode = 0x4B // 4*16+11 = 75 PUSHDATA1 OpCode = 0x4C // The next byte contains the number of bytes to be pushed onto the stack. PUSHDATA2 OpCode = 0x4D // The next two bytes contain the number of bytes to be pushed onto the stack. PUSHDATA4 OpCode = 0x4E // The next four bytes contain the number of bytes to be pushed onto the stack. PUSHM1 OpCode = 0x4F // The number -1 is pushed onto the stack. PUSH1 OpCode = 0x51 // The number 1 is pushed onto the stack. PUSHT OpCode = PUSH1 PUSH2 OpCode = 0x52 // The number 2 is pushed onto the stack. PUSH3 OpCode = 0x53 // The number 3 is pushed onto the stack. PUSH4 OpCode = 0x54 // The number 4 is pushed onto the stack. PUSH5 OpCode = 0x55 // The number 5 is pushed onto the stack. PUSH6 OpCode = 0x56 // The number 6 is pushed onto the stack. PUSH7 OpCode = 0x57 // The number 7 is pushed onto the stack. PUSH8 OpCode = 0x58 // The number 8 is pushed onto the stack. PUSH9 OpCode = 0x59 // The number 9 is pushed onto the stack. PUSH10 OpCode = 0x5A // The number 10 is pushed onto the stack. PUSH11 OpCode = 0x5B // The number 11 is pushed onto the stack. PUSH12 OpCode = 0x5C // The number 12 is pushed onto the stack. PUSH13 OpCode = 0x5D // The number 13 is pushed onto the stack. PUSH14 OpCode = 0x5E // The number 14 is pushed onto the stack. PUSH15 OpCode = 0x5F // The number 15 is pushed onto the stack. PUSH16 OpCode = 0x60 // The number 16 is pushed onto the stack. // Flow control NOP OpCode = 0x61 // Does nothing. JMP OpCode = 0x62 JMPIF OpCode = 0x63 JMPIFNOT OpCode = 0x64 CALL OpCode = 0x65 RET OpCode = 0x66 APPCALL OpCode = 0x67 SYSCALL OpCode = 0x68 TAILCALL OpCode = 0x69 // Stack DUPFROMALTSTACK OpCode = 0x6A TOALTSTACK OpCode = 0x6B // Puts the input onto the top of the alt stack. Removes it from the main stack. FROMALTSTACK OpCode = 0x6C // Puts the input onto the top of the main stack. Removes it from the alt stack. XDROP OpCode = 0x6D XSWAP OpCode = 0x72 XTUCK OpCode = 0x73 DEPTH OpCode = 0x74 // Puts the number of stack items onto the stack. DROP OpCode = 0x75 // Removes the top stack item. DUP OpCode = 0x76 // Duplicates the top stack item. NIP OpCode = 0x77 // Removes the second-to-top stack item. OVER OpCode = 0x78 // Copies the second-to-top stack item to the top. PICK OpCode = 0x79 // The item n back in the stack is copied to the top. ROLL OpCode = 0x7A // The item n back in the stack is moved to the top. ROT OpCode = 0x7B // The top three items on the stack are rotated to the left. SWAP OpCode = 0x7C // The top two items on the stack are swapped. TUCK OpCode = 0x7D // The item at the top of the stack is copied and inserted before the second-to-top item. // Splice CAT OpCode = 0x7E // Concatenates two strings. SUBSTR OpCode = 0x7F // Returns a section of a string. LEFT OpCode = 0x80 // Keeps only characters left of the specified point in a string. RIGHT OpCode = 0x81 // Keeps only characters right of the specified point in a string. SIZE OpCode = 0x82 // Returns the length of the input string. // Bitwise logic INVERT OpCode = 0x83 // Flips all of the bits in the input. AND OpCode = 0x84 // Boolean and between each bit in the inputs. OR OpCode = 0x85 // Boolean or between each bit in the inputs. XOR OpCode = 0x86 // Boolean exclusive or between each bit in the inputs. EQUAL OpCode = 0x87 // Returns 1 if the inputs are exactly equal 0 otherwise. // Arithmetic // Note: Arithmetic inputs are limited to signed 32-bit integers but may overflow their output. INC OpCode = 0x8B // 1 is added to the input. DEC OpCode = 0x8C // 1 is subtracted from the input. SIGN OpCode = 0x8D NEGATE OpCode = 0x8F // The sign of the input is flipped. ABS OpCode = 0x90 // The input is made positive. NOT OpCode = 0x91 // If the input is 0 or 1 it is flipped. Otherwise the output will be 0. NZ OpCode = 0x92 // Returns 0 if the input is 0. 1 otherwise. ADD OpCode = 0x93 // a is added to b. SUB OpCode = 0x94 // b is subtracted from a. MUL OpCode = 0x95 // a is multiplied by b. DIV OpCode = 0x96 // a is divided by b. MOD OpCode = 0x97 // Returns the remainder after dividing a by b. SHL OpCode = 0x98 // Shifts a left b bits preserving sign. SHR OpCode = 0x99 // Shifts a right b bits preserving sign. BOOLAND OpCode = 0x9A // If both a and b are not 0 the output is 1. Otherwise 0. BOOLOR OpCode = 0x9B // If a or b is not 0 the output is 1. Otherwise 0. NUMEQUAL OpCode = 0x9C // Returns 1 if the numbers are equal 0 otherwise. NUMNOTEQUAL OpCode = 0x9E // Returns 1 if the numbers are not equal 0 otherwise. LT OpCode = 0x9F // Returns 1 if a is less than b 0 otherwise. GT OpCode = 0xA0 // Returns 1 if a is greater than b 0 otherwise. LTE OpCode = 0xA1 // Returns 1 if a is less than or equal to b 0 otherwise. GTE OpCode = 0xA2 // Returns 1 if a is greater than or equal to b 0 otherwise. MIN OpCode = 0xA3 // Returns the smaller of a and b. MAX OpCode = 0xA4 // Returns the larger of a and b. WITHIN OpCode = 0xA5 // Returns 1 if x is within the specified range (left-inclusive) 0 otherwise. // Crypto //RIPEMD160 OpCode = 0xA6 // The input is hashed using RIPEMD-160. SHA1 OpCode = 0xA7 // The input is hashed using SHA-1. SHA256 OpCode = 0xA8 // The input is hashed using SHA-256. HASH160 OpCode = 0xA9 HASH256 OpCode = 0xAA CHECKSIG OpCode = 0xAC CHECKMULTISIG OpCode = 0xAE // Array ARRAYSIZE OpCode = 0xC0 PACK OpCode = 0xC1 UNPACK OpCode = 0xC2 PICKITEM OpCode = 0xC3 SETITEM OpCode = 0xC4 NEWARRAY OpCode = 0xC5 //用作引用類型 NEWSTRUCT OpCode = 0xC6 //用作值類型 APPEND OpCode = 0xC8 REVERSE OpCode = 0xC9 REMOVE OpCode = 0xCA // Exceptions THROW OpCode = 0xF0 THROWIFNOT OpCode = 0xF1 )
type ScriptBuilder ¶
type ScriptBuilder struct {
// contains filtered or unexported fields
}
func NewScriptBuilder ¶
func NewScriptBuilder() ScriptBuilder
func (*ScriptBuilder) EmitAppCall ¶
func (sb *ScriptBuilder) EmitAppCall(scriptHah []byte, useTailCall bool) error
func (*ScriptBuilder) EmitPushBigInt ¶
func (sb *ScriptBuilder) EmitPushBigInt(number big.Int) error
func (*ScriptBuilder) EmitPushBool ¶
func (sb *ScriptBuilder) EmitPushBool(data bool) error
func (*ScriptBuilder) EmitPushBytes ¶
func (sb *ScriptBuilder) EmitPushBytes(data []byte) error
func (*ScriptBuilder) EmitPushInt ¶
func (sb *ScriptBuilder) EmitPushInt(number int) error
func (*ScriptBuilder) EmitPushParameter ¶
func (sb *ScriptBuilder) EmitPushParameter(data ContractParameter) error
func (*ScriptBuilder) EmitPushString ¶
func (sb *ScriptBuilder) EmitPushString(data string) error
Convert the string to UTF8 format encoded byte array
func (*ScriptBuilder) EmitSysCall ¶
func (sb *ScriptBuilder) EmitSysCall(api string, args []ContractParameter) error
func (*ScriptBuilder) EmitVmSysCall ¶
func (sb *ScriptBuilder) EmitVmSysCall(api string, compress bool) error
func (*ScriptBuilder) MakeInvocationScript ¶
func (sb *ScriptBuilder) MakeInvocationScript(scriptHash []byte, operation string, args []ContractParameter)
func (*ScriptBuilder) ToArray ¶
func (sb *ScriptBuilder) ToArray() []byte
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