Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type SimulationScene ¶
type SimulationScene struct { Board *boards.HumidityBoard Preview Board[color.Color] // contains filtered or unexported fields }
func (*SimulationScene) Draw ¶
func (s *SimulationScene) Draw(screen *ebiten.Image)
func (*SimulationScene) Layout ¶
func (s *SimulationScene) Layout(outsideWidth, outsideHeight int) (int, int)
func (*SimulationScene) Load ¶
func (s *SimulationScene) Load(state State, manager *stagehand.SceneManager[State])
func (*SimulationScene) Unload ¶
func (s *SimulationScene) Unload() State
func (*SimulationScene) Update ¶
func (s *SimulationScene) Update() error
Click to show internal directories.
Click to hide internal directories.