💬 Application for exchanging messages in real time 📱
Project Overview
This project is a backend implementation in Go for a real-time chat system using WebSocket. The primary goal is to create a scalable and efficient server that facilitates communication between multiple clients in real-time.
Features
Real-time Communication: Utilizing WebSocket for bidirectional communication between the server and clients, enabling instant message updates.
Scalability: Designed to handle a large number of concurrent connections efficiently, ensuring smooth communication even with a high volume of users.
User Authentication: Implement a secure authentication mechanism to validate users and manage access to chat features.
Message Persistence: Optionally, store chat messages in a database to provide message history and continuity across user sessions.
Error Handling: Implement robust error handling to gracefully manage unexpected scenarios, ensuring the stability of the chat server.
Logging: Utilize logging to keep track of important events and errors for monitoring and debugging purposes.
Modify the .env file to customize the server settings, such as port, database connection details, and authentication configurations.
Usage
Connect to the WebSocket server using the appropriate client library.
Implement user authentication based on the server's authentication mechanism.
Establish a WebSocket connection and start sending and receiving messages in real-time.
Contributing
Contributions are welcome! Feel free to open issues for bug reports or feature requests. If you'd like to contribute, please fork the repository and submit a pull request.