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Constants ¶
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const ( // AddrStart is the first address of Unused Memory AddrStart uint16 = 0xFEA0 // AddrEnd is the last address of Unused Memory AddrEnd uint16 = 0xFEFF )
To bind to MMU
Variables ¶
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Functions ¶
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Types ¶
type UnusableAddr ¶
type UnusableAddr struct {
// contains filtered or unexported fields
}
UnusableAddr emulate unused address range.
Not used but present. Any game uses this range ?
func NewUnusableAddr ¶
func NewUnusableAddr() *UnusableAddr
NewUnusableAddr returns simple Memory implementation for Unused memory range.
func (*UnusableAddr) Read ¶
func (unused *UnusableAddr) Read(addr uint16) uint8
func (*UnusableAddr) Write ¶
func (unused *UnusableAddr) Write(addr uint16, value uint8)
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