Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
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Types ¶
type BasicEffect ¶
func (BasicEffect) Priority ¶
func (e BasicEffect) Priority() int
func (BasicEffect) Render ¶
func (e BasicEffect) Render(time.Time, common.Renderable)
Render will alter obj based on its information and alterability
func (*BasicEffect) SetSpan ¶
func (e *BasicEffect) SetSpan(span common.Spanner)
SetSpan sets the start and end of a span from the provided span
type Future ¶
type Future struct { BasicEffect TimePerLight *time.Duration Painter common.Painter }
Future is an Effect which displays each consecutive light as the "future" of the previous light
func (*Future) GetStabilizeFuncs ¶
GetStabilizeFuncs returns StabilizeFunc for all remaining unstablaized traits
type Solid ¶
type Solid struct { BasicEffect Painter common.Painter }
Solid is an Effect which displays all lights as a single color
func (*Solid) GetStabilizeFuncs ¶
GetStabilizeFuncs returns StabilizeFunc for all remaining unstablaized traits
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