Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Sleep ¶
type Sleep struct { pulumi.CustomResourceState Duration pulumi.StringOutput `pulumi:"duration"` }
Sleep for a specified amount of time.
func GetSleep ¶
func GetSleep(ctx *pulumi.Context, name string, id pulumi.IDInput, state *SleepState, opts ...pulumi.ResourceOption) (*Sleep, error)
GetSleep gets an existing Sleep resource's state with the given name, ID, and optional state properties that are used to uniquely qualify the lookup (nil if not required).
func NewSleep ¶
func NewSleep(ctx *pulumi.Context, name string, args *SleepArgs, opts ...pulumi.ResourceOption) (*Sleep, error)
NewSleep registers a new resource with the given unique name, arguments, and options.
func (*Sleep) ElementType ¶
func (*Sleep) ToSleepOutput ¶
func (i *Sleep) ToSleepOutput() SleepOutput
func (*Sleep) ToSleepOutputWithContext ¶
func (i *Sleep) ToSleepOutputWithContext(ctx context.Context) SleepOutput
type SleepArgs ¶
type SleepArgs struct {
Duration pulumi.StringInput
}
The set of arguments for constructing a Sleep resource.
func (SleepArgs) ElementType ¶
type SleepArray ¶
type SleepArray []SleepInput
func (SleepArray) ElementType ¶
func (SleepArray) ElementType() reflect.Type
func (SleepArray) ToSleepArrayOutput ¶
func (i SleepArray) ToSleepArrayOutput() SleepArrayOutput
func (SleepArray) ToSleepArrayOutputWithContext ¶
func (i SleepArray) ToSleepArrayOutputWithContext(ctx context.Context) SleepArrayOutput
type SleepArrayInput ¶
type SleepArrayInput interface { pulumi.Input ToSleepArrayOutput() SleepArrayOutput ToSleepArrayOutputWithContext(context.Context) SleepArrayOutput }
SleepArrayInput is an input type that accepts SleepArray and SleepArrayOutput values. You can construct a concrete instance of `SleepArrayInput` via:
SleepArray{ SleepArgs{...} }
type SleepArrayOutput ¶
type SleepArrayOutput struct{ *pulumi.OutputState }
func (SleepArrayOutput) ElementType ¶
func (SleepArrayOutput) ElementType() reflect.Type
func (SleepArrayOutput) Index ¶
func (o SleepArrayOutput) Index(i pulumi.IntInput) SleepOutput
func (SleepArrayOutput) ToSleepArrayOutput ¶
func (o SleepArrayOutput) ToSleepArrayOutput() SleepArrayOutput
func (SleepArrayOutput) ToSleepArrayOutputWithContext ¶
func (o SleepArrayOutput) ToSleepArrayOutputWithContext(ctx context.Context) SleepArrayOutput
type SleepInput ¶
type SleepInput interface { pulumi.Input ToSleepOutput() SleepOutput ToSleepOutputWithContext(ctx context.Context) SleepOutput }
type SleepMap ¶
type SleepMap map[string]SleepInput
func (SleepMap) ElementType ¶
func (SleepMap) ToSleepMapOutput ¶
func (i SleepMap) ToSleepMapOutput() SleepMapOutput
func (SleepMap) ToSleepMapOutputWithContext ¶
func (i SleepMap) ToSleepMapOutputWithContext(ctx context.Context) SleepMapOutput
type SleepMapInput ¶
type SleepMapInput interface { pulumi.Input ToSleepMapOutput() SleepMapOutput ToSleepMapOutputWithContext(context.Context) SleepMapOutput }
SleepMapInput is an input type that accepts SleepMap and SleepMapOutput values. You can construct a concrete instance of `SleepMapInput` via:
SleepMap{ "key": SleepArgs{...} }
type SleepMapOutput ¶
type SleepMapOutput struct{ *pulumi.OutputState }
func (SleepMapOutput) ElementType ¶
func (SleepMapOutput) ElementType() reflect.Type
func (SleepMapOutput) MapIndex ¶
func (o SleepMapOutput) MapIndex(k pulumi.StringInput) SleepOutput
func (SleepMapOutput) ToSleepMapOutput ¶
func (o SleepMapOutput) ToSleepMapOutput() SleepMapOutput
func (SleepMapOutput) ToSleepMapOutputWithContext ¶
func (o SleepMapOutput) ToSleepMapOutputWithContext(ctx context.Context) SleepMapOutput
type SleepOutput ¶
type SleepOutput struct{ *pulumi.OutputState }
func (SleepOutput) Duration ¶
func (o SleepOutput) Duration() pulumi.StringOutput
func (SleepOutput) ElementType ¶
func (SleepOutput) ElementType() reflect.Type
func (SleepOutput) ToSleepOutput ¶
func (o SleepOutput) ToSleepOutput() SleepOutput
func (SleepOutput) ToSleepOutputWithContext ¶
func (o SleepOutput) ToSleepOutputWithContext(ctx context.Context) SleepOutput
type SleepState ¶
type SleepState struct { }
func (SleepState) ElementType ¶
func (SleepState) ElementType() reflect.Type