Documentation ¶
Overview ¶
Package television implements the output device of the emulated VCS. The television interface is used wherever a television needs to be connected. The NewTelevision() function creates a new instance of a reference implementation of the Television interface. In truth, it is probably the only implementation required but the option is there for alternatives.
It is common for instances of television to be embedded in other type structure, thereby extending the "features" of the television and allowing the extended type to be used wherever the Television interface is required. The digest package is a good example of this idea.
It is important to note that the reference television implementation does not render pixels or mix sound itself. Instead, the television interface exposes two functions, AddPixelRenderer() and AddAudioMixer(). These can be used to add as many renderers and mixers as required.
The main means of communication is the Signal() function. This function accepts an instance of SignalAttributes which gives details of how the television should be behaving.
Note that the television implementation no longer attempts to report the same frame/scanline/horizpos information as Stella. Early versions of the implementation did because it facilitated A/B testing but since we're now confident that the TIA emulation is correct the need to keep in "sync" with Stella is no longer required.
The reference implementation also handles framerate limiting according to the current TV specification (ie. PAL or NTSC) or an aribitrary value, using the SetFPSCap() function.
Framesize adaptation is also handled by the reference implementation and is currently functional but rudimentary.
Index ¶
- Constants
- type AudioMixer
- type FrameTrigger
- type PixelRenderer
- type ReflectionSynchronising
- type State
- type Television
- func (tv *Television) AddAudioMixer(m AudioMixer)
- func (tv *Television) AddFrameTrigger(f FrameTrigger)
- func (tv *Television) AddPixelRenderer(r PixelRenderer)
- func (tv *Television) AddReflector(r ReflectionSynchronising)
- func (tv *Television) End() error
- func (tv *Television) ForceDraw() error
- func (tv *Television) GetActualFPS() float32
- func (tv *Television) GetLastSignal() signal.SignalAttributes
- func (tv *Television) GetReqFPS() float32
- func (tv *Television) GetReqSpecID() string
- func (tv *Television) GetSpec() specification.Spec
- func (tv *Television) GetState(request signal.StateReq) int
- func (tv *Television) IsStable() bool
- func (tv *Television) Pause(pause bool) error
- func (tv *Television) Plumb(s *State)
- func (tv *Television) Reset() error
- func (tv *Television) SetFPS(fps float32)
- func (tv *Television) SetFPSCap(limit bool) bool
- func (tv *Television) SetSpec(spec string) error
- func (tv *Television) Signal(sig signal.SignalAttributes) error
- func (tv *Television) Snapshot() *State
- func (tv *Television) String() string
Constants ¶
const MaxScanlinesAbsolute = 400
the maximum number of scanlines allowed by the television implementation.
const MaxSignalHistory = specification.HorizClksScanline * MaxScanlinesAbsolute
the number of entries in signal history.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AudioMixer ¶
type AudioMixer interface { SetAudio(audioData uint8) error // some mixers may need to conclude and/or dispose of resources gently. // for simplicity, the AudioMixer should be considered unusable after // EndMixing() has been called EndMixing() error }
AudioMixer implementations work with sound; most probably playing it. An example of an AudioMixer that does not play sound but otherwise works with it is the digest.Audio type.
type FrameTrigger ¶
FrameTrigger implementations listen for NewFrame events. FrameTrigger is a subset of PixelRenderer.
type PixelRenderer ¶
type PixelRenderer interface { // Resize is called when the television implementation detects that extra // scanlines are required in the display. // // It may be called when television specification has changed. As a point // of convenience a reference to the currently selected specification is // provided. However, renderers should call GetSpec() rather than keeping a // private pointer to the specification, if knowledge of the spec is // required after the Resize() event. // // Renderers should use the values sent by the Resize() function, rather // than the equivalent values in the specification. Unless of course, the // renderer is intended to be strict about specification accuracy. // // Renderers should make sure that any data structures that depend on the // specification being used are still adequate. // // Renderers must be prepared to resize to either a smaller of larger size. Resize(spec specification.Spec, topScanline, visibleScanlines int) error // NewFrame and NewScanline are called at the start of the frame/scanline NewFrame(isStable bool) error NewScanline(scanline int) error // Mark the start and end of an update event from the television. // SetPixel() should only be called between calls of UpdatingPixels(true) // and UpdatingPixels(false) UpdatingPixels(updating bool) // SetPixel() is called every cycle regardless of the state of VBLANK and // HBLANK. // // things to consider: // // o the x argument is measured from zero so renderers should decide how to // handle pixels of during the HBLANK (x < ClocksPerHBLANK) // // o the y argument is also measured from zero but because VBLANK can be // turned on at any time there's no easy test. the VBLANK flag is sent to // help renderers decide what to do. // // o for renderers that are producing an accurate visual image, the pixel // should always be set to video black if VBLANK is on. // // some renderers however, may find it useful to set the pixel to the RGB // value regardless of VBLANK. for example, DigestTV does this. // // a vey important note is that some ROMs use VBLANK to control pixel // color within the visible display area. ROMs affected: // // * Custer's Revenge // * Ladybug // * ET (turns VBLANK off late on scanline 40) // // current flag states that this pixel should be considered to be the most // recent outputted by the television for this frame. In most instances, // this will always be true. SetPixel(sig signal.SignalAttributes, current bool) error // Reset all pixels. Called when TV is reset. Reset() // Some renderers may need to conclude and/or dispose of resources gently. // for simplicity, the PixelRenderer should be considered unusable after // EndRendering() has been called. EndRendering() error }
PixelRenderer implementations displays, or otherwise works with, visual information from a television. For example digest.Video.
PixelRenderer implementations often find it convenient to maintain a reference to the parent Television implementation and maybe even embed the Television interface. ie.
type ExampleTV struct { television.Television ... }
type ReflectionSynchronising ¶
type State ¶
type State struct {
// contains filtered or unexported fields
}
type Television ¶
type Television struct {
// contains filtered or unexported fields
}
Television is a Television implementation of the Television interface. In all honesty, it's most likely the only implementation required.
func NewTelevision ¶
func NewTelevision(spec string) (*Television, error)
NewReference creates a new instance of the reference television type, satisfying the Television interface.
func (*Television) AddAudioMixer ¶
func (tv *Television) AddAudioMixer(m AudioMixer)
AddAudioMixer registers an implementation of AudioMixer. Multiple implemntations can be added.
func (*Television) AddFrameTrigger ¶
func (tv *Television) AddFrameTrigger(f FrameTrigger)
AddFrameTrigger registers an implementation of FrameTrigger. Multiple implemntations can be added.
func (*Television) AddPixelRenderer ¶
func (tv *Television) AddPixelRenderer(r PixelRenderer)
AddPixelRenderer registers an implementation of PixelRenderer. Multiple implemntations can be added.
func (*Television) AddReflector ¶
func (tv *Television) AddReflector(r ReflectionSynchronising)
AddReflector registers an implementation of ReflectionSynchronising. Only one can be added. Subsequence calls replaces existing implementations.
func (*Television) End ¶
func (tv *Television) End() error
some televisions may need to conclude and/or dispose of resources gently. implementations of End() should call EndRendering() and EndMixing() on each PixelRenderer and AudioMixer that has been added.
for simplicity, the Television should be considered unusable after EndRendering() has been called.
func (*Television) ForceDraw ¶
func (tv *Television) ForceDraw() error
ForceDraw pushes all pending pixels to the pixel renderers.
func (*Television) GetActualFPS ¶
func (tv *Television) GetActualFPS() float32
The current number of frames per second. Note that FPS measurement still works even when frame capping is disabled.
IS goroutine safe.
func (*Television) GetLastSignal ¶
func (tv *Television) GetLastSignal() signal.SignalAttributes
Returns a copy of SignalAttributes for reference.
func (*Television) GetReqFPS ¶
func (tv *Television) GetReqFPS() float32
The requested number of frames per second. Compare with GetActualFPS() to check for accuracy.
IS goroutine safe.
func (*Television) GetReqSpecID ¶
func (tv *Television) GetReqSpecID() string
GetReqSpecID returns the specification that was requested on creation.
func (*Television) GetSpec ¶
func (tv *Television) GetSpec() specification.Spec
Returns the television's current specification. Renderers should use GetSpec() rather than keeping a private pointer to the specification.
func (*Television) GetState ¶
func (tv *Television) GetState(request signal.StateReq) int
Returns state information.
func (*Television) IsStable ¶
func (tv *Television) IsStable() bool
IsStable returns true if the television thinks the image being sent by the VCS is stable.
func (*Television) Pause ¶
func (tv *Television) Pause(pause bool) error
Pause indicates that emulation has been paused. All renderers will pause rendering and pending pixels pushed.
func (*Television) Plumb ¶
func (tv *Television) Plumb(s *State)
Plumb in an existing television state.
func (*Television) Reset ¶
func (tv *Television) Reset() error
Reset the television to an initial state.
func (*Television) SetFPS ¶
func (tv *Television) SetFPS(fps float32)
Request the number frames per second. This overrides the frame rate of the specification. A negative value restores the spec's frame rate.
func (*Television) SetFPSCap ¶
func (tv *Television) SetFPSCap(limit bool) bool
SetFPSCap whether the emulation should wait for FPS limiter. Returns the setting as it was previously.
func (*Television) SetSpec ¶
func (tv *Television) SetSpec(spec string) error
Set the television's specification.
func (*Television) Signal ¶
func (tv *Television) Signal(sig signal.SignalAttributes) error
Signal updates the current state of the television.
func (*Television) Snapshot ¶
func (tv *Television) Snapshot() *State
Snapshot makes a copy of the television state.
func (*Television) String ¶
func (tv *Television) String() string
Directories ¶
Path | Synopsis |
---|---|
Package signal exposes the interface between the VCS and the television implementation.
|
Package signal exposes the interface between the VCS and the television implementation. |
Package specification contains the definitions, including colour, of the PAL and NTSC television protocols supported by the emulation.
|
Package specification contains the definitions, including colour, of the PAL and NTSC television protocols supported by the emulation. |