Documentation ¶
Overview ¶
Package chipbus defines the operations, addresses and symbols that are required by the TIA and RIOT chips when accessing memory.
Another way to think of this is: the operations, etc. that are required to interface with the VCS memory from the perspective of the TIA and RIOT chips.
It also defines the operations required by the TIA and RIOT chips in order to respond to changes made by the CPU.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type ChangedRegister ¶
type ChangedRegister struct { // the address of the register Address uint16 // the data value written to the chip register Value uint8 // registers are changed via the CPU bus and so the name is a // cpubus.Register and not a chipbus.Register // // of the register is not named then the change is non-effective. the // RIOT/TIA implementation should log such an event Register cpubus.Register }
ChangedRegister packages together the name of the chip register that has been changed by the CPU along with the new value
type Memory ¶
type Memory interface { // ChipWrite writes the data to the chip memory ChipWrite(reg Register, data uint8) // ChipRefer reads the data from chip memory. It returns the value that the // CPU will see. // // Should be used in preference to keeping a local copy of the written // value in the TIA/RIOT implementation. ChipRefer(reg Register) uint8 // LastReadAddress returns true and the address of the last read by the // CPU. Returns false if no read has taken place since the last call to the // function. // // Only used by the RIOT timer. LastReadAddress() (bool, uint16) }
Memory defines the operations for the memory system when accessed from the VCS chips (TIA, RIOT)
type Register ¶
type Register int
Register specifies the offset of a chip register in the chip memory areas. It is used in contexts where a register is required, as opposed to an address
const ( CXM0P Register = iota CXM1P CXP0FB CXP1FB CXM0FB CXM1FB CXBLPF CXPPMM INPT0 INPT1 INPT2 INPT3 INPT4 INPT5 )
TIA registers
These value are used by the emulator to specify known addresses. For example, when writing collision information we know we need the CXM0P register. these named values make the code more readable