Documentation ¶
Overview ¶
Package ports represents the input/output parts of the VCS (the IO in RIOT).
Input from "real" devices is handled by HandleEvent() which passes the event to peripherals in the specified PortID.
HandleEvent() should probably no be called directly but instead only through the input package
Emulated peripherals are plugged into the VCS with the Plug() function. Plugging events can be monitored with the plugging.PlugMonitor interface.
Index ¶
- Variables
- type DisablePeripheral
- type Event
- type EventData
- type EventDataPaddle
- type EventDataPlayback
- type EventDataStick
- type InputEvent
- type NewPeripheral
- type Peripheral
- type PeripheralBus
- type Ports
- func (p *Ports) AttachPlugMonitor(m plugging.PlugMonitor)
- func (p *Ports) DisablePeripherals(disabled bool)
- func (p *Ports) End()
- func (p *Ports) HandleInputEvent(inp InputEvent) (bool, error)
- func (p *Ports) MutePeripherals(muted bool)
- func (p *Ports) PeekField(fld string) interface{}
- func (p *Ports) PeripheralID(id plugging.PortID) plugging.PeripheralID
- func (p *Ports) Plug(port plugging.PortID, c NewPeripheral) error
- func (p *Ports) Plumb(riotMem chipbus.Memory, tiaMem chipbus.Memory)
- func (p *Ports) PokeField(fld string, v interface{})
- func (p *Ports) ResetPeripherals()
- func (p *Ports) RestartPeripherals()
- func (p *Ports) Snapshot() *Ports
- func (p *Ports) Step()
- func (p *Ports) String() string
- func (p *Ports) Update(data chipbus.ChangedRegister) bool
- func (p *Ports) WriteINPTx(inptx chipbus.Register, data uint8)
- func (p *Ports) WriteSWCHx(id plugging.PortID, data uint8)
- type RestartPeripheral
- type TimedInputEvent
Constants ¶
This section is empty.
Variables ¶
var PowerOff = errors.New("emulated machine has been powered off")
sentinal error returned when PanelPowerOff event is received.
Functions ¶
This section is empty.
Types ¶
type DisablePeripheral ¶ added in v0.17.0
type DisablePeripheral interface {
Disable(bool)
}
DisablePeripheral is implemented by peripherals that can be disabled. This is useful for peripherals that do not act well during rewinding.
type Event ¶
type Event string
Event represents the actions that can be performed at one of the VCS ports, either the panel or one of the two player ports.
const ( NoEvent Event = "NoEvent" // nil // fire is the standard fire button present on all controller types Fire Event = "Fire" // bool // second button is treated as the paired paddle fire button as well as the // B button on a game pad SecondFire Event = "SecondFire" // bool // joystick Centre Event = "Centre" // nil Up Event = "Up" // EventDataStick Down Event = "Down" // EventDataStick Left Event = "Left" // EventDataStick Right Event = "Right" // EventDataStick LeftUp Event = "LeftUp" // EventDataStick LeftDown Event = "LeftDown" // EventDataStick RightUp Event = "RightUp" // EventDataStick RightDown Event = "RightDown" // EventDataStick // paddles PaddleSet Event = "PaddleSet" // EventDataPaddle // keyboard KeypadDown Event = "KeypadDown" // rune KeypadUp Event = "KeypadUp" // nil // panel PanelSelect Event = "PanelSelect" // bool PanelReset Event = "PanelReset" // bool PanelSetColor Event = "PanelSetColor" // bool PanelSetPlayer0Pro Event = "PanelSetPlayer0Pro" // bool PanelSetPlayer1Pro Event = "PanelSetPlayer1Pro" // bool PanelToggleColor Event = "PanelToggleColor" // nil PanelTogglePlayer0Pro Event = "PanelTogglePlayer0Pro" // nil PanelTogglePlayer1Pro Event = "PanelTogglePlayer1Pro" // nil PanelPowerOff Event = "PanelPowerOff" // nil )
List of defined events. The comment indicates the expected type of the associated EventData. In all cases the EventData can also be EventDataPlayback, indicating that the event has been read from a playback file and will need further parsing.
type EventData ¶
type EventData interface{}
EventData is the value associated with the event. The underlying type should be restricted to bool, float32, or int. string is also acceptable but for simplicity of playback parsers, the strings "true" or "false" should not be used and numbers should be represented by float32 or int never as a string.
type EventDataPaddle ¶ added in v0.21.0
type EventDataPaddle [2]float32
Event data for paddle types. first entry is for primary paddle for the part (ie. INP0 or INP2) and the second entry is for the secondary paddle (ie. INP1 or INP3)
func (*EventDataPaddle) FromString ¶ added in v0.21.0
func (ev *EventDataPaddle) FromString(s string) error
FromString is the inverse of the String() function
func (EventDataPaddle) String ¶ added in v0.21.0
func (ev EventDataPaddle) String() string
String implements the string.Stringer interface and is intended to be used when writing to a playback file
type EventDataPlayback ¶ added in v0.10.1
type EventDataPlayback string
EventData is from playback file and will need further parsing.
type EventDataStick ¶ added in v0.10.1
type EventDataStick string
Event data for stick types.
const ( DataStickTrue EventDataStick = "true" DataStickFalse EventDataStick = "false" DataStickSet EventDataStick = "set" )
List of valid values for EventDataStick.
A note on the values. DataStickTrue will set the bits associated with the Event and DataStickFalse will unset the bits. DataStickSet will set the bits AND unset any bits not associated the events.
When you use DataStickSet and when you use DataStickTrue/DataStickFalse depends on the harware controller being used to create the input. For DPad devices the DataStickSet should be used; for keyboard devices then the true/false forms are preferred.
NB: true and false are used to maintain compatibility with earlier version of the playback fileformat.
type InputEvent ¶ added in v0.16.0
InputEvent defines the data required for single input event.
type NewPeripheral ¶
type NewPeripheral func(*environment.Environment, plugging.PortID, PeripheralBus) Peripheral
NewPeripheral defines the function signature for a creating a new peripheral, suitable for use with AttachPloyer0() and AttachPlayer1().
type Peripheral ¶
type Peripheral interface { // String should return information about the state of the peripheral String() string // Periperhal is to be removed Unplug() // Snapshot the instance of the Peripheral Snapshot() Peripheral // Plumb a new PeripheralBus into the Peripheral Plumb(PeripheralBus) // The port the peripheral is plugged into PortID() plugging.PortID // The ID of the peripheral being represented ID() plugging.PeripheralID // handle an incoming input event HandleEvent(Event, EventData) (bool, error) // memory has been updated. peripherals are notified. Update(chipbus.ChangedRegister) bool // step is called every CPU clock. important for paddle devices Step() // reset state of peripheral. this has nothing to do with the reset switch // on the VCS panel Reset() // whether the peripheral is currently "active" IsActive() bool }
Peripheral represents a (input or output) device that can plugged into the ports of the VCS.
type PeripheralBus ¶
type PeripheralBus interface { WriteINPTx(inptx chipbus.Register, data uint8) // the SWCHA register is logically divided into two nibbles. player 0 // uses the upper nibble and player 1 uses the lower nibble. peripherals // attached to either player port *must* only use the upper nibble. this // write function will transparently shift the data into the lower nibble // for peripherals attached to the player 1 port. // // also note that peripherals do not need to worry about preserving bits // in the opposite nibble. the WriteSWCHx implementation will do that // transparently according to which port the peripheral is attached // // Peripherals attached to the panel port can use the entire byte of the // SWCHB register WriteSWCHx(id plugging.PortID, data uint8) }
PeripheralBus defines the memory operations required by peripherals. We keep this bus definition here rather than the Bus package because it is very specific to this package and sub-packages.
type Ports ¶
type Ports struct { Panel Peripheral LeftPlayer Peripheral RightPlayer Peripheral // contains filtered or unexported fields }
Input implements the input/output part of the RIOT (the IO in RIOT).
func NewPorts ¶
func NewPorts(env *environment.Environment, riotMem chipbus.Memory, tiaMem chipbus.Memory) *Ports
NewPorts is the preferred method of initialisation of the Ports type.
func (*Ports) AttachPlugMonitor ¶ added in v0.10.1
func (p *Ports) AttachPlugMonitor(m plugging.PlugMonitor)
AttchPlugMonitor implements the plugging.Monitorable interface.
func (*Ports) DisablePeripherals ¶ added in v0.17.0
DisabledPeripherals calls restart on any attached peripherals that implement that DisablePeripheral interface.
func (*Ports) HandleInputEvent ¶ added in v0.16.0
func (p *Ports) HandleInputEvent(inp InputEvent) (bool, error)
HandleInputEvent forwards the InputEvent to the perupheral in the correct port. Returns true if the event was handled and false if not.
func (*Ports) MutePeripherals ¶ added in v0.18.0
MutePeripherals sets the mute state of peripherals that implement the mutePeripheral interface.
func (*Ports) PeekField ¶ added in v0.16.0
PeekField returns the value of the named field.
This is the same as a Peek() on the equivalent memory location in most cases, but there are a couple of fields that are not directly associated with a memory location.
swacnt, swcha, swacnt and swbcnt are directly as they would be if read by Peek()
swcha_w and swchb_w are the swcha and swchb values as most recently written by the 6507 program (or with the PokeField() function)
swcha_derived is the value SWCHA should be if the RIOT ports logic hasn't been interfered with. swcha_derived and swcha may be unequal because of a Poke() or PokeField("swcha").
swchb_derived is the same as swcha_derived except for SWCHB register.
func (*Ports) PeripheralID ¶ added in v0.14.1
func (p *Ports) PeripheralID(id plugging.PortID) plugging.PeripheralID
PeripheralID returns the ID of the peripheral in the identified port.
func (*Ports) Plug ¶ added in v0.10.1
func (p *Ports) Plug(port plugging.PortID, c NewPeripheral) error
Plug connects a peripheral to a player port.
func (*Ports) Plumb ¶
Plumb new ChipBusses into the Ports sub-system. Depending on context it might be advisable for ResetPeripherals() to be called after plumbing has succeeded.
func (*Ports) PokeField ¶ added in v0.16.0
PokeField sets the named field with a new value.
Fieldnames the same as described for PeekField() except that you cannot update the swchb_derived field.
func (*Ports) ResetPeripherals ¶ added in v0.15.0
func (p *Ports) ResetPeripherals()
ResetPeripherals to an initial state.
func (*Ports) RestartPeripherals ¶ added in v0.17.0
func (p *Ports) RestartPeripherals()
RestartPeripherals calls restart on any attached peripherals that implement that the RestartPeripheral interface.
func (*Ports) Update ¶
func (p *Ports) Update(data chipbus.ChangedRegister) bool
Update checks to see if ChipData applies to the Input type and updates the internal controller/panel states accordingly. Returns true if ChipData requires more attention.
func (*Ports) WriteINPTx ¶
WriteINPTx implements the peripheral.PeripheralBus interface.
type RestartPeripheral ¶ added in v0.17.0
type RestartPeripheral interface {
Restart()
}
RestartPeripheral is implemented by peripherals that can significantly change configuration. For example, the AtariVox can make use of an external program which might be changed during the emulation.
Restarting is a special event and should not be called too often due to the possible nature of configuration changes.
type TimedInputEvent ¶ added in v0.16.0
type TimedInputEvent struct { Time coords.TelevisionCoords InputEvent }
TimedInputEvent embeds the InputEvent type and adds a Time field (time measured by TelevisionCoords).
Directories ¶
Path | Synopsis |
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Package panel implements the front control panel of the VCS.
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Package panel implements the front control panel of the VCS. |
Package plugging conceptualises the act of plugging devices into the VCS ports.
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Package plugging conceptualises the act of plugging devices into the VCS ports. |