Documentation ¶
Overview ¶
Package television implements the output device of the emulated VCS.
It is possible for instances of television to be embedded in other type structure, thereby extending the "features" of the television and allowing the extended type to be used wherever the Television interface is required. The digest package is a good example of this idea.
It is important to note that the television package does not render pixels or mix sound. Instead, the television interface exposes two functions, AddPixelRenderer() and AddAudioMixer(). These can be used to add as many renderers and mixers as required.
For audio outputs that are time sensitive, the AddRealtimeAudioMixer() function should be used. This requires a slightly different implementation (see RealtimeAudioMixer interface) and only one such implemenation can be registered at any one time.
There is also the FrameTrigger and PauseTrigger interfaces for applications that have limited need for a full pixel renderer.
The main means of communication is the Signal() function. This function accepts an instance of SignalAttributes which gives details of how the television should be behaving.
Note that the television implementation no longer attempts to report the same frame/scanline/clock information as Stella. Early versions of the implementation did because it facilitated A/B testing but since we're now confident that the TIA emulation is correct the need to keep in "sync" with Stella is no longer required.
The reference implementation also handles framerate limiting according to the current incoming TV signal. For debugging purposes, the framerate can also be set to a specific value
Framesize adaptation is also handled by the television package. Current information about the frame can be acquired with GetFrameInfo(). FrameInfo will also be sent to the PixelRenderers as appropriate.
Screen Rolling ¶
Screen rolling is not handled by the television package. However, the synced argument of the NewFrame() function in the PixelRenderer and FrameTrigger interfaces can be used to implement it if required. Something like this:
- If Synced is false, note scanline of last plot (unsynedScanline)
- For every SetPixel() add unsyncedScanline to the Scanline value in the SignalAttributes struct (adjustedScanline)
- Bring adjustedScanline into range by modulo ScanlinesTotal of the current TV specification.
Recovery from a screen roll should also be emulated. A good way of doing this is to reduce unsyncedScanline by a percentage (80% say) on synced frames (or every other synced frame) after an unsynced frame.
A good additionl policy would be to only roll if several, consecutive unsynced frames are indicated.
Concurrency ¶
None of the functions in the Television type are safe to be called from goroutines other than the one the type was created in.
Logging ¶
The television does no logging. This is because the television can be used ephemerally and logging would be noisy. Callers of television package functions should decide whether it is appropriate to log.
Index ¶
- type Adj
- type AudioMixer
- type FrameInfo
- type FrameTrigger
- type PauseTrigger
- type PixelRenderer
- type PixelRendererFPSCap
- type PixelRendererRotation
- type RealtimeAudioMixer
- type ScanlineTrigger
- type State
- type Television
- func (tv *Television) AddAudioMixer(m AudioMixer)
- func (tv *Television) AddFrameTrigger(f FrameTrigger)
- func (tv *Television) AddPixelRenderer(r PixelRenderer)
- func (tv *Television) AddRealtimeAudioMixer(m RealtimeAudioMixer)
- func (tv *Television) AddScanlineTrigger(f ScanlineTrigger)
- func (tv *Television) AdjCoords(adj Adj, amount int) coords.TelevisionCoords
- func (tv *Television) AttachVCS(vcs VCSReturnChannel)
- func (tv *Television) End() error
- func (tv *Television) GetActualFPS() (float32, float32)
- func (tv *Television) GetCoords() coords.TelevisionCoords
- func (tv *Television) GetFrameInfo() FrameInfo
- func (tv *Television) GetLastSignal() signal.SignalAttributes
- func (tv *Television) GetReqFPS() float32
- func (tv *Television) GetReqSpecID() string
- func (tv *Television) GetSpecID() string
- func (tv *Television) NudgeFPSCap(frames int)
- func (tv *Television) PlumbState(vcs VCSReturnChannel, s *State)
- func (tv *Television) RemoveAudioMixer(m AudioMixer)
- func (tv *Television) RemoveFrameTrigger(f FrameTrigger)
- func (tv *Television) RemovePixelRenderer(r PixelRenderer)
- func (tv *Television) RemoveRealtimeAudioMixer(m RealtimeAudioMixer)
- func (tv *Television) RemoveScanlineTrigger(f ScanlineTrigger)
- func (tv *Television) Reset(keepFrameNum bool) error
- func (tv *Television) SetEmulationState(state govern.State) error
- func (tv *Television) SetFPS(fps float32)
- func (tv *Television) SetFPSCap(limit bool) bool
- func (tv *Television) SetRotation(rotation specification.Rotation)
- func (tv *Television) SetSpec(spec string) error
- func (tv *Television) SetSpecConditional(spec string) error
- func (tv *Television) Signal(sig signal.SignalAttributes)
- func (tv *Television) Snapshot() *State
- func (tv *Television) String() string
- type VCSReturnChannel
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Adj ¶ added in v0.15.0
type Adj int
Adj is used to specify adjustment scale for the ReqAdjust() function.
type AudioMixer ¶
type AudioMixer interface { // for efficiency reasons, SetAudio() implementations can be sent // SignalAttributes values that do not have valid AudioData (ie. // AudioUpdate bit is zero). implemenations should therefore take care when // processing the sig slice // // the general algorithm for processing the sig slice is: // // for _, s := range sig { // if s&signal.AudioUpdate != signal.AudioUpdate { // continue // } // d := uint8((s & signal.AudioData) >> signal.AudioDataShift) // // ... // } SetAudio(sig []signal.SignalAttributes) error // some mixers may need to conclude and/or dispose of resources gently. // for simplicity, the AudioMixer should be considered unusable after // EndMixing() has been called EndMixing() error // Reset buffered audio and anything else that might need doing on, for // example, a cartridge change Reset() }
AudioMixer implementations work with sound; most probably playing it. An example of an AudioMixer that does not play sound but otherwise works with it is the digest.Audio type
type FrameInfo ¶ added in v0.14.0
type FrameInfo struct { Spec specification.Spec FrameNum int // the top and bottom scanlines that are to be present visually to the // player. this is generally related to the state of VBLANK but the // relationship is not as simple as it might seem // // consumers of FrameInfo should use these values rather than deriving that // information from VBLANK VisibleTop int VisibleBottom int // the number of scanlines considered to be in the frame. the number of // scanlines that are actually in the frame may actually be less or more. // this can happen when a the refresh rate is changing, for example. // // note therefore, that the refresh rate can change but the reported number // of total scanlines not changing at the same time. the practical // consequence of this is that it is possible for there to be more // scanlines in the signals slice sent to the PixelRenderer via the // SetPixels() function TotalScanlines int // the refresh rate. this value is derived from the number of scanlines in // the frame but note that that may not be equal to the TotalScanlines // field RefreshRate float32 // has the refresh rate changed since the previous frame Jitter bool // a VSync frame is one which was generated from a valid VSYNC/VBLANK // sequence and which hasn't cause the update frequency of the television // to change. VSync bool // the number of scanlines in the VSync. value is not meaningful if VSync // is false VSyncScanlines int // Stable is true once the television frame has been consistent for N // frames after reset. This is useful for pixel renderers that don't want // to show the loose frames that often occur after VCS hard-reset. // // once Stable is true then the Specification will not change (except // manually). This is important for ROMs that allow the VCS to run without // VSYNC - we don't want those ROMs to change the specifciation after he // startup period. A good example of such a ROM is Andrew Davie's 3e+ chess // demos. Stable bool }
FrameInfo records the current frame information, as opposed to the optimal values of the specification, a copy of which is provided as reference.
func NewFrameInfo ¶ added in v0.14.0
func NewFrameInfo(spec specification.Spec) FrameInfo
NewFrameInfo returns an initialised FrameInfo for the specification.
func (FrameInfo) IsAtariSafe ¶ added in v0.14.0
IsAtariSafe returns true if the current frame matches the AtariSafe values of the current specification.
func (FrameInfo) OverscanClocks ¶ added in v0.19.3
OverscanClocks returns the number of clocks in the Overscan portion of the frame.
func (FrameInfo) ScreenClocks ¶ added in v0.19.3
ScreenClocks returns the number of clocks in the visible portion of the frame.
func (FrameInfo) TotalClocks ¶ added in v0.18.0
TotalClocks returns the total number of clocks required to generate the frame. The value returned assumes scanlines are complete - which may not be the case.
func (FrameInfo) VBLANKClocks ¶ added in v0.19.3
VBLANKClocks returns the number of clocks in the VBLANK portion of the frame.
type FrameTrigger ¶
FrameTrigger implementations listen for NewFrame events. FrameTrigger is a subset of PixelRenderer
type PauseTrigger ¶ added in v0.10.1
FrameTrigger implementations listen for Pause events
type PixelRenderer ¶
type PixelRenderer interface { // NewFrame is called at the start of a new frame // // Renderers should be prepared to resize the rendering display to either a // smaller or larger frame size NewFrame(FrameInfo) error // NewScanline is called at the start of a new scanline NewScanline(scanline int) error // SetPixels is used to Render a series of signals. The number of signals // will always be television.MaxSignalHistory // // Producing a 2d image from the signals sent by SetPixels() can easily be // done by first allocating a bitmap of width specification.ClksScanline // and height specification.AbsoluateMaxScanlines. This bitmap will have // television.MaxSignalHistory entries // // Every signal from SetPixels() therefore corresponds to a pixel in the // bitmap - the first entry always referes to the top-left pixel // // Setting the color of a pixel can be done by extracting the ColorSignal // from the SignalAttributes (see signal package) // // The last parameter indicates the index of the array entry that was most // recently set. This is useful to know when showing televison images when // the emulation is paused. All entries upto and including last are from // teh *current* frame. All entries afterwards are from the *previous* // frame // // If the entry contains signal.NoSignal then that screen pixel has not // been written to recently // // For renderers that are producing an accurate visual image, the pixel // should always be set to video black if VBLANK is on. Some renderers // however may find it useful to set the pixel to the RGB value regardless // of VBLANK // // A very important note is that some ROMs use VBLANK to control pixel // color within the visible display area. For example: // // * Custer's Revenge // * Ladybug // * ET (turns VBLANK off late on scanline 40) // // In other words, the PixelRenderer should not simply assume VBLANK is // restricted to the "off-screen" areas as defined by the FrameInfo sent to // Resize() SetPixels(sig []signal.SignalAttributes, last int) error // Reset all pixels. Called when TV is reset. // // Note that a Reset event does not imply a Resize() event. Implementations // should not call the Resize() function as a byproduct of a Reset(). The // television will send an explicit Resize() request if it is appropriate Reset() // Some renderers may need to conclude and/or dispose of resources gently EndRendering() error }
PixelRenderer implementations displays, or otherwise works with, visual information from a television. For example digest.Video
PixelRenderer implementations often find it convenient to maintain a reference to the parent Television implementation and maybe even embed the Television interface. ie.
type ExampleTV struct { television.Television ... }
The most useful source of information though is the FrameInfo type supplied to the PixelRenderer through the Resize() and NewFrame() functions. A current copy of this information is also available from the television type GetFrameInfo() function
type PixelRendererFPSCap ¶ added in v0.23.0
type PixelRendererFPSCap interface {
SetFPSCap(limit bool)
}
PixelRendererFPSCap is an extension to the PixelRenderer interface. Pixel renderers that implement this interface will be notified when the television's frame capping policy is changed. Not all pixel renderers need to worry about frame rate.
type PixelRendererRotation ¶ added in v0.26.0
type PixelRendererRotation interface {
SetRotation(specification.Rotation)
}
PixelRendererRotation is an extension to the PixelRenderer interface. Pixel renderes that implement this interface can show the television image in a rotated aspect. Not all pixel renderers need to worry about rotation.
type RealtimeAudioMixer ¶ added in v0.15.0
type RealtimeAudioMixer interface { AudioMixer MoreAudio() bool }
RealtimeAudioMixer is an extension for the AudioMixer interface. Implementations of this interface expect to be given more audio data on demand
MoreAudio() is called periodically (every scanline) and the implementation should return true if more audio data is required immediately
type ScanlineTrigger ¶ added in v0.19.3
ScanlineTrigger implementations listen for NewScanline events. It is a subset of PixelRenderer
type State ¶
type State struct {
// contains filtered or unexported fields
}
State encapsulates the television values that can change from moment to moment. Used by the rewind system when recording the current television state.
func (*State) GetCoords ¶ added in v0.15.0
func (s *State) GetCoords() coords.TelevisionCoords
GetCoords returns an instance of coords.TelevisionCoords.
func (*State) GetFrameInfo ¶ added in v0.25.0
GetFrameInfo returns the television's current frame information.
func (*State) GetLastSignal ¶ added in v0.25.0
func (s *State) GetLastSignal() signal.SignalAttributes
GetLastSignal returns a copy of the most SignalAttributes sent to the TV (via the Signal() function).
type Television ¶
type Television struct {
// contains filtered or unexported fields
}
Television is a Television implementation of the Television interface. In all honesty, it's most likely the only implementation required.
func NewTelevision ¶
func NewTelevision(spec string) (*Television, error)
NewTelevision creates a new instance of the television type, satisfying the Television interface.
func (*Television) AddAudioMixer ¶
func (tv *Television) AddAudioMixer(m AudioMixer)
AddAudioMixer adds an implementation of AudioMixer.
func (*Television) AddFrameTrigger ¶
func (tv *Television) AddFrameTrigger(f FrameTrigger)
AddFrameTrigger adds an implementation of FrameTrigger.
func (*Television) AddPixelRenderer ¶
func (tv *Television) AddPixelRenderer(r PixelRenderer)
AddPixelRenderer adds an implementation of PixelRenderer.
func (*Television) AddRealtimeAudioMixer ¶ added in v0.15.0
func (tv *Television) AddRealtimeAudioMixer(m RealtimeAudioMixer)
AddRealtimeAudioMixer adds a RealtimeAudioMixer. Any previous assignment is lost.
func (*Television) AddScanlineTrigger ¶ added in v0.19.3
func (tv *Television) AddScanlineTrigger(f ScanlineTrigger)
AddScanlineTrigger adds an implementation of ScanlineTrigger.
func (*Television) AdjCoords ¶ added in v0.15.0
func (tv *Television) AdjCoords(adj Adj, amount int) coords.TelevisionCoords
AdjCoords returns a coords.TelevisionCoords with the current coords adjusted by the specified amount.
func (*Television) AttachVCS ¶ added in v0.8.0
func (tv *Television) AttachVCS(vcs VCSReturnChannel)
AttachVCS attaches an implementation of the VCSReturnChannel.
func (*Television) End ¶
func (tv *Television) End() error
some televisions may need to conclude and/or dispose of resources gently. implementations of End() should call EndRendering() and EndMixing() on each PixelRenderer and AudioMixer that has been added.
for simplicity, the Television should be considered unusable after EndRendering() has been called.
func (*Television) GetActualFPS ¶
func (tv *Television) GetActualFPS() (float32, float32)
GetActualFPS returns the current number of frames per second and the detected frequency of the TV signal.
Note that FPS measurement still works even when frame capping is disabled.
IS goroutine safe.
func (*Television) GetCoords ¶ added in v0.15.0
func (tv *Television) GetCoords() coords.TelevisionCoords
GetCoords returns an instance of coords.TelevisionCoords.
Like all Television functions this function is not safe to call from goroutines other than the one that created the Television.
func (*Television) GetFrameInfo ¶ added in v0.14.0
func (tv *Television) GetFrameInfo() FrameInfo
GetFrameInfo returns the television's current frame information.
func (*Television) GetLastSignal ¶
func (tv *Television) GetLastSignal() signal.SignalAttributes
GetLastSignal returns a copy of the most SignalAttributes sent to the TV (via the Signal() function).
func (*Television) GetReqFPS ¶
func (tv *Television) GetReqFPS() float32
GetReqFPS returns the requested number of frames per second. Compare with GetActualFPS() to check for accuracy.
IS goroutine safe.
func (*Television) GetReqSpecID ¶
func (tv *Television) GetReqSpecID() string
GetReqSpecID returns the specification that was requested on creation.
func (*Television) GetSpecID ¶ added in v0.26.0
func (tv *Television) GetSpecID() string
GetSpecID returns the current specification.
func (*Television) NudgeFPSCap ¶ added in v0.23.0
func (tv *Television) NudgeFPSCap(frames int)
NudgeFPSCap stops the FPS limiter for the specified number of frames. A value of zero (or less) will stop any existing nudge
func (*Television) PlumbState ¶ added in v0.8.0
func (tv *Television) PlumbState(vcs VCSReturnChannel, s *State)
PlumbState attaches an existing television state.
func (*Television) RemoveAudioMixer ¶ added in v0.16.0
func (tv *Television) RemoveAudioMixer(m AudioMixer)
RemoveAudioMixer removes a single AudioMixer implementation from the list of mixers. Order is not maintained.
func (*Television) RemoveFrameTrigger ¶ added in v0.16.0
func (tv *Television) RemoveFrameTrigger(f FrameTrigger)
RemoveFrameTrigger removes a single FrameTrigger implementation from the list of triggers. Order is not maintained.
func (*Television) RemovePixelRenderer ¶ added in v0.16.0
func (tv *Television) RemovePixelRenderer(r PixelRenderer)
RemovePixelRenderer removes a single PixelRenderer implementation from the list of renderers. Order is not maintained.
func (*Television) RemoveRealtimeAudioMixer ¶ added in v0.16.0
func (tv *Television) RemoveRealtimeAudioMixer(m RealtimeAudioMixer)
RemoveRealtimeAudioMixer removes a RealtimeAudioMixer implementation from the Television.
func (*Television) RemoveScanlineTrigger ¶ added in v0.19.3
func (tv *Television) RemoveScanlineTrigger(f ScanlineTrigger)
RemoveScanlineTrigger removes a single ScanlineTrigger implementation from the list of triggers. Order is not maintained.
func (*Television) Reset ¶
func (tv *Television) Reset(keepFrameNum bool) error
Reset the television to an initial state.
func (*Television) SetEmulationState ¶ added in v0.15.0
func (tv *Television) SetEmulationState(state govern.State) error
SetEmulationState is called by emulation whenever state changes. How we handle incoming signals depends on the current state.
func (*Television) SetFPS ¶
func (tv *Television) SetFPS(fps float32)
SetFPS requests the number frames per second. This overrides the frame rate of the specification. A negative value restores frame rate to the ideal value (the frequency of the incoming signal).
func (*Television) SetFPSCap ¶
func (tv *Television) SetFPSCap(limit bool) bool
SetFPSCap whether the emulation should wait for FPS limiter. Returns the setting as it was previously.
func (*Television) SetRotation ¶ added in v0.26.0
func (tv *Television) SetRotation(rotation specification.Rotation)
SetRotation instructs the television to a different orientation. In truth, the television just forwards the request to the pixel renderers.
func (*Television) SetSpec ¶
func (tv *Television) SetSpec(spec string) error
SetSpec sets the television's specification. Will return an error if specification is not recognised.
Currently supported NTSC, PAL, PAL60 and AUTO. The empty string behaves like "AUTO".
func (*Television) SetSpecConditional ¶ added in v0.12.1
func (tv *Television) SetSpecConditional(spec string) error
SetSpecConditional sets the television's specification if the original specification (not the current spec, the original) is "AUTO".
This is used when attaching a cartridge to the VCS and also when processing setup entries (see setup package, particularly the TV type).
func (*Television) Signal ¶
func (tv *Television) Signal(sig signal.SignalAttributes)
Signal updates the current state of the television.
func (*Television) Snapshot ¶
func (tv *Television) Snapshot() *State
Snapshot makes a copy of the television state.
func (*Television) String ¶
func (tv *Television) String() string
type VCSReturnChannel ¶ added in v0.8.0
VCSReturnChannel is used to send information from the TV back to the parent console. Named because I think of it as being similar to the Audio Return Channel (ARC) present in modern TVs
Source Files ¶
Directories ¶
Path | Synopsis |
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Package coords represents and can work with television coorindates
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Package coords represents and can work with television coorindates |
Package signal exposes the interface between the VCS and the television implementation.
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Package signal exposes the interface between the VCS and the television implementation. |
Package specification contains the definitions, including colour, of the PAL and NTSC television protocols supported by the emulation.
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Package specification contains the definitions, including colour, of the PAL and NTSC television protocols supported by the emulation. |