Documentation ¶
Index ¶
- type ControllerGroup
- func (cg *ControllerGroup) CountNearbyEnemies(c web.C, w http.ResponseWriter, r *http.Request)
- func (cg *ControllerGroup) DeleteEnemy(c web.C, w http.ResponseWriter, r *http.Request)
- func (cg *ControllerGroup) DumpDatabase(c web.C, w http.ResponseWriter, r *http.Request)
- func (cg *ControllerGroup) Health(c web.C, w http.ResponseWriter, r *http.Request)
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type ControllerGroup ¶
type ControllerGroup struct {
Accessors *accessors.AccessorGroup
}
ControllerGroup holds all config information for the controllers
func (*ControllerGroup) CountNearbyEnemies ¶
func (cg *ControllerGroup) CountNearbyEnemies(c web.C, w http.ResponseWriter, r *http.Request)
func (*ControllerGroup) DeleteEnemy ¶
func (cg *ControllerGroup) DeleteEnemy(c web.C, w http.ResponseWriter, r *http.Request)
func (*ControllerGroup) DumpDatabase ¶
func (cg *ControllerGroup) DumpDatabase(c web.C, w http.ResponseWriter, r *http.Request)
Database handles requests for a dump of the loot database
func (*ControllerGroup) Health ¶
func (cg *ControllerGroup) Health(c web.C, w http.ResponseWriter, r *http.Request)
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