Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type GameServer ¶
type MasterServer ¶
type MasterServer struct {
// contains filtered or unexported fields
}
func NewMasterServer ¶
func NewMasterServer(cfg config.Config) *MasterServer
func (*MasterServer) Listen ¶
func (ms *MasterServer) Listen() error
type ServerEndpoint ¶
func NewServerEndpoint ¶
func NewServerEndpoint(gameServer *GameServer) *ServerEndpoint
func (*ServerEndpoint) Bytes ¶
func (c *ServerEndpoint) Bytes() []byte
func (*ServerEndpoint) String ¶
func (c *ServerEndpoint) String() string
func (*ServerEndpoint) Uint64 ¶
func (c *ServerEndpoint) Uint64() uint64
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