Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type DesiredStateServer ¶
type DesiredStateServer struct { Apps []DesiredAppState NumberOfCompleteFetches int }
func NewDesiredStateServer ¶
func NewDesiredStateServer() *DesiredStateServer
func (*DesiredStateServer) GetNumberOfCompleteFetches ¶
func (server *DesiredStateServer) GetNumberOfCompleteFetches() int
func (*DesiredStateServer) Reset ¶
func (server *DesiredStateServer) Reset()
func (*DesiredStateServer) SetDesiredState ¶
func (server *DesiredStateServer) SetDesiredState(newState []DesiredAppState)
func (*DesiredStateServer) SpinUp ¶
func (server *DesiredStateServer) SpinUp(port int)
type DesiredStateServerInterface ¶
type DesiredStateServerInterface interface { SpinUp(port int) SetDesiredState([]DesiredAppState) }
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