goprocess

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Published: Mar 24, 2020 License: MIT Imports: 3 Imported by: 411

README

goprocess - lifecycles in go

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(Based on https://github.com/jbenet/go-ctxgroup)

goprocess introduces a way to manage process lifecycles in go. It is much like go.net/context (it actually uses a Context), but it is more like a Context-WaitGroup hybrid. goprocess is about being able to start and stop units of work, which may receive Close signals from many clients. Think of it like a UNIX process tree, but inside go.

goprocess seeks to minimally affect your objects, so you can use it with both embedding or composition. At the heart of goprocess is the Process interface:

// Process is the basic unit of work in goprocess. It defines a computation
// with a lifecycle:
// - running (before calling Close),
// - closing (after calling Close at least once),
// - closed (after Close returns, and all teardown has _completed_).
//
// More specifically, it fits this:
//
//   p := WithTeardown(tf) // new process is created, it is now running.
//   p.AddChild(q)         // can register children **before** Closing.
//   go p.Close()          // blocks until done running teardown func.
//   <-p.Closing()         // would now return true.
//   <-p.childrenDone()    // wait on all children to be done
//   p.teardown()          // runs the user's teardown function tf.
//   p.Close()             // now returns, with error teardown returned.
//   <-p.Closed()          // would now return true.
//
// Processes can be arranged in a process "tree", where children are
// automatically Closed if their parents are closed. (Note, it is actually
// a Process DAG, children may have multiple parents). A process may also
// optionally wait for another to fully Close before beginning to Close.
// This makes it easy to ensure order of operations and proper sequential
// teardown of resurces. For example:
//
//   p1 := goprocess.WithTeardown(func() error {
//     fmt.Println("closing 1")
//   })
//   p2 := goprocess.WithTeardown(func() error {
//     fmt.Println("closing 2")
//   })
//   p3 := goprocess.WithTeardown(func() error {
//     fmt.Println("closing 3")
//   })
//
//   p1.AddChild(p2)
//   p2.AddChild(p3)
//
//
//   go p1.Close()
//   go p2.Close()
//   go p3.Close()
//
//   // Output:
//   // closing 3
//   // closing 2
//   // closing 1
//
// Process is modelled after the UNIX processes group idea, and heavily
// informed by sync.WaitGroup and go.net/context.Context.
//
// In the function documentation of this interface, `p` always refers to
// the self Process.
type Process interface {

  // WaitFor makes p wait for q before exiting. Thus, p will _always_ close
  // _after_ q. Note well: a waiting cycle is deadlock.
  //
  // If q is already Closed, WaitFor calls p.Close()
  // If p is already Closing or Closed, WaitFor panics. This is the same thing
  // as calling Add(1) _after_ calling Done() on a wait group. Calling WaitFor
  // on an already-closed process is a programming error likely due to bad
  // synchronization
  WaitFor(q Process)

  // AddChildNoWait registers child as a "child" of Process. As in UNIX,
  // when parent is Closed, child is Closed -- child may Close beforehand.
  // This is the equivalent of calling:
  //
  //  go func(parent, child Process) {
  //    <-parent.Closing()
  //    child.Close()
  //  }(p, q)
  //
  // Note: the naming of functions is `AddChildNoWait` and `AddChild` (instead
  // of `AddChild` and `AddChildWaitFor`) because:
  // - it is the more common operation,
  // - explicitness is helpful in the less common case (no waiting), and
  // - usual "child" semantics imply parent Processes should wait for children.
  AddChildNoWait(q Process)

  // AddChild is the equivalent of calling:
  //  parent.AddChildNoWait(q)
  //  parent.WaitFor(q)
  AddChild(q Process)

  // Go creates a new process, adds it as a child, and spawns the ProcessFunc f
  // in its own goroutine. It is equivalent to:
  //
  //   GoChild(p, f)
  //
  // It is useful to construct simple asynchronous workers, children of p.
  Go(f ProcessFunc) Process

  // Close ends the process. Close blocks until the process has completely
  // shut down, and any teardown has run _exactly once_. The returned error
  // is available indefinitely: calling Close twice returns the same error.
  // If the process has already been closed, Close returns immediately.
  Close() error

  // Closing is a signal to wait upon. The returned channel is closed
  // _after_ Close has been called at least once, but teardown may or may
  // not be done yet. The primary use case of Closing is for children who
  // need to know when a parent is shutting down, and therefore also shut
  // down.
  Closing() <-chan struct{}

  // Closed is a signal to wait upon. The returned channel is closed
  // _after_ Close has completed; teardown has finished. The primary use case
  // of Closed is waiting for a Process to Close without _causing_ the Close.
  Closed() <-chan struct{}
}

Documentation

Overview

Package goprocess introduces a Process abstraction that allows simple organization, and orchestration of work. It is much like a WaitGroup, and much like a context.Context, but also ensures safe **exactly-once**, and well-ordered teardown semantics.

Index

Examples

Constants

This section is empty.

Variables

View Source
var Spawn = Go

Spawn is an alias of `Go`. In many contexts, Spawn is a well-known Process launching word, which fits our use case.

View Source
var SpawnChild = GoChild

SpawnChild is an alias of `GoChild`. In many contexts, Spawn is a well-known Process launching word, which fits our use case.

Functions

This section is empty.

Types

type Process

type Process interface {

	// WaitFor makes p wait for q before exiting. Thus, p will _always_ close
	// _after_ q. Note well: a waiting cycle is deadlock.
	//
	// If p is already Closed, WaitFor panics. This is the same thing as
	// calling Add(1) _after_ calling Done() on a wait group. Calling
	// WaitFor on an already-closed process is a programming error likely
	// due to bad synchronization
	WaitFor(q Process)

	// AddChildNoWait registers child as a "child" of Process. As in UNIX,
	// when parent is Closed, child is Closed -- child may Close beforehand.
	// This is the equivalent of calling:
	//
	//  go func(parent, child Process) {
	//    <-parent.Closing()
	//    child.Close()
	//  }(p, q)
	//
	// Note: the naming of functions is `AddChildNoWait` and `AddChild` (instead
	// of `AddChild` and `AddChildWaitFor`) because:
	// - it is the more common operation,
	// - explicitness is helpful in the less common case (no waiting), and
	// - usual "child" semantics imply parent Processes should wait for children.
	AddChildNoWait(q Process)

	// AddChild is the equivalent of calling:
	//  parent.AddChildNoWait(q)
	//  parent.WaitFor(q)
	//
	// It will _panic_ if the parent is already closed.
	AddChild(q Process)

	// Go is much like `go`, as it runs a function in a newly spawned goroutine.
	// The neat part of Process.Go is that the Process object you call it on will:
	//  * construct a child Process, and call AddChild(child) on it
	//  * spawn a goroutine, and call the given function
	//  * Close the child when the function exits.
	// This way, you can rest assured each goroutine you spawn has its very own
	// Process context, and that it will be closed when the function exits.
	// It is the function's responsibility to respect the Closing of its Process,
	// namely it should exit (return) when <-Closing() is ready. It is basically:
	//
	//   func (p Process) Go(f ProcessFunc) Process {
	//   	child := WithParent(p)
	//   	go func () {
	//   		f(child)
	//   		child.Close()
	//   	}()
	//   }
	//
	// It is useful to construct simple asynchronous workers, children of p.
	Go(f ProcessFunc) Process

	// SetTeardown sets the process's teardown to tf.
	SetTeardown(tf TeardownFunc)

	// Close ends the process. Close blocks until the process has completely
	// shut down, and any teardown has run _exactly once_. The returned error
	// is available indefinitely: calling Close twice returns the same error.
	// If the process has already been closed, Close returns immediately.
	Close() error

	// CloseAfterChildren calls Close _after_ its children have Closed
	// normally (i.e. it _does not_ attempt to close them).
	CloseAfterChildren() error

	// Closing is a signal to wait upon. The returned channel is closed
	// _after_ Close has been called at least once, but teardown may or may
	// not be done yet. The primary use case of Closing is for children who
	// need to know when a parent is shutting down, and therefore also shut
	// down.
	Closing() <-chan struct{}

	// Closed is a signal to wait upon. The returned channel is closed
	// _after_ Close has completed; teardown has finished. The primary use case
	// of Closed is waiting for a Process to Close without _causing_ the Close.
	Closed() <-chan struct{}

	// Err waits until the process is closed, and then returns any error that
	// occurred during shutdown.
	Err() error
}

Process is the basic unit of work in goprocess. It defines a computation with a lifecycle: - running (before calling Close), - closing (after calling Close at least once), - closed (after Close returns, and all teardown has _completed_).

More specifically, it fits this:

p := WithTeardown(tf) // new process is created, it is now running.
p.AddChild(q)         // can register children **before** Closed().
go p.Close()          // blocks until done running teardown func.
<-p.Closing()         // would now return true.
<-p.childrenDone()    // wait on all children to be done
p.teardown()          // runs the user's teardown function tf.
p.Close()             // now returns, with error teardown returned.
<-p.Closed()          // would now return true.

Processes can be arranged in a process "tree", where children are automatically Closed if their parents are closed. (Note, it is actually a Process DAG, children may have multiple parents). A process may also optionally wait for another to fully Close before beginning to Close. This makes it easy to ensure order of operations and proper sequential teardown of resurces. For example:

p1 := goprocess.WithTeardown(func() error {
  fmt.Println("closing 1")
})
p2 := goprocess.WithTeardown(func() error {
  fmt.Println("closing 2")
})
p3 := goprocess.WithTeardown(func() error {
  fmt.Println("closing 3")
})

p1.AddChild(p2)
p2.AddChild(p3)

go p1.Close()
go p2.Close()
go p3.Close()

// Output:
// closing 3
// closing 2
// closing 1

Process is modelled after the UNIX processes group idea, and heavily informed by sync.WaitGroup and go.net/context.Context.

In the function documentation of this interface, `p` always refers to the self Process.

func Background

func Background() Process

Background returns the "bgProcess" Process: a statically allocated process that can _never_ close. It also never enters Closing() state. Calling Background().Close() will hang indefinitely.

func Go

func Go(f ProcessFunc) Process

Go is much like `go`: it runs a function in a newly spawned goroutine. The neat part of Go is that it provides Process object to communicate between the function and the outside world. Thus, callers can easily WaitFor, or Close the function. It is the function's responsibility to respect the Closing of its Process, namely it should exit (return) when <-Closing() is ready. It is simply:

func Go(f ProcessFunc) Process {
  p := WithParent(Background())
  p.Go(f)
  return p
}

Note that a naive implementation of Go like the following would not work:

func Go(f ProcessFunc) Process {
  return Background().Go(f)
}

This is because having the process you

Example
package main

import (
	"fmt"
	"time"

	"github.com/jbenet/goprocess"
)

func main() {
	p := goprocess.Go(func(p goprocess.Process) {
		ticker := time.Tick(200 * time.Millisecond)
		for {
			select {
			case <-ticker:
				fmt.Println("tick")
			case <-p.Closing():
				fmt.Println("closing")
				return
			}
		}
	})

	<-time.After(1100 * time.Millisecond)
	p.Close()
	fmt.Println("closed")
	<-time.After(100 * time.Millisecond)

}
Output:

tick
tick
tick
tick
tick
closing
closed

func GoChild

func GoChild(parent Process, f ProcessFunc) Process

GoChild is like Go, but it registers the returned Process as a child of parent, **before** spawning the goroutine, which ensures proper synchronization with parent. It is somewhat like

func GoChild(parent Process, f ProcessFunc) Process {
  p := WithParent(parent)
  p.Go(f)
  return p
}

And it is similar to the classic WaitGroup use case:

func WaitGroupGo(wg sync.WaitGroup, child func()) {
  wg.Add(1)
  go func() {
    child()
    wg.Done()
  }()
}

func WithParent

func WithParent(parent Process) Process

WithParent constructs and returns a Process with a given parent.

func WithSignals

func WithSignals(sig ...os.Signal) Process

WithSignals returns a Process that will Close() when any given signal fires. This is useful to bind Process trees to syscall.SIGTERM, SIGKILL, etc.

func WithTeardown

func WithTeardown(tf TeardownFunc) Process

WithTeardown constructs and returns a Process with a TeardownFunc. TeardownFunc tf will be called **exactly-once** when Process is Closing, after all Children have fully closed, and before p is Closed. In fact, Process p will not be Closed until tf runs and exits. See lifecycle in Process doc.

type ProcessFunc

type ProcessFunc func(proc Process)

ProcessFunc is a function that takes a process. Its main use case is goprocess.Go, which spawns a ProcessFunc in its own goroutine, and returns a corresponding Process object.

type TeardownFunc

type TeardownFunc func() error

TeardownFunc is a function used to cleanup state at the end of the lifecycle of a Process.

Directories

Path Synopsis
Package periodic is part of github.com/jbenet/goprocess.
Package periodic is part of github.com/jbenet/goprocess.
Package ratelimit is part of github.com/jbenet/goprocess.
Package ratelimit is part of github.com/jbenet/goprocess.

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