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Types ¶
type ServerGameState ¶
type ServerGameState struct { ActiveSessionName string `json:"activeSessionName"` NumConnectedPlayers int `json:"numConnectedPlayers"` PlayerLimit int `json:"playerLimit"` TechTier int `json:"techTier"` ActiveSchematic string `json:"activeSchematic"` GamePhase string `json:"gamePhase"` IsGameRunning bool `json:"isGameRunning"` TotalGameDuration int `json:"totalGameDuration"` IsGamePaused bool `json:"isGamePaused"` AverageTickRate float64 `json:"averageTickRate"` AutoLoadSessionName string `json:"autoLoadSessionName"` }
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