Documentation ¶
Index ¶
- Variables
- func CollectionByID(conn *sqlite.Conn, id int64) *itchio.Collection
- func CollectionExt(c *itchio.Collection) collectionExt
- func ColumnTime(col int, stmt *sqlite.Stmt) *time.Time
- func Count(conn *sqlite.Conn, model interface{}, cond builder.Cond) (int64, error)
- func Delete(conn *sqlite.Conn, model interface{}, cond builder.Cond) error
- func DiscardDownloadsByCaveID(conn *sqlite.Conn, caveID string)
- func DownloadKeysByGameID(conn *sqlite.Conn, gameID int64) []*itchio.DownloadKey
- func DownloadMaxPosition(conn *sqlite.Conn) int64
- func DownloadMinPosition(conn *sqlite.Conn) int64
- func Exec(conn *sqlite.Conn, b *builder.Builder, resultFn hades.ResultFn) error
- func ExecRaw(conn *sqlite.Conn, query string, resultFn hades.ResultFn, args ...interface{}) error
- func ExecWithSearch(conn *sqlite.Conn, b *builder.Builder, search hades.Search, ...) error
- func GameByID(conn *sqlite.Conn, id int64) *itchio.Game
- func HadesContext() *hades.Context
- func MarkAllFresh(conn *sqlite.Conn, fts []FetchTarget) error
- func MarshalVerdict(in *dash.Verdict, out *JSON) error
- func Must(err error)
- func MustCount(conn *sqlite.Conn, model interface{}, cond builder.Cond) int64
- func MustDelete(conn *sqlite.Conn, model interface{}, cond builder.Cond)
- func MustExec(conn *sqlite.Conn, b *builder.Builder, resultFn hades.ResultFn)
- func MustExecRaw(conn *sqlite.Conn, query string, resultFn hades.ResultFn, args ...interface{})
- func MustExecWithSearch(conn *sqlite.Conn, b *builder.Builder, search hades.Search, ...)
- func MustMarkAllFresh(conn *sqlite.Conn, fts []FetchTarget)
- func MustPreload(conn *sqlite.Conn, record interface{}, opts ...hades.PreloadParam)
- func MustPreloadGameSales(conn *sqlite.Conn, g *itchio.Game)
- func MustPreloadGamesSales(conn *sqlite.Conn, games []*itchio.Game)
- func MustSave(conn *sqlite.Conn, record interface{}, opts ...hades.SaveParam)
- func MustSelect(conn *sqlite.Conn, result interface{}, cond builder.Cond, search hades.Search)
- func MustSelectOne(conn *sqlite.Conn, result interface{}, cond builder.Cond) bool
- func MustUpdate(conn *sqlite.Conn, model interface{}, where hades.WhereCond, ...)
- func Preload(conn *sqlite.Conn, record interface{}, opts ...hades.PreloadParam) error
- func PreloadCaves(conn *sqlite.Conn, caveOrCaves interface{})
- func PreloadDownloads(conn *sqlite.Conn, downloadOrDownloads interface{})
- func Save(conn *sqlite.Conn, record interface{}, opts ...hades.SaveParam) error
- func Select(conn *sqlite.Conn, result interface{}, cond builder.Cond, search hades.Search) error
- func SelectOne(conn *sqlite.Conn, result interface{}, cond builder.Cond) (bool, error)
- func UnmarshalVerdict(in JSON) (*dash.Verdict, error)
- func Update(conn *sqlite.Conn, model interface{}, where hades.WhereCond, ...) error
- func UserByID(conn *sqlite.Conn, id int64) *itchio.User
- type Cave
- func (c *Cave) Delete(conn *sqlite.Conn)
- func (c *Cave) GetInstallFolder(conn *sqlite.Conn) string
- func (c *Cave) GetInstallLocation(conn *sqlite.Conn) *InstallLocation
- func (c *Cave) GetVerdict() *dash.Verdict
- func (c *Cave) Preload(conn *sqlite.Conn)
- func (c *Cave) RecordPlayTime(playTime time.Duration)
- func (c *Cave) Save(conn *sqlite.Conn)
- func (c *Cave) SaveWithAssocs(conn *sqlite.Conn)
- func (c *Cave) SetVerdict(verdict *dash.Verdict)
- func (c *Cave) Touch()
- func (c *Cave) UpdateInstallTime()
- type Download
- type FetchInfo
- type FetchTarget
- func FetchTargetForCollection(collectionID int64) FetchTarget
- func FetchTargetForCollectionGames(collectionID int64) FetchTarget
- func FetchTargetForGame(gameID int64) FetchTarget
- func FetchTargetForGameUploads(gameID int64) FetchTarget
- func FetchTargetForProfileCollections(profileID int64) FetchTarget
- func FetchTargetForProfileGames(profileID int64) FetchTarget
- func FetchTargetForProfileOwnedKeys(profileID int64) FetchTarget
- func FetchTargetForUpload(uploadID int64) FetchTarget
- func FetchTargetForUser(userID int64) FetchTarget
- func (ft FetchTarget) GetInfo(conn *sqlite.Conn) (*FetchInfo, error)
- func (ft FetchTarget) IsStale(conn *sqlite.Conn) (bool, error)
- func (ft FetchTarget) Key() string
- func (ft FetchTarget) MarkFresh(conn *sqlite.Conn) error
- func (ft FetchTarget) MustGetInfo(conn *sqlite.Conn) *FetchInfo
- func (ft FetchTarget) MustIsStale(conn *sqlite.Conn) bool
- func (ft FetchTarget) MustMarkFresh(conn *sqlite.Conn)
- func (ft FetchTarget) Validate() error
- type GameUpload
- type InstallLocation
- type JSON
- type Profile
- type ProfileCollection
- type ProfileData
- type ProfileGame
Constants ¶
This section is empty.
Variables ¶
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var AllModels = []interface{}{ &Profile{}, &ProfileCollection{}, &itchio.DownloadKey{}, &itchio.Collection{}, &itchio.CollectionGame{}, &ProfileGame{}, &itchio.Game{}, &itchio.User{}, &Download{}, &Cave{}, &itchio.GameEmbedData{}, &itchio.Sale{}, &InstallLocation{}, &itchio.Upload{}, &itchio.Build{}, &ProfileData{}, &FetchInfo{}, &GameUpload{}, }
AllModels contains all the tables contained in butler's database
Functions ¶
func CollectionByID ¶
func CollectionByID(conn *sqlite.Conn, id int64) *itchio.Collection
func CollectionExt ¶
func CollectionExt(c *itchio.Collection) collectionExt
func DownloadKeysByGameID ¶
func DownloadKeysByGameID(conn *sqlite.Conn, gameID int64) []*itchio.DownloadKey
func DownloadMaxPosition ¶
func DownloadMinPosition ¶
func ExecWithSearch ¶
func HadesContext ¶
func MarkAllFresh ¶
func MarkAllFresh(conn *sqlite.Conn, fts []FetchTarget) error
func MustExecRaw ¶
func MustExecWithSearch ¶
func MustMarkAllFresh ¶
func MustMarkAllFresh(conn *sqlite.Conn, fts []FetchTarget)
func MustPreload ¶
func MustPreload(conn *sqlite.Conn, record interface{}, opts ...hades.PreloadParam)
func MustSelect ¶
func MustSelectOne ¶
func MustUpdate ¶
func Preload ¶
func Preload(conn *sqlite.Conn, record interface{}, opts ...hades.PreloadParam) error
func PreloadCaves ¶
func PreloadDownloads ¶
Types ¶
type Cave ¶
type Cave struct { ID string `json:"id"` GameID int64 `json:"gameId"` Game *itchio.Game `json:"game"` ExternalGameID int64 `json:"externalGameId"` UploadID int64 `json:"uploadId"` Upload *itchio.Upload `json:"upload"` BuildID int64 `json:"buildId"` Build *itchio.Build `json:"build"` Morphing bool `json:"morphing"` Pinned bool `json:"pinned"` InstalledAt *time.Time `json:"installedAt"` LastTouchedAt *time.Time `json:"lastTouchedAt"` SecondsRun int64 `json:"secondsRun"` SnoozedAt *time.Time `json:"snoozedAt"` Verdict JSON `json:"verdict"` InstalledSize int64 `json:"installedSize"` InstallLocationID string `json:"installLocationId"` InstallLocation *InstallLocation `json:"installLocation"` InstallFolderName string `json:"installFolderName"` // If set, InstallLocationID is empty and this is used // for all operations instead CustomInstallFolder string `json:"customInstallFolder"` }
func (*Cave) GetInstallLocation ¶
func (c *Cave) GetInstallLocation(conn *sqlite.Conn) *InstallLocation
func (*Cave) GetVerdict ¶
func (*Cave) RecordPlayTime ¶
func (*Cave) SaveWithAssocs ¶
func (*Cave) SetVerdict ¶
func (*Cave) UpdateInstallTime ¶
func (c *Cave) UpdateInstallTime()
type Download ¶
type Download struct { // An UUID ID string `json:"id" hades:"primary_key"` Reason string `json:"reason"` Position int64 `json:"position"` StartedAt *time.Time `json:"startedAt"` FinishedAt *time.Time `json:"finishedAt"` // Full error, complete with stack trace etc. Error *string `json:"error"` // Standard butlerd error code ErrorCode *int64 `json:"errorCode"` // Short error message (hopefully human-readable) ErrorMessage *string `json:"errorMessage"` CaveID string `json:"caveId"` GameID int64 `json:"gameId"` Game *itchio.Game `json:"game"` UploadID int64 `json:"uploadId"` Upload *itchio.Upload `json:"upload"` BuildID int64 `json:"buildId"` Build *itchio.Build `json:"build"` StagingFolder string `json:"stagingFolder"` InstallFolder string `json:"installFolder"` InstallLocationID string `json:"installLocationId"` Discarded bool `json:"discarded"` Fresh bool `json:"fresh"` }
func AllDownloads ¶
type FetchInfo ¶
type FetchInfo struct { // Something like "profile", "profile_collections", etc. ObjectType string `hades:"primary_key"` ObjectID string `hades:"primary_key"` FetchedAt *time.Time }
func GetFetchInfo ¶
type FetchTarget ¶
type FetchTarget struct { // snake_case, like "profile_collections", "collection", "collection_games", etc. Type string // if non-empty, will be used StringID string // if StringID is empty, this is used ID int64 // age after which a resource is considered stale TTL time.Duration }
func FetchTargetForCollection ¶
func FetchTargetForCollection(collectionID int64) FetchTarget
func FetchTargetForCollectionGames ¶
func FetchTargetForCollectionGames(collectionID int64) FetchTarget
func FetchTargetForGame ¶
func FetchTargetForGame(gameID int64) FetchTarget
func FetchTargetForGameUploads ¶
func FetchTargetForGameUploads(gameID int64) FetchTarget
func FetchTargetForProfileCollections ¶
func FetchTargetForProfileCollections(profileID int64) FetchTarget
func FetchTargetForProfileGames ¶
func FetchTargetForProfileGames(profileID int64) FetchTarget
func FetchTargetForProfileOwnedKeys ¶
func FetchTargetForProfileOwnedKeys(profileID int64) FetchTarget
func FetchTargetForUpload ¶
func FetchTargetForUpload(uploadID int64) FetchTarget
func FetchTargetForUser ¶
func FetchTargetForUser(userID int64) FetchTarget
func (FetchTarget) Key ¶
func (ft FetchTarget) Key() string
func (FetchTarget) MustGetInfo ¶
func (ft FetchTarget) MustGetInfo(conn *sqlite.Conn) *FetchInfo
func (FetchTarget) MustIsStale ¶
func (ft FetchTarget) MustIsStale(conn *sqlite.Conn) bool
func (FetchTarget) MustMarkFresh ¶
func (ft FetchTarget) MustMarkFresh(conn *sqlite.Conn)
func (FetchTarget) Validate ¶
func (ft FetchTarget) Validate() error
type GameUpload ¶
type InstallLocation ¶
type InstallLocation struct { ID string `json:"id" hades:"primary_key"` Path string `json:"path"` Caves []*Cave `json:"caves"` }
func InstallLocationByID ¶
func InstallLocationByID(conn *sqlite.Conn, id string) *InstallLocation
func (*InstallLocation) GetInstallFolder ¶
func (il *InstallLocation) GetInstallFolder(folderName string) string
func (*InstallLocation) GetStagingFolder ¶
func (il *InstallLocation) GetStagingFolder(installID string) string
type Profile ¶
type Profile struct { ID int64 `json:"id"` APIKey string `json:"apiKey"` LastConnected time.Time `json:"lastConnected"` User *itchio.User `json:"user"` UserID int64 `json:"userId"` Developer bool `json:"developer"` PressUser bool `json:"pressUser"` ProfileCollections []*ProfileCollection `json:"profileCollections,omitempty"` ProfileGames []*ProfileGame `json:"profileGames,omitempty"` OwnedKeys []*itchio.DownloadKey `json:"ownedKeys,omitempty" hades:"foreign_key:owner_id"` }
func AllProfiles ¶
func (*Profile) UpdateFromUser ¶
type ProfileCollection ¶
type ProfileData ¶
type ProfileGame ¶
type ProfileGame struct { GameID int64 `json:"gameId" hades:"primary_key"` Game *itchio.Game `json:"game,omitempty"` // ID of the profile this game is associated with - they're // not necessarily the original owner, they just have admin // access to it. ProfileID int64 `json:"profileId" hades:"primary_key"` Profile *Profile `json:"profile,omitempty"` Position int64 `json:"position"` ViewsCount int64 `json:"viewsCount"` DownloadsCount int64 `json:"downloadsCount"` PurchasesCount int64 `json:"purchasesCount"` Published bool `json:"published"` }
Join table for Profile <has many> Games
func ProfileGamesByGameID ¶
func ProfileGamesByGameID(conn *sqlite.Conn, gameID int64) []*ProfileGame
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