Documentation ¶
Index ¶
- func HandleAnimation(player *game.Player, reader *minecraft.Reader)
- func HandleClientSettings(player *game.Player, reader *minecraft.Reader)
- func HandleCreativeInventoryAction(player *game.Player, reader *minecraft.Reader)
- func HandleEntityAction(player *game.Player, reader *minecraft.Reader)
- func HandleHeldItemChange(player *game.Player, reader *minecraft.Reader)
- func HandleKeepAlive(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerAbilities(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerBlockPlacement(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerDigging(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerMovement(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerPosition(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerPositionAndRotation(player *game.Player, reader *minecraft.Reader)
- func HandlePlayerRotation(player *game.Player, reader *minecraft.Reader)
- func HandleUseItem(player *game.Player, reader *minecraft.Reader)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func HandleClientSettings ¶
func HandleHeldItemChange ¶
func HandlePlayerAbilities ¶
func HandlePlayerMovement ¶
func HandlePlayerPosition ¶
func HandlePlayerRotation ¶
Types ¶
This section is empty.
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