Documentation ¶
Index ¶
Constants ¶
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const ( // DialTimeout the timeout of create connection DialTimeout = 5 * time.Second // BackoffMaxDelay provided maximum delay when backing off after failed connection attempts. BackoffMaxDelay = 3 * time.Second // KeepAliveTime is the duration of time after which if the client doesn't see // any activity it pings the server to see if the transport is still alive. KeepAliveTime = time.Duration(10) * time.Second // KeepAliveTimeout is the duration of time for which the client waits after having // pinged for keepalive check and if no activity is seen even after that the connection // is closed. KeepAliveTimeout = time.Duration(3) * time.Second // InitialWindowSize we set it 1GB is to provide system's throughput. InitialWindowSize = 1 << 30 // InitialConnWindowSize we set it 1GB is to provide system's throughput. InitialConnWindowSize = 1 << 30 // MaxSendMsgSize set max gRPC request message size sent to server. // If any request message size is larger than current value, an error will be reported from gRPC. MaxSendMsgSize = 1 << 30 // MaxRecvMsgSize set max gRPC receive message size received from server. // If any message size is larger than current value, an error will be reported from gRPC. MaxRecvMsgSize = 1 << 30 )
Variables ¶
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var DefaultOptions = Options{ Dial: Dial, MaxIdle: 8, MaxActive: 64, MaxConcurrentStreams: 64, Reuse: true, }
DefaultOptions sets a list of recommended options for good performance. Feel free to modify these to suit your needs.
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var ErrClosed = errors.New("pool is closed")
ErrClosed is the error resulting if the pool is closed via pool.Close().
Functions ¶
Types ¶
type Conn ¶
type Conn interface { // Value return the actual grpc connection type *grpc.ClientConn. Value() *grpc.ClientConn // Close decrease the reference of grpc connection, instead of close it. // if the pool is full, just close it. Close() error }
Conn single grpc connection inerface
type Options ¶
type Options struct { // Dial is an application supplied function for creating and configuring a connection. Dial func(address string) (*grpc.ClientConn, error) // Maximum number of idle connections in the pool. MaxIdle int // Maximum number of connections allocated by the pool at a given time. // When zero, there is no limit on the number of connections in the pool. MaxActive int // MaxConcurrentStreams limit on the number of concurrent streams to each single connection MaxConcurrentStreams int // If Reuse is true and the pool is at the MaxActive limit, then Get() reuse // the connection to return, If Reuse is false and the pool is at the MaxActive limit, // create a one-time connection to return. Reuse bool }
Options are params for creating grpc connect pool.
type Pool ¶
type Pool interface { // Get returns a new connection from the pool. Closing the connections puts // it back to the Pool. Closing it when the pool is destroyed or full will // be counted as an error. we guarantee the conn.Value() isn't nil when conn isn't nil. Get() (Conn, error) // Close closes the pool and all its connections. After Close() the pool is // no longer usable. You can't make concurrent calls Close and Get method. // It will be cause panic. Close() error // Status returns the current status of the pool. Status() string }
Pool interface describes a pool implementation. An ideal pool is threadsafe and easy to use.
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