variables

package
v2.0.1-0...-9030950 Latest Latest
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Published: Jun 15, 2023 License: MIT Imports: 1 Imported by: 0

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Constants

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const (
	EDITOR_FLAGS   = "platform=x11 target=release_debug tools=yes"
	EXPORT_FLAGS   = "platform=x11 target=release tools=no"
	HEADLESS_FLAGS = "platform=server target=release_debug tools=yes"
	SERVER_FLAGS   = "platform=server target=release tools=no"
)
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const ALL_SELECTOR string = "all"

Variables

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var Bits = []string{
	"32",
	"64",
}
View Source
var FriendlyNames = map[string]string{
	"godot.x11.opt.tools":        "editor",
	"godot.x11.opt":              "export",
	"godot_server.x11.opt":       "server",
	"godot_server.x11.opt.tools": "headless",
}

More human readable names for the output build files. Will be used in helper's move built methods in the future Example "3.2.3-stable.godot_server.x11.opt.64.llvm" -> "3.2.3-stable.server.64.llvm"

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var Platforms = []string{
	"linux/amd64",
	"linux/arm",
	"linux/arm64",
}

Supported platforms for building

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var ToolQuestions = []*survey.Question{}
View Source
var Types = []string{
	"editor",
	"export",
	"headless",
	"server",
}

Supported binaries or types for building

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var Versions = []string{}

Supported versions for building (Auto Filled)

Functions

func InitQuestions

func InitQuestions()

Types

type ToolAnswerType

type ToolAnswerType struct {
	DownloadVer    []string
	BuildVer       []string
	BinaryTypes    []string
	Bits           string
	RemoveZips     bool
	MoveBuilt      bool
	RenameFriendly bool
}
var ToolAnswers ToolAnswerType

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