Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var NewEvents = event.CreateGroupConstructor(func() (newEvents *Events) { return &Events{ BlockAttached: event.New1[*blocks.Block](), BlockSolid: event.New1[*blocks.Block](), BlockMissing: event.New1[*blocks.Block](), MissingBlockAttached: event.New1[*blocks.Block](), BlockInvalid: event.New2[*blocks.Block, error](), } })
NewEvents contains the constructor of the Events object (it is generated by a generic factory).
Functions ¶
This section is empty.
Types ¶
type BlockDAG ¶
type BlockDAG interface { // Attach is used to attach new Blocks to the BlockDAG. It is the main function of the BlockDAG that triggers Events. Attach(data *model.Block) (block *blocks.Block, wasAttached bool, err error) // GetOrRequestBlock returns the Block with the given BlockID from the BlockDAG (and requests it from the network if // it is missing). If the requested Block is below the eviction threshold, then this method will return a nil block // without requesting it. GetOrRequestBlock(blockID iotago.BlockID) (block *blocks.Block, requested bool) // Reset resets the component to a clean state as if it was created at the last commitment. Reset() log.Logger module.Interface }
type Events ¶
type Events struct { // BlockAttached is triggered when a previously unknown Block is attached. BlockAttached *event.Event1[*blocks.Block] // BlockSolid is triggered when a Block becomes solid (its entire past cone is known and solid). BlockSolid *event.Event1[*blocks.Block] // BlockMissing is triggered when a referenced Block was not attached, yet. BlockMissing *event.Event1[*blocks.Block] // MissingBlockAttached is triggered when a previously missing Block was attached. MissingBlockAttached *event.Event1[*blocks.Block] // BlockInvalid is triggered when a Block is found to be invalid. BlockInvalid *event.Event2[*blocks.Block, error] event.Group[Events, *Events] }
Events is a collection of Tangle related Events.
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