Documentation ¶
Index ¶
Constants ¶
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const TTL = time.Duration(1 * time.Second)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Expiration ¶
type Expiration = int64
type SeedGenerator ¶
type SeedGenerator struct { }
SeedGenerator holds logic with seed generation
func (*SeedGenerator) Next ¶
func (sg *SeedGenerator) Next() (*Seed, error)
Next returns next random seed
type SeedManager ¶
type SeedManager struct {
// contains filtered or unexported fields
}
SeedManager manages working with seed pool It's thread safe
func (*SeedManager) Exists ¶
func (sm *SeedManager) Exists(seed Seed) bool
Exists checks whether seed in the pool
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