Documentation ¶
Index ¶
- Constants
- type BlockPuzzleState
- type CommonObjectProperties
- type ElectronicMessage
- func (message *ElectronicMessage) ColorIndex() int
- func (message *ElectronicMessage) Encode(cp text.Codepage) *chunk.Chunk
- func (message *ElectronicMessage) IsInterrupt() bool
- func (message *ElectronicMessage) LeftDisplay() int
- func (message *ElectronicMessage) NextMessage() int
- func (message *ElectronicMessage) RightDisplay() int
- func (message *ElectronicMessage) Sender() string
- func (message *ElectronicMessage) SetColorIndex(value int)
- func (message *ElectronicMessage) SetInterrupt(value bool)
- func (message *ElectronicMessage) SetLeftDisplay(value int)
- func (message *ElectronicMessage) SetNextMessage(id int)
- func (message *ElectronicMessage) SetRightDisplay(value int)
- func (message *ElectronicMessage) SetSender(value string)
- func (message *ElectronicMessage) SetSubject(value string)
- func (message *ElectronicMessage) SetTerseText(value string)
- func (message *ElectronicMessage) SetTitle(value string)
- func (message *ElectronicMessage) SetVerboseText(value string)
- func (message *ElectronicMessage) Subject() string
- func (message *ElectronicMessage) TerseText() string
- func (message *ElectronicMessage) Title() string
- func (message *ElectronicMessage) VerboseText() string
- type GameState
- type LevelInformation
- type LevelObjectChainIndex
- type LevelObjectClassEntry
- type LevelObjectClassMeta
- type LevelObjectCrossReference
- type LevelObjectEntry
- func (entry *LevelObjectEntry) IsInUse() bool
- func (entry *LevelObjectEntry) NextIndex() LevelObjectChainIndex
- func (entry *LevelObjectEntry) PreviousIndex() LevelObjectChainIndex
- func (entry *LevelObjectEntry) ReferenceIndex() LevelObjectChainIndex
- func (entry *LevelObjectEntry) SetNextIndex(index LevelObjectChainIndex)
- func (entry *LevelObjectEntry) SetPreviousIndex(index LevelObjectChainIndex)
- func (entry *LevelObjectEntry) SetReferenceIndex(index LevelObjectChainIndex)
- func (entry *LevelObjectEntry) String() (result string)
- type LevelObjectPrefix
- func (prefix *LevelObjectPrefix) NextIndex() LevelObjectChainIndex
- func (prefix *LevelObjectPrefix) PreviousIndex() LevelObjectChainIndex
- func (prefix *LevelObjectPrefix) ReferenceIndex() LevelObjectChainIndex
- func (prefix *LevelObjectPrefix) SetNextIndex(index LevelObjectChainIndex)
- func (prefix *LevelObjectPrefix) SetPreviousIndex(index LevelObjectChainIndex)
- func (prefix *LevelObjectPrefix) SetReferenceIndex(index LevelObjectChainIndex)
- func (prefix *LevelObjectPrefix) String() (result string)
- type LevelVariables
- type MapCoordinate
- type ObjectRenderType
- type SlopeControl
- type String
- type Table
- type TextureAnimationEntry
- type TextureAnimationLoopType
- type TileFlag
- func (flag TileFlag) CeilingShadow() int
- func (flag TileFlag) FloorShadow() int
- func (flag TileFlag) MusicIndex() int
- func (flag TileFlag) String() (result string)
- func (flag TileFlag) WithCeilingShadow(value int) TileFlag
- func (flag TileFlag) WithFloorShadow(value int) TileFlag
- func (flag TileFlag) WithMusicIndex(value int) TileFlag
- type TileMapEntry
- type TileTextureInfo
- type TileType
- type TimerEntry
- type VideoClipSequence
- type VideoClipSequenceEntry
Constants ¶
const ( // RenderType3D is for all three-dimensional objects. RenderType3D = ObjectRenderType(0x01) // RenderTypeSprite is for two-dimensional sprite-based objects. RenderTypeSprite = ObjectRenderType(0x02) // RenderTypeScreen is for animated content RenderTypeScreen = ObjectRenderType(0x03) // RenderTypeCritter is for enemies. RenderTypeCritter = ObjectRenderType(0x04) // RenderTypeFragment is for programs in cyberspace. RenderTypeFragment = ObjectRenderType(0x06) // RenderTypeInvisible is for infrastructure items (triggers, ...) RenderTypeInvisible = ObjectRenderType(0x07) // RenderTypeOrientedSurface is for items with a fixed orientation. RenderTypeOrientedSurface = ObjectRenderType(0x08) // RenderTypeSpecial require special handling for display. RenderTypeSpecial = ObjectRenderType(0x0B) // RenderTypeForceDoor is for semi-transparent barriers. RenderTypeForceDoor = ObjectRenderType(0x0C) )
const ( SlopeCeilingInverted = SlopeControl(0) SlopeCeilingMirrored = SlopeControl(1) SlopeCeilingFlat = SlopeControl(2) SlopeFloorFlat = SlopeControl(3) )
Constants for the slope controls.
const ( // TextureAnimationForward has the texture animation run in a linear loop. TextureAnimationForward = TextureAnimationLoopType(0x00) // TextureAnimationForthAndBack reverses the sequence at every end. TextureAnimationForthAndBack = TextureAnimationLoopType(0x01) // TextureAnimationBackAndForth reverses the sequence at every end. TextureAnimationBackAndForth = TextureAnimationLoopType(0x81) )
const ( // TileVisited specifies whether the tile has been seen. TileVisited TileFlag = 0x80000000 // MusicIndexTileFlagMask is the mask for the music identifier. MusicIndexTileFlagMask = 0x0000F000 // FloorShadowTileFlagMask is the mask for the floor shadow. FloorShadowTileFlagMask = 0x000F0000 // CeilingShadowTileFlagMask is the mask for the ceiling shadow. CeilingShadowTileFlagMask = 0x0F000000 )
const GameStateSize int = 0x054D
GameStateSize specifies the byte count of a serialized GameState.
const LevelObjectChainStartIndex = LevelObjectChainIndex(0)
LevelObjectChainStartIndex is the table index of the start entry.
const LevelObjectCrossReferenceSize int = 10
LevelObjectCrossReferenceSize specifies the byte count of a serialized LevelObjectCrossReference.
const LevelObjectEntrySize int = 27
LevelObjectEntrySize specifies the byte count of a serialized LevelObjectEntry.
const LevelObjectPrefixSize int = 6
LevelObjectPrefixSize specifies the byte count of a serialized LevelObjectPrefix.
const LevelVariablesSize int = 0x5E
LevelVariablesSize specifies the byte count of a serialized LevelVariables.
const TimerEntrySize int = 8
TimerEntrySize is the number of bytes for one timer entry
const VideoClipSequenceBaseSize = 16
VideoClipSequenceBaseSize is the amount of bytes a sequence needs at least.
const VideoClipSequenceEndTag = int16(0x010C)
VideoClipSequenceEndTag is the constant for the last sequence field.
const VideoClipSequenceEntrySize = 5
VideoClipSequenceEntrySize is the amount of bytes a sequence entry has.
const VideoClipSequenceEntryTag = byte(0x04)
VideoClipSequenceEntryTag is the constant for the first member.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type BlockPuzzleState ¶
type BlockPuzzleState struct {
// contains filtered or unexported fields
}
BlockPuzzleState describes the state of a block puzzle.
func NewBlockPuzzleState ¶
func NewBlockPuzzleState(data []byte, height, width int) *BlockPuzzleState
NewBlockPuzzleState returns a new instance of a block puzzle state modifier. The returned instance works with the passed data slice directly.
func (*BlockPuzzleState) CellValue ¶
func (state *BlockPuzzleState) CellValue(row, col int) int
CellValue returns the value of the identified cell.
func (*BlockPuzzleState) SetCellValue ¶
func (state *BlockPuzzleState) SetCellValue(row, col int, value int)
SetCellValue sets the value of the identified cell.
type CommonObjectProperties ¶
type CommonObjectProperties struct { Mass uint16 Unused0002 [2]byte DefaultHitpoints uint16 Armor uint8 RenderType ObjectRenderType PhysicsType uint8 Bounciness int8 Unused000A byte VerticalFrameOffset byte Unknown000C [2]byte Vulnerabilities byte SpecialVulnerabilities byte Unused0010 [2]byte Defence byte ReceiveDamageFlag byte Flags uint16 ModelIndex uint16 Unknown0018 byte Extra byte DestructionEffect byte }
CommonObjectProperties describes properties every game object has.
type ElectronicMessage ¶
type ElectronicMessage struct {
// contains filtered or unexported fields
}
ElectronicMessage describes one message.
func DecodeElectronicMessage ¶
func DecodeElectronicMessage(cp text.Codepage, provider chunk.BlockProvider) (message *ElectronicMessage, err error)
DecodeElectronicMessage tries to decode a message from given block holder.
func NewElectronicMessage ¶
func NewElectronicMessage() *ElectronicMessage
NewElectronicMessage returns a new instance of an electronic message.
func (*ElectronicMessage) ColorIndex ¶
func (message *ElectronicMessage) ColorIndex() int
ColorIndex returns the color index for the header text. -1 for default color.
func (*ElectronicMessage) Encode ¶
func (message *ElectronicMessage) Encode(cp text.Codepage) *chunk.Chunk
Encode serializes the message into a block holder.
func (*ElectronicMessage) IsInterrupt ¶
func (message *ElectronicMessage) IsInterrupt() bool
IsInterrupt returns true if this message is an interrupt of another.
func (*ElectronicMessage) LeftDisplay ¶
func (message *ElectronicMessage) LeftDisplay() int
LeftDisplay returns the display index for the left side. -1 for no display.
func (*ElectronicMessage) NextMessage ¶
func (message *ElectronicMessage) NextMessage() int
NextMessage returns the identifier of an interrupting message. Or -1 if no interrupt.
func (*ElectronicMessage) RightDisplay ¶
func (message *ElectronicMessage) RightDisplay() int
RightDisplay returns the display index for the right side. -1 for no display.
func (*ElectronicMessage) Sender ¶
func (message *ElectronicMessage) Sender() string
Sender returns the sender of the message.
func (*ElectronicMessage) SetColorIndex ¶
func (message *ElectronicMessage) SetColorIndex(value int)
SetColorIndex sets the color index for the header text. -1 for default color.
func (*ElectronicMessage) SetInterrupt ¶
func (message *ElectronicMessage) SetInterrupt(value bool)
SetInterrupt sets whether the message shall be an interrupting message.
func (*ElectronicMessage) SetLeftDisplay ¶
func (message *ElectronicMessage) SetLeftDisplay(value int)
SetLeftDisplay sets the display index for the left side. -1 for no display.
func (*ElectronicMessage) SetNextMessage ¶
func (message *ElectronicMessage) SetNextMessage(id int)
SetNextMessage sets the identifier of the interrupting message. -1 to have no interrupt.
func (*ElectronicMessage) SetRightDisplay ¶
func (message *ElectronicMessage) SetRightDisplay(value int)
SetRightDisplay sets the display index for the right side. -1 for no display.
func (*ElectronicMessage) SetSender ¶
func (message *ElectronicMessage) SetSender(value string)
SetSender sets the sender of the message.
func (*ElectronicMessage) SetSubject ¶
func (message *ElectronicMessage) SetSubject(value string)
SetSubject sets the subject of the message.
func (*ElectronicMessage) SetTerseText ¶
func (message *ElectronicMessage) SetTerseText(value string)
SetTerseText sets the terse text of the message.
func (*ElectronicMessage) SetTitle ¶
func (message *ElectronicMessage) SetTitle(value string)
SetTitle sets the title of the message.
func (*ElectronicMessage) SetVerboseText ¶
func (message *ElectronicMessage) SetVerboseText(value string)
SetVerboseText sets the verbose text of the message.
func (*ElectronicMessage) Subject ¶
func (message *ElectronicMessage) Subject() string
Subject returns the subject of the message.
func (*ElectronicMessage) TerseText ¶
func (message *ElectronicMessage) TerseText() string
TerseText returns the terse text of the message.
func (*ElectronicMessage) Title ¶
func (message *ElectronicMessage) Title() string
Title returns the title of the message.
func (*ElectronicMessage) VerboseText ¶
func (message *ElectronicMessage) VerboseText() string
VerboseText returns the verbose text of the message.
type GameState ¶
type GameState struct { HackerName [20]byte Unknown0014 [1]byte CombatRating byte MissionRating byte PuzzleRating byte CyberRating byte Unknown0019 [0x20]byte CurrentLevel byte Unknown003A [0x62]byte HackerHealth byte Unknown009D [0x483]byte HackerX MapCoordinate Unknown0522 [2]byte HackerY MapCoordinate }
GameState contains the information about the hacker and any game related information.
func DefaultGameState ¶
func DefaultGameState() *GameState
DefaultGameState returns a GameState instance with initialized default values.
func (*GameState) HackerNameString ¶
HackerNameString returns the name in string form
type LevelInformation ¶
type LevelInformation struct { Unknown0000 uint32 Unknown0004 uint32 Unknown0008 uint32 Unknown000C uint32 HeightShift uint32 IgnoredPlaceholder uint32 CyberspaceFlag uint32 Unknown001C [9]byte TimerValue1 byte Unknown0026 [3]byte TimerCount byte Unknown002A [3]byte TimerValue2 byte Unknown002E [12]byte }
LevelInformation contains information about a single level.
func DefaultLevelInformation ¶
func DefaultLevelInformation() *LevelInformation
DefaultLevelInformation returns an instance of LevelInformation with default values.
func (*LevelInformation) IsCyberspace ¶
func (info *LevelInformation) IsCyberspace() bool
IsCyberspace returns true for cyberspace levels
func (*LevelInformation) String ¶
func (info *LevelInformation) String() (result string)
type LevelObjectChainIndex ¶
type LevelObjectChainIndex uint16
LevelObjectChainIndex describes an index into a chain of objects.
func (LevelObjectChainIndex) IsStart ¶
func (index LevelObjectChainIndex) IsStart() bool
IsStart returns true if the index specifies the starting index.
type LevelObjectClassEntry ¶
type LevelObjectClassEntry struct { LevelObjectPrefix // contains filtered or unexported fields }
LevelObjectClassEntry is a basic entry for a class table, which contains the prefix header together with an arbitrary data block.
func NewLevelObjectClassEntry ¶
func NewLevelObjectClassEntry(dataSize int) *LevelObjectClassEntry
NewLevelObjectClassEntry returns a new entry with the given amount as data size.
func (*LevelObjectClassEntry) Code ¶
func (entry *LevelObjectClassEntry) Code(coder serial.Coder)
Code serializes the entry via the given coder.
func (*LevelObjectClassEntry) Data ¶
func (entry *LevelObjectClassEntry) Data() []byte
Data returns a slice of the contained data.
type LevelObjectClassMeta ¶
LevelObjectClassMeta contains meta information about a level object class in an archive.
func LevelObjectClassMetaEntry ¶
func LevelObjectClassMetaEntry(class res.ObjectClass) LevelObjectClassMeta
LevelObjectClassMetaEntry returns the meta entry for the corresponding object class.
type LevelObjectCrossReference ¶
type LevelObjectCrossReference struct { TileX uint16 TileY uint16 LevelObjectTableIndex uint16 NextObjectIndex uint16 NextTileIndex uint16 }
LevelObjectCrossReference describes the cross reference between one or more map tiles and level objects.
func DefaultLevelObjectCrossReference ¶
func DefaultLevelObjectCrossReference() *LevelObjectCrossReference
DefaultLevelObjectCrossReference returns a new instance of LevelObjectCrossReference.
func (*LevelObjectCrossReference) String ¶
func (ref *LevelObjectCrossReference) String() (result string)
type LevelObjectEntry ¶
type LevelObjectEntry struct { InUse byte Class res.ObjectClass Subclass res.ObjectSubclass ClassTableIndex uint16 CrossReferenceTableIndex uint16 Previous uint16 Next uint16 X MapCoordinate Y MapCoordinate Z byte Rot1 byte Rot2 byte Rot3 byte Unknown0013 [1]byte Type res.ObjectType Hitpoints uint16 Extra [4]byte }
LevelObjectEntry describes the basic information about a level object.
func DefaultLevelObjectEntry ¶
func DefaultLevelObjectEntry() *LevelObjectEntry
DefaultLevelObjectEntry returns a new LevelObjectEntry instance.
func (*LevelObjectEntry) IsInUse ¶
func (entry *LevelObjectEntry) IsInUse() bool
IsInUse returns true if the entry is active.
func (*LevelObjectEntry) NextIndex ¶
func (entry *LevelObjectEntry) NextIndex() LevelObjectChainIndex
NextIndex returns the index of the next object.
func (*LevelObjectEntry) PreviousIndex ¶
func (entry *LevelObjectEntry) PreviousIndex() LevelObjectChainIndex
PreviousIndex returns the index of the previous object.
func (*LevelObjectEntry) ReferenceIndex ¶
func (entry *LevelObjectEntry) ReferenceIndex() LevelObjectChainIndex
ReferenceIndex returns the index of a referenced object.
func (*LevelObjectEntry) SetNextIndex ¶
func (entry *LevelObjectEntry) SetNextIndex(index LevelObjectChainIndex)
SetNextIndex sets the index of the next object.
func (*LevelObjectEntry) SetPreviousIndex ¶
func (entry *LevelObjectEntry) SetPreviousIndex(index LevelObjectChainIndex)
SetPreviousIndex sets the index of the previous object.
func (*LevelObjectEntry) SetReferenceIndex ¶
func (entry *LevelObjectEntry) SetReferenceIndex(index LevelObjectChainIndex)
SetReferenceIndex sets the index of a referenced object.
func (*LevelObjectEntry) String ¶
func (entry *LevelObjectEntry) String() (result string)
type LevelObjectPrefix ¶
LevelObjectPrefix contains the data every Level*Object has at the beginning.
func (*LevelObjectPrefix) NextIndex ¶
func (prefix *LevelObjectPrefix) NextIndex() LevelObjectChainIndex
NextIndex returns the index of the next object.
func (*LevelObjectPrefix) PreviousIndex ¶
func (prefix *LevelObjectPrefix) PreviousIndex() LevelObjectChainIndex
PreviousIndex returns the index of the previous object.
func (*LevelObjectPrefix) ReferenceIndex ¶
func (prefix *LevelObjectPrefix) ReferenceIndex() LevelObjectChainIndex
ReferenceIndex returns the index of a referenced object.
func (*LevelObjectPrefix) SetNextIndex ¶
func (prefix *LevelObjectPrefix) SetNextIndex(index LevelObjectChainIndex)
SetNextIndex sets the index of the next object.
func (*LevelObjectPrefix) SetPreviousIndex ¶
func (prefix *LevelObjectPrefix) SetPreviousIndex(index LevelObjectChainIndex)
SetPreviousIndex sets the index of the previous object.
func (*LevelObjectPrefix) SetReferenceIndex ¶
func (prefix *LevelObjectPrefix) SetReferenceIndex(index LevelObjectChainIndex)
SetReferenceIndex sets the index of a referenced object.
func (*LevelObjectPrefix) String ¶
func (prefix *LevelObjectPrefix) String() (result string)
type LevelVariables ¶
type LevelVariables struct { Size uint32 Radiation byte BioOrGravity byte GravitySwitch byte BioRegister byte RadiationRegister byte Unknown0009 [85]byte }
LevelVariables contains various variables about the level.
func NewLevelVariables ¶
func NewLevelVariables() *LevelVariables
NewLevelVariables returns a new instance of level variables.
func (*LevelVariables) IsGravityModified ¶
func (info *LevelVariables) IsGravityModified() bool
IsGravityModified returns true if gravity is non-standard 100%.
func (*LevelVariables) String ¶
func (info *LevelVariables) String() (result string)
type MapCoordinate ¶
type MapCoordinate uint16
MapCoordinate describes the position in one dimension on the tile map. It contains the tile number and an offset within the given tile.
func MapCoordinateOf ¶
func MapCoordinateOf(tile byte, offset byte) MapCoordinate
MapCoordinateOf returns a map coordinate with the given values.
func (MapCoordinate) Offset ¶
func (coord MapCoordinate) Offset() byte
Offset returns the offset within the tile for this coordinate.
func (MapCoordinate) String ¶
func (coord MapCoordinate) String() (result string)
func (MapCoordinate) Tile ¶
func (coord MapCoordinate) Tile() byte
Tile returns the tile number for this coordinate.
type ObjectRenderType ¶
type ObjectRenderType byte
ObjectRenderType describes how an object should be visually represented.
type SlopeControl ¶
type SlopeControl uint32
SlopeControl specifies how the floor and ceiling are affected for a sloped tile.
type String ¶
type String struct {
// contains filtered or unexported fields
}
String wraps an encoded string type.
type Table ¶
type Table struct {
Entries []interface{}
}
Table is a general container to keep a number of arbitrary entries.
func NewTable ¶
NewTable creates a new Table instance and initializes its entries to contain elements generated by provided factory function.
type TextureAnimationEntry ¶
type TextureAnimationEntry struct { FrameTime uint16 CurrentFrameTime uint16 CurrentFrameIndex byte FrameCount byte LoopType TextureAnimationLoopType }
TextureAnimationEntry describes one entry of the texture animation table
type TextureAnimationLoopType ¶
type TextureAnimationLoopType byte
TextureAnimationLoopType describes how a texture animation loop should advance.
type TileFlag ¶
type TileFlag uint32
TileFlag describes simple properties of a map tile.
func (TileFlag) CeilingShadow ¶
CeilingShadow returns the shadow value for the ceiling.
func (TileFlag) FloorShadow ¶
FloorShadow returns the shadow value for the floor.
func (TileFlag) MusicIndex ¶
MusicIndex returns the music identifier for the tile.
func (TileFlag) WithCeilingShadow ¶
WithCeilingShadow returns a new flag combination having given shadow value.
func (TileFlag) WithFloorShadow ¶
WithFloorShadow returns a new flag combination having given shadow value.
func (TileFlag) WithMusicIndex ¶
WithMusicIndex returns a new flag combination having given music identifier.
type TileMapEntry ¶
type TileMapEntry struct { Type TileType Floor byte Ceiling byte SlopeHeight byte FirstObjectIndex uint16 Textures TileTextureInfo Flags TileFlag UnknownState [4]byte }
TileMapEntry describes one tile in the map.
func DefaultTileMapEntry ¶
func DefaultTileMapEntry() *TileMapEntry
DefaultTileMapEntry returns a TileMapEntry instance with default values set.
func (*TileMapEntry) String ¶
func (entry *TileMapEntry) String() (result string)
type TileTextureInfo ¶
type TileTextureInfo uint16
TileTextureInfo describes the textures used for a map tile.
type TileType ¶
type TileType byte
TileType describes the general type of a map tile.
const ( Solid TileType = 0x00 Open TileType = 0x01 DiagonalOpenSouthEast TileType = 0x02 DiagonalOpenSouthWest TileType = 0x03 DiagonalOpenNorthWest TileType = 0x04 DiagonalOpenNorthEast TileType = 0x05 SlopeSouthToNorth TileType = 0x06 SlopeWestToEast TileType = 0x07 SlopeNorthToSouth TileType = 0x08 SlopeEastToWest TileType = 0x09 ValleySouthEastToNorthWest TileType = 0x0A ValleySouthWestToNorthEast TileType = 0x0B ValleyNorthWestToSouthEast TileType = 0x0C ValleyNorthEastToSouthWest TileType = 0x0D RidgeNorthWestToSouthEast TileType = 0x0E RidgeNorthEastToSouthWest TileType = 0x0F RidgeSouthEastToNorthWest TileType = 0x10 RidgeSouthWestToNorthEast TileType = 0x11 )
Tiles come in different forms: Solid tiles can not be entered, Open tiles are regular tiles with a flat floor and a flat ceiling. DiagonalOpen tiles are those with flat floors and ceilings, and two walls cut off by one diagonal wall. Slope tiles have a sloped floor (or ceiling). Valley tiles have one floor vertex lower while Ridge tiles have one floor vertex higher than the other three.
type TimerEntry ¶
type TimerEntry struct { TriggerTime uint16 Unknown0002 uint16 TargetObject uint16 Unknown0006 uint16 }
TimerEntry describes one timer of a level.
type VideoClipSequence ¶
type VideoClipSequence struct { Width int16 Height int16 FramesID uint16 Unknown0006 [6]byte IntroFlag int16 EndTag int16 Entries []*VideoClipSequenceEntry }
VideoClipSequence describes a sequence of a low-res video.
func DefaultVideoClipSequence ¶
func DefaultVideoClipSequence(entryCount int) *VideoClipSequence
DefaultVideoClipSequence returns a sequence instance with an initialized list of entries.
func (*VideoClipSequence) Code ¶
func (sequence *VideoClipSequence) Code(coder serial.Coder)
Code serializes the sequence with the given coder.
func (*VideoClipSequence) String ¶
func (sequence *VideoClipSequence) String() (result string)
type VideoClipSequenceEntry ¶
VideoClipSequenceEntry describes an entry of a video clip sequence.
func DefaultVideoClipSequenceEntry ¶
func DefaultVideoClipSequenceEntry() *VideoClipSequenceEntry
DefaultVideoClipSequenceEntry returns a new instance of an entry
func (*VideoClipSequenceEntry) String ¶
func (entry *VideoClipSequenceEntry) String() (result string)
Source Files ¶
- BlockPuzzleState.go
- CommonObjectProperties.go
- ElectronicMessage.go
- GameState.go
- LevelInformation.go
- LevelObjectChainIndex.go
- LevelObjectClassEntry.go
- LevelObjectClassMeta.go
- LevelObjectCrossReference.go
- LevelObjectEntry.go
- LevelObjectPrefix.go
- LevelVariables.go
- MapCoordinate.go
- ObjectRenderType.go
- SlopeControl.go
- String.go
- Table.go
- TextureAnimationEntry.go
- TileFlag.go
- TileMapEntry.go
- TileTextureInfo.go
- TileType.go
- TimerEntry.go
- VideoClipSequence.go