Documentation ¶
Overview ¶
Package basicfont provides fixed-size font faces.
Index ¶
- Variables
- type Face
- func (f *Face) Close() error
- func (f *Face) Glyph(dot fixed.Point26_6, r rune) (dr image.Rectangle, mask image.Image, maskp image.Point, advance fixed.Int26_6, ...)
- func (f *Face) GlyphAdvance(r rune) (advance fixed.Int26_6, ok bool)
- func (f *Face) GlyphBounds(r rune) (bounds fixed.Rectangle26_6, advance fixed.Int26_6, ok bool)
- func (f *Face) Kern(r0, r1 rune) fixed.Int26_6
- func (f *Face) Metrics() font.Metrics
- type Range
Constants ¶
This section is empty.
Variables ¶
var Face7x13 = &Face{ Advance: 7, Width: 6, Height: 13, Ascent: 11, Descent: 2, Mask: mask7x13, Ranges: []Range{ {'\u0020', '\u007f', 0}, {'\ufffd', '\ufffe', 95}, }, }
Face7x13 is a Face derived from the public domain X11 misc-fixed font files.
At the moment, it holds the printable characters in ASCII starting with space, and the Unicode replacement character U+FFFD.
Its data is entirely self-contained and does not require loading from separate files.
Functions ¶
This section is empty.
Types ¶
type Face ¶
type Face struct { // Advance is the glyph advance, in pixels. Advance int // Width is the glyph width, in pixels. Width int // Height is the inter-line height, in pixels. Height int // Ascent is the glyph ascent, in pixels. Ascent int // Descent is the glyph descent, in pixels. Descent int // Left is the left side bearing, in pixels. A positive value means that // all of a glyph is to the right of the dot. Left int // Mask contains all of the glyph masks. Its width is typically the Face's // Width, and its height a multiple of the Face's Height. Mask image.Image // Ranges map runes to sub-images of Mask. The rune ranges must not // overlap, and must be in increasing rune order. Ranges []Range }
Face is a basic font face whose glyphs all have the same metrics.
It is safe to use concurrently.
func (*Face) GlyphBounds ¶
type Range ¶
Range maps a contiguous range of runes to vertically adjacent sub-images of a Face's Mask image. The rune range is inclusive on the low end and exclusive on the high end.
If Low <= r && r < High, then the rune r is mapped to the sub-image of Face.Mask whose bounds are image.Rect(0, y*h, Face.Width, (y+1)*h), where y = (int(r-Low) + Offset) and h = (Face.Ascent + Face.Descent).