Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Client ¶
type Client interface { // Connect establishes a connection to the server. Connect() error // Players returns the players on the scoreboard. Players() ([]string, error) // Scores return the objective scores for a player. Scores(player string) ([]Score, error) }
Client is a client for the Minecraft server.
type Connection ¶
Connection is an established connection to the Minecraft server.
type Connector ¶
type Connector interface { // Connect establishes a connection to the server. Connect() (Connection, error) }
Connector is used to create connections to the Minecraft server.
type Minecraft ¶
type Minecraft struct { Server string `toml:"server"` Port string `toml:"port"` Password string `toml:"password"` // contains filtered or unexported fields }
Minecraft is the plugin type.
func (*Minecraft) Description ¶
func (*Minecraft) SampleConfig ¶
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