consts

package
v1.0.0-rc1 Latest Latest
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Published: Nov 20, 2018 License: MPL-2.0 Imports: 3 Imported by: 0

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Constants

View Source
const (
	// ExpirationRestoreWorkerCount specifies the number of workers to use while
	// restoring leases into the expiration manager
	ExpirationRestoreWorkerCount = 64

	// NamespaceHeaderName is the header set to specify which namespace the
	// request is indented for.
	NamespaceHeaderName = "X-Vault-Namespace"

	// AuthHeaderName is the name of the header containing the token.
	AuthHeaderName = "X-Vault-Token"
)

Variables

View Source
var (
	// ErrSealed is returned if an operation is performed on a sealed barrier.
	// No operation is expected to succeed before unsealing
	ErrSealed = errors.New("Vault is sealed")

	// ErrStandby is returned if an operation is performed on a standby Vault.
	// No operation is expected to succeed until active.
	ErrStandby = errors.New("Vault is in standby mode")

	// Used when .. is used in a path
	ErrPathContainsParentReferences = errors.New("path cannot contain parent references")
)
View Source
var ReplicationStaleReadTimeout = 2 * time.Second

Functions

This section is empty.

Types

type PluginType added in v1.0.0

type PluginType uint32
const (
	PluginTypeUnknown PluginType = iota
	PluginTypeCredential
	PluginTypeDatabase
	PluginTypeSecrets
)

This is a list of PluginTypes used by Vault. If we need to add any in the future, it would be best to add them to the _end_ of the list below because they resolve to incrementing numbers, which may be saved in state somewhere. Thus if the name for one of those numbers changed because a value were added to the middle, that could cause the wrong plugin types to be read from storage for a given underlying number. Example of the problem here: https://play.golang.org/p/YAaPw5ww3er

func ParsePluginType added in v1.0.0

func ParsePluginType(pluginType string) (PluginType, error)

func (PluginType) String added in v1.0.0

func (p PluginType) String() string

type ReplicationState

type ReplicationState uint32
const (
	OldReplicationPrimary ReplicationState
	OldReplicationSecondary
	OldReplicationBootstrapping

	ReplicationUnknown            ReplicationState = 0
	ReplicationPerformancePrimary ReplicationState = 1 << iota
	ReplicationPerformanceSecondary
	OldSplitReplicationBootstrapping
	ReplicationDRPrimary
	ReplicationDRSecondary
	ReplicationPerformanceBootstrapping
	ReplicationDRBootstrapping
	ReplicationPerformanceDisabled
	ReplicationDRDisabled
	ReplicationPerformanceStandby
)

func (*ReplicationState) AddState added in v0.8.2

func (r *ReplicationState) AddState(flag ReplicationState)

func (*ReplicationState) ClearState added in v0.8.2

func (r *ReplicationState) ClearState(flag ReplicationState)

func (ReplicationState) GetDRString added in v0.9.0

func (r ReplicationState) GetDRString() string

func (ReplicationState) GetPerformanceString added in v0.9.0

func (r ReplicationState) GetPerformanceString() string

func (ReplicationState) HasState added in v0.8.2

func (r ReplicationState) HasState(flag ReplicationState) bool

func (*ReplicationState) ToggleState added in v0.8.2

func (r *ReplicationState) ToggleState(flag ReplicationState)

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