Documentation ¶
Index ¶
- Constants
- type AppIconAppStore
- type AppIconBuilder
- func (b *AppIconBuilder) AppStore() *AppIconBuilder
- func (b *AppIconBuilder) Build() (*AppIconOuput, error)
- func (b *AppIconBuilder) CarPlay() *AppIconCarPlay
- func (b *AppIconBuilder) Mac() *AppIconMac
- func (b *AppIconBuilder) Phone() *AppIconPhone
- func (b *AppIconBuilder) SaveTo(path string, overwrite bool) error
- func (b *AppIconBuilder) Tablet() *AppIconTablet
- func (b *AppIconBuilder) Validate() error
- func (b *AppIconBuilder) Watch() *AppIconWatch
- type AppIconCarPlay
- type AppIconImage
- type AppIconImageInput
- type AppIconMac
- type AppIconOuput
- type AppIconPhone
- type AppIconTablet
- type AppIconVersion
- type AppIconWatch
- type Appearance
- type AssetBuilder
- type AssetCompression
- type AssetDefinition
- type AssetImage
- type AssetOutput
- type AssetProperties
- type AssetRendering
- type AssetSource
- type AssetVectorData
- type ColorBuilder
- type ColorDefinition
- type ColorSpace
- type Devices
- func (d *Devices) AppleTV() *Devices
- func (d *Devices) AppleWatch() *Devices
- func (d *Devices) CarPlay() *Devices
- func (d *Devices) Catalyst() *Devices
- func (d *Devices) IPad() *Devices
- func (d *Devices) IPhone() *Devices
- func (d *Devices) Mac() *Devices
- func (d *Devices) Universal() *Devices
- func (d *Devices) Validate() error
- type Gamut
- type IconImageBuilder
Constants ¶
const MinDimension = 1024
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AppIconAppStore ¶
type AppIconAppStore struct { Source AssetSource // contains filtered or unexported fields }
AppIconAppStore contains confifuration and customization options for the app store marketing icon.
func (*AppIconAppStore) Build ¶
func (b *AppIconAppStore) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconAppStore) Configure ¶
func (b *AppIconAppStore) Configure(f func(*AppIconAppStore))
Configure allows you to override the default source and configuration.
func (*AppIconAppStore) Validate ¶
func (b *AppIconAppStore) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type AppIconBuilder ¶
type AppIconBuilder struct { Name string AssetSource // contains filtered or unexported fields }
func AppIcon ¶
func AppIcon(name string, f func(b *AppIconBuilder)) *AppIconBuilder
func (*AppIconBuilder) AppStore ¶
func (b *AppIconBuilder) AppStore() *AppIconBuilder
AppStore enables App Store icons.
func (*AppIconBuilder) Build ¶
func (b *AppIconBuilder) Build() (*AppIconOuput, error)
Build will validate and build the app icon.
func (*AppIconBuilder) CarPlay ¶
func (b *AppIconBuilder) CarPlay() *AppIconCarPlay
CarPlay enables CarPlay icons.
func (*AppIconBuilder) Phone ¶
func (b *AppIconBuilder) Phone() *AppIconPhone
Phone enables phone icons.
func (*AppIconBuilder) SaveTo ¶
func (b *AppIconBuilder) SaveTo(path string, overwrite bool) error
SaveTo will save the application icon to the specified path.
func (*AppIconBuilder) Tablet ¶
func (b *AppIconBuilder) Tablet() *AppIconTablet
Tablet enables iPad icons.
func (*AppIconBuilder) Validate ¶
func (b *AppIconBuilder) Validate() error
func (*AppIconBuilder) Watch ¶
func (b *AppIconBuilder) Watch() *AppIconWatch
Watch enables Apple Watch icons.
type AppIconCarPlay ¶
type AppIconCarPlay struct { Source AssetSource Icon AssetSource // contains filtered or unexported fields }
AppIconCarPlay contains confifuration and customization options for the CarPlay icon.
func (*AppIconCarPlay) Build ¶
func (b *AppIconCarPlay) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconCarPlay) Configure ¶
func (b *AppIconCarPlay) Configure(f func(*AppIconCarPlay))
Configure allows you to override the default source and configuration.
func (*AppIconCarPlay) Validate ¶
func (b *AppIconCarPlay) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type AppIconImage ¶
type AppIconImageInput ¶
type AppIconImageInput struct { Size float64 Idiom string Filename string Scale int Role string Subtype string Source AssetSource }
func (*AppIconImageInput) Image ¶
func (i *AppIconImageInput) Image() AppIconImage
type AppIconMac ¶
type AppIconMac struct { Source AssetSource Size16 AssetSource Size32 AssetSource Size128 AssetSource Size256 AssetSource Size512 AssetSource // contains filtered or unexported fields }
AppIconMac contains confifuration and customization options for the Mac icon.
func (*AppIconMac) Build ¶
func (b *AppIconMac) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconMac) Configure ¶
func (b *AppIconMac) Configure(f func(*AppIconMac))
Configure allows you to override the default source and configuration.
func (*AppIconMac) Validate ¶
func (b *AppIconMac) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type AppIconOuput ¶
type AppIconOuput struct { Inputs []AppIconImageInput `json:"-"` Images []AppIconImage `json:"images"` Info AppIconVersion `json:"info"` }
func (*AppIconOuput) WriteImages ¶
func (o *AppIconOuput) WriteImages(path string) error
type AppIconPhone ¶
type AppIconPhone struct { Source AssetSource Notification AssetSource Spotlight AssetSource Settings AssetSource App AssetSource // contains filtered or unexported fields }
AppIconPhone contains confifuration and customization options for the iPhone icon.
func (*AppIconPhone) Build ¶
func (b *AppIconPhone) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconPhone) Configure ¶
func (b *AppIconPhone) Configure(f func(*AppIconPhone))
Configure allows you to override the default source and configuration.
func (*AppIconPhone) Validate ¶
func (b *AppIconPhone) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type AppIconTablet ¶
type AppIconTablet struct { Source AssetSource Notification AssetSource Settings AssetSource Spotlight AssetSource App AssetSource Pro AssetSource // contains filtered or unexported fields }
AppIconTablet contains confifuration and customization options for the iPad icon.
func (*AppIconTablet) Build ¶
func (b *AppIconTablet) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconTablet) Configure ¶
func (b *AppIconTablet) Configure(f func(*AppIconTablet))
Configure allows you to override the default source and configuration.
func (*AppIconTablet) Validate ¶
func (b *AppIconTablet) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type AppIconVersion ¶
type AppIconWatch ¶
type AppIconWatch struct { Source AssetSource Notification AssetSource Settings AssetSource HomeScreen AssetSource ShortLook AssetSource // contains filtered or unexported fields }
AppIconWatch contains confifuration and customization options for the Apple Watch icon.
func (*AppIconWatch) Build ¶
func (b *AppIconWatch) Build(name string, s AssetSource) ([]AppIconImageInput, error)
Build will validate and build the icon using the provided parent asset source. The parent asset source will only be used if no source has been specified for this icon.
func (*AppIconWatch) Configure ¶
func (b *AppIconWatch) Configure(f func(*AppIconWatch))
Configure allows you to override the default source and configuration.
func (*AppIconWatch) Validate ¶
func (b *AppIconWatch) Validate(s AssetSource) error
Validate will validate the icon with the provided parent asset source.
type Appearance ¶
type Appearance struct {
// contains filtered or unexported fields
}
Appearance allows you to configure your color for different appearance types. See https://developer.apple.com/documentation/uikit/uiimage/providing_images_for_different_appearances
func (*Appearance) Any ¶
func (a *Appearance) Any()
Any specifies that this asset is available for any appearances.
func (*Appearance) Dark ¶
func (a *Appearance) Dark()
Dark specifies that this asset is available for dark appearances.
func (*Appearance) HighContrast ¶
func (a *Appearance) HighContrast()
HighContrast specifies that this asset is availbale for high contrast appearances.
func (*Appearance) Light ¶
func (a *Appearance) Light()
Light specifies that this asset is available for light appearances.
type AssetBuilder ¶
type AssetBuilder struct { Gamut Gamut Properties AssetProperties // contains filtered or unexported fields }
AssetBuilder contains methods and properties for manipulating asset properties.
func Asset ¶
func Asset(name string, f func(b *AssetBuilder)) *AssetBuilder
Asset creates a named image set with the specified name, returning an `AssetBuilder` that you can use to customize your asset. See https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_ref-Asset_Catalog_Format/ImageSetType.html#//apple_ref/doc/uid/TP40015170-CH25-SW1 for more information.
func (*AssetBuilder) Asset ¶
func (b *AssetBuilder) Asset(f func(d *AssetDefinition)) *AssetBuilder
Asset specifies the asset definition. Certain properties are set by default and can be overridden, specifically:
d.Appearance.Any()
func (*AssetBuilder) Build ¶
func (b *AssetBuilder) Build() (*AssetOutput, error)
Build will construct the Contents.json of the asset and validate the configuration.
func (*AssetBuilder) SaveTo ¶
func (b *AssetBuilder) SaveTo(path string, overwrite bool) error
SaveTo will save the asset to the specified path.
func (*AssetBuilder) Validate ¶
func (b *AssetBuilder) Validate() error
Validate the asset set configuration.
type AssetCompression ¶
type AssetCompression struct {
Value *string
}
AssetCompression specifies the compression used for the asset.
func (*AssetCompression) Automatic ¶
func (c *AssetCompression) Automatic()
Automatic specifies the image uses an automatic lossy compression.
func (*AssetCompression) GPUBestQuality ¶
func (c *AssetCompression) GPUBestQuality()
GPUBestQuality specifies the image uses a lossy GPU compression format optimized for quality.
func (*AssetCompression) GPUSmallestSize ¶
func (c *AssetCompression) GPUSmallestSize()
GPUSmallestSize specifies the image uses a lossy GPU compression format optimized for memory size
func (*AssetCompression) Inherited ¶
func (c *AssetCompression) Inherited()
Inherited wil inherient the cmompression type from the parent. If no parent is set the type is set to losses compression.
func (*AssetCompression) Lossless ¶
func (c *AssetCompression) Lossless()
Lossless uses lossless compression. This is the default if no compression is specified.
func (*AssetCompression) Lossy ¶
func (c *AssetCompression) Lossy()
Lossy specifies the image uses basic lossy commpression.
type AssetDefinition ¶
type AssetDefinition struct { Appearance Appearance Devices Devices Source AssetSource }
AssetDefinition defines the a specific color and its various properties such as colorspace, devices, color gamut.
func (*AssetDefinition) Validate ¶
func (d *AssetDefinition) Validate() error
Validate will ensure that you have a valid `ColorDefinition`, returning any errors.
type AssetImage ¶
type AssetImage struct { Filename string `json:"filename"` Idiom string `json:"idiom"` Scale string `json:"scale"` Subtype string `json:"subtype,omitempty"` Appearances []appearance `json:"appearances,omitempty"` DisplayGamut string `json:"display-gamut,omitempty"` }
AssetImage is used to construct the JSON in Contents.json `images`.
type AssetOutput ¶
type AssetOutput struct { Images []AssetImage `json:"images"` Info info `json:"info"` Properties *AssetProperties `json:"properties,omitempty"` // contains filtered or unexported fields }
AssetOutput represents the `Contents.json` file used in an image set.
func (*AssetOutput) WriteImages ¶
func (o *AssetOutput) WriteImages(path string) error
WriteImages will write the file in `Images` to the specified path.
type AssetProperties ¶
type AssetProperties struct { RenderAs AssetRendering `json:"-"` Vector AssetVectorData `json:"-"` Compression AssetCompression `json:"-"` // contains filtered or unexported fields }
AssetProperties contains all properties for the image set.
func (*AssetProperties) Empty ¶
func (p *AssetProperties) Empty() bool
Empty returns a boolean value indicating whether or not the properties are empty.
func (*AssetProperties) MarshalJSON ¶
func (p *AssetProperties) MarshalJSON() ([]byte, error)
MarshalJSON marshals the asset properties to JSON.
type AssetRendering ¶
type AssetRendering struct {
Value *string
}
AssetRendering contains data specifiying if the image is a template for use with visual effects such as replacing colors
func (*AssetRendering) Default ¶
func (r *AssetRendering) Default()
Default behavior. If the name of the image ends in "Template", use the image as a template, otherwise render it as the original image
func (*AssetRendering) Original ¶
func (r *AssetRendering) Original()
Original renders the image as the original image.
func (*AssetRendering) Template ¶
func (r *AssetRendering) Template()
Template the image as a template for visual effects such as replacing colors.
type AssetSource ¶
type AssetSource struct {
// contains filtered or unexported fields
}
AssetSource allows you to define a source for your asset. Asset sources can be remote or local.
func (*AssetSource) Apply ¶
func (s *AssetSource) Apply(from AssetSource)
Apply values from the provided asset source to the destination asset source.
func (AssetSource) Empty ¶
func (s AssetSource) Empty() bool
Empty returns a boolean value indicating whether or not the asset source is empty.
func (*AssetSource) File ¶
func (s *AssetSource) File(path string)
File specifies a file path for your asset. This file path will be validated during the validation phase.
func (*AssetSource) MinDimension ¶
func (s *AssetSource) MinDimension(d int)
MinDimension specifies the minimum dimension for the icon image.
func (*AssetSource) Size ¶
func (s *AssetSource) Size(width, height uint)
Size of the asset at 1x scale factor. These dimensions are used to ensure that the source image is the correct size and aspect ratio.
func (*AssetSource) URL ¶
func (s *AssetSource) URL(url string)
URL specifies a URL for the asset. This URL will be verified during the validation phase.
func (*AssetSource) Validate ¶
func (s *AssetSource) Validate() error
Validate will validate the asset source. This validation can include network requests if you specified remote assets in your definition.
type AssetVectorData ¶
type AssetVectorData struct {
// contains filtered or unexported fields
}
AssetVectorData contains vector data information
func (*AssetVectorData) PreserveVectorData ¶
func (r *AssetVectorData) PreserveVectorData(v bool)
PreserveVectorData set to `true` will preserve the vector information for a PDF file.
type ColorBuilder ¶
type ColorBuilder struct { Gamut Gamut // contains filtered or unexported fields }
ColorBuilder contains methods and properties for manipulating color properties.
func Color ¶
func Color(name string, f func(b *ColorBuilder)) *ColorBuilder
Color creates a named color type with the specified name, returning a `ColorBuilder` function that you can use to customize your color. See https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_ref-Asset_Catalog_Format/Named_Color.html#//apple_ref/doc/uid/TP40015170-CH59-SW1 for more information.
func (*ColorBuilder) Build ¶
func (b *ColorBuilder) Build() (string, error)
Build will construct the Contents.json of the color.
func (*ColorBuilder) Color ¶
func (b *ColorBuilder) Color(f func(d *ColorDefinition)) *ColorBuilder
Color specifies the color definition. Certain properties are set by default and can be overridden, specifically:
d.Appearance.Any() d.ColorSpace.SRGB() d.Alpha(1)
func (*ColorBuilder) Validate ¶
func (b *ColorBuilder) Validate() error
Validate the color set configuration.
type ColorDefinition ¶
type ColorDefinition struct { // Use the functions on ColorSpace to define the colorspace. ColorSpace ColorSpace Appearance Appearance Devices Devices // contains filtered or unexported fields }
ColorDefinition defines the a specific color and its various properties such as colorspace, devices, color gamut.
func (*ColorDefinition) Alpha ¶
func (d *ColorDefinition) Alpha(a float64) error
Alpha defines the alpha, or opacity of the color.
func (*ColorDefinition) Hex ¶
func (d *ColorDefinition) Hex(v string) error
Hex specifies a color in hexadecimal format (i.e. #262d44).
func (*ColorDefinition) RGB ¶
func (d *ColorDefinition) RGB(r, g, b int) error
RGB allows you to specify an 8-bit RGB color. Each value must be between 0 and 255.
func (*ColorDefinition) RGBFloat ¶
func (d *ColorDefinition) RGBFloat(r, g, b float64) error
RGBFloat specifies a floating poiny RGB color. Each value must be between 0 and 1.
func (*ColorDefinition) Validate ¶
func (d *ColorDefinition) Validate() error
Validate will ensure that you have a valid `ColorDefinition`, returning any errors.
func (*ColorDefinition) White ¶
func (d *ColorDefinition) White(v float64) error
White defines the white level of your color. Should only be used in conjunction with gray-scale color spaces. Value must be between 0 and 1.
type ColorSpace ¶
type ColorSpace struct {
// contains filtered or unexported fields
}
ColorSpace allows you to specify the color space for the xcasset. If no colorspace is specifies the sRGB color space is used.
func (*ColorSpace) DisplayP3 ¶
func (c *ColorSpace) DisplayP3()
DisplayP3 specifies the asset uses a wide gamut color space.
func (*ColorSpace) ExtendedRangeGray ¶
func (c *ColorSpace) ExtendedRangeGray()
ExtendedRangeGray specifies the asset uses the extended range gray color space.
func (*ColorSpace) ExtendedRangeLinearSRGB ¶
func (c *ColorSpace) ExtendedRangeLinearSRGB()
ExtendedRangeLinearSRGB specifies the asset uses the extended range linear sRGB color space.
func (*ColorSpace) ExtendedRangeSRGB ¶
func (c *ColorSpace) ExtendedRangeSRGB()
ExtendedRangeSRGB specifies the asset uses the extended range sRGB color space.
func (*ColorSpace) GrayGamma22 ¶
func (c *ColorSpace) GrayGamma22()
GrayGamma22 specifies the asset uses the gray gamma 2.2 color space.
func (*ColorSpace) SRGB ¶
func (c *ColorSpace) SRGB()
SRGB specifies the asset uses the standard sRGB color space.
type Devices ¶
type Devices struct {
// contains filtered or unexported fields
}
Devices contains functions for specifying the idioms for an xcasset. See https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_ref-Asset_Catalog_Format/ImageSetType.html#//apple_ref/doc/uid/TP40015170-CH25-SW2 for more information.
func (*Devices) AppleWatch ¶
AppleWatch specifies that this asset is for Apple Watch devices.
func (*Devices) Catalyst ¶
Catalyst specifies that this asset is for iPad and and Mac devices using Catalyst.
type Gamut ¶
type Gamut struct {
// contains filtered or unexported fields
}
Gamut specifes the color gamut of the device display. See https://developer.apple.com/library/archive/documentation/Xcode/Reference/xcode_ref-Asset_Catalog_Format/ImageSetType.html#//apple_ref/doc/uid/TP40015170-CH25-SW35 for more information.
func (*Gamut) Any ¶
func (g *Gamut) Any()
Any specifes the xcasset uses the standard RGB gamut color space.
func (*Gamut) SRGBAndDisplayP3 ¶
func (g *Gamut) SRGBAndDisplayP3()
SRGBAndDisplayP3 specifes the xcasses uses the standard RGB and wide gamut color space.
type IconImageBuilder ¶
type IconImageBuilder struct { }
Source Files ¶
- appearance.go
- asset_builder.go
- asset_definition.go
- asset_loader.go
- asset_output.go
- asset_properties.go
- asset_source.go
- builder.go
- color_builder.go
- color_definition.go
- color_space.go
- devices.go
- gamut.go
- icon_builder.go
- icon_builder_appstore.go
- icon_builder_carplay.go
- icon_builder_mac.go
- icon_builder_phone.go
- icon_builder_tablet.go
- icon_builder_watch.go
- icon_image_builder.go
- models.go